atrican
Squire
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posted
08-21-17 10:52 PM
CT (US)
4 / 15
My (as usual, aesthetics-focused) stream-of-consciousness rambling on the stream video: 0:0:00 Stream begins with the Gray Sky remix. It's pretty snazzy. The song benefits from being played by real instruments. 0:4:50 Oh no, it's Tango Alpha Bravo. One of my nemeses, along with Shamburger. Lead-in 0:29:20 After showing a vintage AoE commercial (that a netizen happened to have uploaded to Youtube last year) to whet our appetite, the camera cuts to the show floor.
A few months ago, I wrote,Blizzard is a game company who counts StarCraft among its crown jewels, while Microsoft is a megacorp with thousands of priorities more important than a past bestseller. From what I've seen of statements by the people involved, whether it's Hidden Path Entertainment who ported AoE2HD, or Kevin Perry, the Microsoft manager in charge of PC games during the period from AoE2HD to Rise of Nations EX, it's clear they are all compassionate people with nothing but good wishes for these classics. Nonetheless, we can all agree the first factor has been far more powerful than the second, and their combined results have frequently been unsatisfactory." It's obvious now that the priority of Microsoft has shifted towards AoE again, but that can come with its own pitfalls.
0:31:40 The show host enters via a red-painted torii. Ensemble never seemed to understand Japanese culture very well, but they had the sense of realizing the torii is a religious structure, and the entrance of the Iron Age Town Center was the wrong place for it. Nobody is around to pass this wisdom forward.
Also, to be more period-appropriate for AoE1, the torii could have used an unpainted wooden look. Which happens to signify the general problem with Iron Age Asian architecture in AoE: DE.
0:31:55 The torii is flanked by two performers, one in a red kimono, one in a blue Mongolian deel.
0:33:55 The host introduces the convention hall props as representing AoE: DE's regions: East Asia, Middle East, Mediterranean and Central Asia, plus tusks for Stone Age. I have a sneaking suspicion the region names are taken from AoE Wikia, since we all know Ensemble simply called the architecture sets Asian, Egyptian, Greek and Babylonian, and then arbitrarily gave Assyrians and Sumerians the Egyptian set. There's no sensible way of sorting them out. Ensemble also wouldn't know they had another "Egyptian" option in the Nubians, since Nubian study only came into prominence after AoE's release.
History of Age of Empires 0:34:30 Documentary starts.
Bruce Shelley's voice: "The sun was always shining in Age of Empires games. It was inviting." Which was a bit diminished by BHG's color designs in AoE3:TAD, severely marred by the environmental lighting in AoM:EE, and definitely ended with AoE: DE.
0:35:00 Tony Goodman and John Boog-Scott. A decent start.
0:35:26 Rick Goodman! The most unexpected person to appear here.
0:36:00 Bruce Shelley introduced via a closeup of the official AoE2 guide. You know what, I would really love to have ebook versions of all the official guides as Steam DLC to the Microsoft RTS franchise. They are not just campaign walkthroughs and outdated strategies, but also contain a huge amount of information from the developers.
0:36:08 Tony G on Historical Gaming Society, where he met Bruce: "I kept track of them, thinking one day I'd start a game company." He also said he joined it when in junior high, which... Wait, wasn't Bruce a postgraduate at the time?
Bruce then said, "fifteen years later..." Need to check the chronology, but not right now.
0:36:52 Bruce: "I wanted the randomly generated maps. I wanted the game to be different each time you played."
Meanwhile, a clip of AoE1 gameplay is shown. It has the hallmarks of a typical Youtube "history of Age of Empires" video: the language is in Spanish, the FRAPS framerate counter is in a corner, the resolution is 800*600 stretched to 16:9, and the fog of war has sharp 90 degree turns instead of rounded corners, due to it being an improperly installed pirate copy.
0:37:24 Oh, isn't that Joe Staten, writer of the Halo series? He shows up with the title "Creative Director, Microsoft". So this is our first representative for the future of AoE here.
0:39:32 Timothy Deen, "Former Engineer, Ensemble Studios". Also the only one from Robot Entertainment so far, where some of the most important people who made AoE what it is still are.
0:40:03 Paul Bettner. After the closure of Ensemble, he infamously spoke at GDC using the studio as an example of the pervasive crunch culture (extreme amounts of over-time work) in games industry, and earned a rebuttal from Ian Fischer, who argued Ensemble had managed crunch and kept it under control as well as they could.
Speaking of which, where's Ian Fischer? Sandy Petersen? They might be a little interview-shy, but what about Greg Street?
0:40:49 AoE2 represented by the Forgotten Empires trailer. It may be an unpopular opinion, but I kinda like the look of the centered interface, I just think the copied panels on the left side should not be flipped. Sure, it makes the border between them and the unit control panel flow better in some cases, but it also looks bad in too many more cases.
0:41:13 Now an AoE2HD clip. No interface, probably from a trailer.
0:41:40 Zooming out from the AoE2 cover art. As Sandy Petersen pointed out on AOKH, this was actually the homeliest cover art the series ever had.
