Welcome to the first "Work in Progress Spotlight" feature and on our first and opening week I present to you
Introductions aside, let us get to the meat of this week's preview.
Like other scenarios in
I also managed to get a hold
But if you can't wait until the end of this month, here are some screenshots to get you excited!How long have you been working on the project? Basse: We started the project as an entry to the co-op competition, which was later disbanded, so last summer. We continued a while after the competition was cancelled, hoping to get it done anyway, but we dropped it after a while. We haven't had any good opportunities to start working again until now, once the Pretty Town Contest is over, so all in all, in the past year, maybe a month in total. What do you think is the most unique/most interesting part about this project? Basse: The central part would be that it's a scenario made by two people. It's very rare these days to have projects with more than one maker, and that makes this project quite unique. This has an effect to the design and style of the scenario since Von and I have different ways of working. It has worked well so far and I doubt there'll be any bigger problems the last part. There's also the fact that there ain't that many scenarios based on treasure hunts, not in the way we present it at least. What has been your inspiration? Basse: I must say that the whole idea of working together has been very inspiring. When I've done my part of the work and send it off to Von, I know a little about what's going to happened next, but receiving the file with a great deal of the map done is a great feeling, but also pushed you to not lower the quality in the coming parts. This has been a trigger for me to do my best, and to be more careful than if I was to make everything myself. What is it like working as a pair on a scenario? Basse: Like I said it's very inspiring, and it's a totally new thing for me. It's a totally different way of working with a scenario. The way we've done is by "brainspawning" and sending ideas to each other, making a general plan of what to do and then we improvise a great deal ever time we receive the scenario to make our part, and by doing so we always get surprises, often triggering us (well me at least) with new ideas on how to continue the ideas. There are some restrictions as well that you don't think of when you work alone. If we've decided to have a part of the map as jungle and I get a feeling that "Hey, this would be a good spot for a sports arena and some jokes", I can't just go ahead and imply my wicked ideas on the map. Some things slip in anyway, after discussion and agreement, but real big things can't just be put in because one of us thinks it's a good idea. And now for the most important question, how long do you think it will take to complete? Basse: We aim to have it done by the end of September, starting as soon as the PTC is over. It should be up for download in early October. There might be hinders and real life stuff that puts progress at pause but we're determined on finishing this once and for all this time!
"Scud: the man who could even make God feel foolish." - A Banned User
"Anyway, Scud's not mean, it's not in his nature...he is a bit eccentric though!" - Anastasia
[This message has been edited by Leif Ericson (edited 05-12-2011 @ 02:52 AM).]