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Mod Design and Discussion
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Age of Kings Heaven » Forums » Mod Design and Discussion » Here we go again
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Topic Subject:Here we go again
CaveCanem
Squire
posted 05-12-19 07:13 PM CT (US)         
Hi again, everybody.
After a long time without doing anything, I finally managed to gather some time and I finished some of my designs.
I never liked the mountains that the game has, so I made these versions.






Each slp has several mountains.

I also add my drs of land, because the mountains are made with the same textures, as well as the trees I made including this bamboo forest





Uploaded the file to the blacksmith.
Finally something eyecandy.


Ships are currently on standby
AuthorReplies:
Mahazona
Squire
posted 05-12-19 07:54 PM CT (US)     1 / 24       
Nice to see you back.Any of your old ship hulls rendered?
Vardamir
Huskarl
posted 05-13-19 07:37 AM CT (US)     2 / 24       
This is great stuff!

AoK: Realms
Adds Armenians, Balts, Bamars, Bohemians, Bulgars, Burgundians, Chimus, Dutch, Helvetians, Jurchens, Khmers, Malays, Mandinkas, Moors, Muisca, Tamils, Tufans, Turcomans, and Viets

Genie Converter - an AKX installer for modern times
EBuilder
Squire
posted 05-13-19 10:52 AM CT (US)     3 / 24       
Great to see you're still around!
denjamin_8921
Squire
posted 05-13-19 11:29 AM CT (US)     4 / 24       
Great! What soft you used?
CaveCanem
Squire
posted 05-13-19 04:51 PM CT (US)     5 / 24       
Thank you all.

It's really a mix of software.
For buildings and objects with sharpen edges, I use Sketchup.
For organic modeling, Blender.
Texturing, sometimes in Sketchup, sometimes in Blender and lately I also use Substance Painter.
Rendering with Vray in Sketchup
The conversion to indexed format and retouching with Photoshop.
Finally (I never get tired of thanking you, Tevious) I convert to SLP with the wonderful, incredible, fantastic ... SLX Studio !!!

The boats are still baking. Rendering the animations of the sails is very tedious. I will publish some progress soon.

I updated the file I had loaded in the blacksmith including the mountains. Sorry
John the Late
Knight
posted 05-13-19 08:21 PM CT (US)     6 / 24       
Soldiers_TODD
Squire
posted 05-14-19 06:19 AM CT (US)     7 / 24       
CaveCanem, I'm sorry, I already asked you this, but you probably did not notice my question.

Could you make such ships (from The Three Musketeers 2011 movie)?
CaveCanem
Squire
posted 05-15-19 08:18 PM CT (US)     8 / 24       
@ Soldiers_TODD

Something like this?
If you give me more information, I have no problem.

Soldiers_TODD
Squire
posted 05-16-19 03:36 AM CT (US)     9 / 24       
Something like this?
Yes.
If you give me more information, I have no problem.
Do you mean drawings? Unfortunately, I did not find the drawings.
There are still scenes from the film, but, unfortunately, now I canít give them to you, because today I am leaving and I will not be at home.



P.S. I have architecture for these flying ships.

This architecture is not mine, I took it from a single browser game.

[This message has been edited by Soldiers_TODD (edited 05-16-2019 @ 03:48 AM).]

Mahazona
Squire
posted 05-17-19 11:32 PM CT (US)     10 / 24       
The boats are still baking. Rendering the animations of the sails is very tedious. I will publish some progress soon.
Just make the hulls we can use the in game sails.

I love the idea of flying ships they look cool.
Nice buildings solders_todd.
CaveCanem
Squire
posted 05-19-19 05:39 PM CT (US)     11 / 24       
@ Soldiers_TODD
It was not just the drawings, but also your preferences:
Do they have to be exactly the same or can I modify them?
With the sails deployed or collected? The unfolded sails will cover the ship's hull.
What size? (In AoC units)
The flags of which nation or do you prefer a delta with several flags? (England, France, etc ...)

@ Mahazona
I prefer to release the boats finished with the sails made by me
Charging_Knight
Squire
posted 05-20-19 02:34 PM CT (US)     12 / 24       
CaveCanem,

Do you have the water lilies placed on the shallows in some of your screenshots in .slp form in the blacksmith download?Those are darn cool.

Domus Dulcis Domus --- Home Sweet Home...ZzZzZzZzZ
CaveCanem
Squire
posted 05-22-19 00:49 AM CT (US)     13 / 24       
@ Soldiers_TODD
A little more finished, in the absence of the strings and some detail. As you can see, the sails almost completely hide the ship's hull.



