svede
Squire
posted 11-08-01 05:57 PM
CT (US)
8 / 483
Im still learning c++, but have some experience with programming and have design lots of ideas for RTS's...I also have a RTS programming book, by Kawick, one of the original aoe programmers
Falcon Campaign Creations
Squire
posted 11-09-01 08:12 AM
CT (US)
17 / 483
Well, about that graphics and designing stuff. If something would even begin to work out, then I have decided that all objects (well, most) would be done in 3d, no matter if the game is in 2d or not. And we cannot begin to think about some cool features that other games haven't. First we have to build the code and engine, and then make it work, so that we could build at least a building and some units. Then we will start developing. