You must be logged in to post messages.
Please login or register

Scenario Design and Discussion
Moderated by HockeySam18

Hop to:    
Welcome! You are not logged in. Please Login or Register.5 replies
Age of Kings Heaven » Forums » Scenario Design and Discussion » Making it impossible to target some markets for trade.
Bottom
Topic Subject:Making it impossible to target some markets for trade.
AdolfoTD
Squire
posted 02-13-19 04:53 PM CT (US)         
Hello,
What i want to do is to have player 1-2-3-4 (for example) trading with a market belonging to player 7 or gaia, but unable to trade with each other's markets. Is it possible? How to do it?
Thanks!
AuthorReplies:
Julius999
Imposter
posted 02-14-19 03:39 PM CT (US)     1 / 5       
Well, if the markets are in a fixed location, a crude way would be to have triggers killing trade carts that get close to the forbidden markets.

1010011010
[ All_That_Glitters | Pretty_Town_Contest | Other_AoK_Designs | AoE_Designs ]
Member of Stormwind Studios
AdolfoTD
Squire
posted 02-14-19 06:17 PM CT (US)     2 / 5       
They are near each other, it is to avoind 0 range trading. It would be more like changing market properties to make it non targeteable by the other players market, or something.
dontstayafk
Squire
posted 02-14-19 10:59 PM CT (US)     3 / 5       
If you create two types of Trade Cart and Market, one of the Trade Carts goes to the original market, the other goes to a hidden market, which can not be built or appear in the editor.

[This message has been edited by dontstayafk (edited 02-14-2019 @ 11:01 PM).]

Usamah Aghis
Squire
posted 03-29-19 08:39 AM CT (US)     4 / 5       
making them enemies perhaps?
GL252
Squire
posted 04-22-19 04:43 PM CT (US)     5 / 5       
From least to most effort (I think)

Option A.1) Use trade cogs for the one trade route and trade carts for the other. Alternate lanes where needed.
Option A.2) Use natural barriers like cliffs and/or gaia/other units like haystack/oldstonehead/rock to separate the trade routes

If that's not an option:

Option B) Instead of killing carts, just repeatedly task all carts in non-tradeable market area away from the market where you don't want them.

Option C) If you can manage it, have 1 AI player per player with a friendly gate to that player with access to the market. No other player can use the gate to the market, since they won't be allied. (sneaking in works, but it's at least a compact and viable solution, which I believe is what you want)

Option D) You can use a system of tribute triggers to replace market functionality. (like a lot of scenarios do to buy upgrades with kings for example)

Option E) In Trigger Studio, figure out which attributes under the 'accumulate attribute' condition would help you to create reward/punish triggers to incentivize p7 trading and discourage/penalize p-1234 trading. Also, warn your players not to both as instruction and in the infobox?

Option F) There's a way to bring back the fog of war + unexplored darkness somehow, but I forgot how to. In doing this, you could maybe hide allied markets except the p7 one, preventing players from clicking them.

Option G) Combine any of the above.

Check me out on Steam: GL252 I'm very slowly building a scenario and eyecandy map portfolio.
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Kings Heaven | HeavenGames