@ Charging_Knight
The shallow are included in the last file that I have uploaded in the blacksmith, in terrain.drs, you can extract them from there.
Dire_Wolf
Squire
posted 05-22-19 03:52 PM CT (US)     14 / 24       
very impressive!
Charging_Knight
Squire
posted 05-23-19 08:03 AM CT (US)     15 / 24       
CaveCanem,

Do you have the Terrain.drs files in a format they can be used for AOKHD?

Domus Dulcis Domus --- Home Sweet Home...ZzZzZzZzZ
Soldiers_TODD
Squire
posted 05-24-19 05:47 PM CT (US)     16 / 24       
@ Soldiers_TODD
A little more finished, in the absence of the strings and some detail. As you can see, the sails almost completely hide the ship's hull.
CaveCanem, looks very nice!
CaveCanem, sorry, could you give your e-mail?
It was not just the drawings, but also your preferences:
Do they have to be exactly the same or can I modify them?
You can change ships at your discretion.
I think it will be more interesting if there are several classes / ranks flying ships: two and three-deck battleships and high-speed frigates / brigs.
With the sails deployed or collected? The unfolded sails will cover the ship's hull.
I think it would be better with the sails deployed. You can also experiment (if you wish), the lower sails - collected, and the top - deployed.
What size? (In AoC units)
The flags of which nation or do you prefer a delta with several flags? (England, France, etc ...)
This I do not know.
I want to know the opinion of the forum participants.

P.S. For England can use this architecture.

I put the buildings on the screenshot.

[This message has been edited by Soldiers_TODD (edited 05-25-2019 @ 04:58 AM).]

Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-30-19 09:54 AM CT (US)     17 / 24       
Hi CaveCanem, this is some amazing work you've done! Excellent graphics work.

What's your policy on other mod packs using your graphics, with proper credits? I would love to incorporate some of these in Age of Chivalry, with full credits, but would of course only do so with your permission. Thanks in advance!
Mr Wednesday
Cavalier
(id: matty12345)
posted 05-30-19 12:54 PM CT (US)     18 / 24       
I would be interested in the slps/bmp's as well, and if you don't mind I'd like to colour correct them to better match the original game terrains.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
CaveCanem
Squire
posted 05-30-19 03:21 PM CT (US)     19 / 24       
@ Charging_Knight
I'm sorry, but in a cleanup, I accidentally deleted all the original images.

@ Soldiers_TODD
Finished for me
When you tell me the final size, I turn it into slp.
I will make you another version.



@ Kor
No problem in which you use them.
A pleasure to be included in Age of Chivalry.
However, I would like to prevent them from being published without my authorization in any other place outside of AokHeaven.

@ Mr Wednesday
You can modify them to your liking, as long as you publish the results in AokHeaven

[This message has been edited by CaveCanem (edited 05-30-2019 @ 03:23 PM).]

Vardamir
Huskarl
posted 06-01-19 01:18 PM CT (US)     20 / 24       
So how would that work with Age of Chivalry being hosted in several other places? I'd love to include some of this excellent work in Realms as well, but I actively host in two other places besides AokH.

AoK: Realms
Adds Armenians, Balts, Bamars, Bohemians, Bulgars, Burgundians, Chimus, Dutch, Helvetians, Jurchens, Khmers, Malays, Mandinkas, Moors, Muisca, Tamils, Tufans, Turcomans, and Viets

Genie Converter - an AKX installer for modern times
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 06-01-19 02:54 PM CT (US)     21 / 24       
However, I would like to prevent them from being published without my authorization in any other place outside of AokHeaven.
It's currently hosted on AoKH and ModDB, I hope that's not a problem?

In any case, when people want to use assets from Age of Chivalry, I only ever grant permission for using the graphics I've made myself. When people want to use graphics that I've incorporated from other mods, I will always redirect such requests to the original author. So if someone were to ask me if they could post these graphics on the steam workshop (for instance) I would send them back to ask you.
CaveCanem
Squire
posted 06-01-19 04:39 PM CT (US)     22 / 24       
English is not my language, so I use the google translator and it seems that the translation is not what I wanted to say.
I do not intend to prevent other mods that include my designs from being published elsewhere.
On the contrary, the more places that publish it, the more it will be disseminated.
But I would like to restrict the original to AokHeaven.
Sorry for the confusion
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 06-03-19 02:49 AM CT (US)     23 / 24       
Thanks for the clarification! That makes sense.
Soldiers_TODD
Squire
posted 06-08-19 02:27 AM CT (US)     24 / 24       
CaveCanem, I am satisfied with this size for Age of Kings as in the screenshot.
But I have a request about the number of angles.
Here is my email:
soldierstodd@gmail.com

Please contact me.
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