0:42:29 Phew, they didn't skip over Age of Mythology. Represented by the Extended Edition trailer.
0:42:39 Paul Bettner: AoM "kind of had the most active and vocal community of any of the games we'd worked on." A very consolatory prize-ish description.
0:42:54 Phil Spencer on AoE3: "I think a lot of times you see games, teams, in their third or fourth iteration for them [to] really hit their stride, because so much of the 'what it means to just be a team working on a video game together' goes away, and becomes about focusing on the game itself." Everyone actually at Ensemble had complicated feelings about its growth, right?
0:43:10 Cysion, another future steward appears to praise the AoE3 campaign. Isn't the AoM campaign the best-loved in general opinion? Interface-less footage of AoE3 plays.
0:43:45 Dave Pottinger, quoting Bruce's "famous phrase" of "the sun is always shining on AoE" again, as the FE trailer plays.
0:44:05 Quinn Duffy, "Game Director, Relic Entertainment". Oh, so here is my blind spot. I only noticed that the FE team has yet to acquire the staff and expertise necessary for making a big-budget RTS, and the lead creatives behind Halo Wars 2 had largely left Creative Assembly, but underestimated the availability of Relic. It all makes sense now.
Meanwhile, game footage of AoE2HD plays.
0:44:22 Brief appearance of a very old Forgotten Empires footage with the bottom interface on the left side, a smudge on the right. Immediately followed by a AoM:EE trailer clip.
0:44:31 Cysion: "Age of Empires II was really built around user-made content." New footages of AoE: DE play.
Interlude 0:45:58 Documentary ends. No mention of Age of Empires Online, no time for Big Huge Games, Kevin Perry, or Gas Powered Games.
0:46:55 Adam Isgreen and Shannon Loftis are introduced. As far as I understand, they are the people actually responsible for driving forward and overseeing the revival of Age of Empires.
0:51:00 Isgreen continues to stress the educational value of AoE. He counted teachers who used AoE in the classroom among people who supported AoE over the two decades, and now mentions "with HD we've gone back" to correct historical inaccuracies.
AoE: DE Trailer 0:52:40 Most people who care about aesthetics must have already remarked that a stained glass is the wrong visual theme for the Antiquity; mosaics would be better.
0:53:21 Higher population limit, better pathfinding, all good and expected. Individual destruction animation for each building!? Even when I dreamt about better building destruction animations as a kid, I only wanted one culture-specific animation for each building size.
0:53:40 Yep, this is what Isgreen meant. The barebones Yamato campaign has been expanded with significantly more historical flavor, giving new context to the originally mostly fictional missions. The player is now identified as impersonating specific historical rulers. Too bad the architecture set that closest fit the Yamato is only found in AoE2, while their AoE: DE art style would be better for AoE2's Chinese civilization. Honestly, I have no solution for this either. It's simply an Ensemble legacy we are burdened with.
0:54:55 Release date: October 19, exactly 20 years later.
0:55:48 The building destructions all look uncanny, partially because they have to stay within the grid. I actually imagined a different way of getting around this issue back then...
1:12:39 on As examples of KillerB and ZeroEmpires narrating competitive play, clips from both AoE2HD and AoE2 UserPatch are shown.
At the beginning of the stream, we saw there were people playing AoE3 at the venue, but this segment is strictly about AoE2.
New Announcements 1:23:19 "Actually we got two announcements!"
Definitive Editions for both AoE2 and 3. I've been thinking on-and-off about a plan to reuse most of AoE3's graphics, while completely reworking its game design, keeping the core but removing all the cruft Ensemble's troubled development process added, and BHG's attempts at twisting the formula further piled on. AoE3: DE sounds like it would be the opposite of that.
1:25:43 Grave trailer voice. Painted scenes of a classical battle, a Roman ceremony viewed from behind the emperor, just like the one in the Civilization Revolution intro, and nondescript medieval battles that got quickly passed over. There are no scenes of peaceful, idyllic life, even when the hosts acknowledged how big "foraging berries" was a part of AoE's appeal.
1:26:07 The AoE3 part begins. This means the bland paintings are replaced by the great works of Craig Mullins. Also means this part is the longest. Other viewers pointed out this segment is chronologically incoherent due to partially following AoE3's expansion pack order: TWC's Iroquois gunmen (18th century), transitioning to conquistadors at Tenochtitlan (16th), to the Sioux (19th), to AoE3's redcoats, then finally to TAD's Date Masamune (16th).
There's also AoE4 by Relic. As expected from observing how they talked about the big reveal before the show, this is the only information they are giving out. It will be a Relic game. It'll be fine.
All the new announcements bear a generic Age of Empires logo, but they will likely be replaced by tailor-made ones in time.
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All in all, I wish the best of luck to the great people involved in the project to revive Age of Empires. I have deep admiration for Adam Isgreen's past contributions to the RTS genre, and have no doubt about the talents of Forgotten Empires and Relic. But I can't help miss the presence of a unifying force in Ensemble, whatever faults they might have.[This message has been edited by atrican (edited 08-22-2017 @ 05:27 AM).]
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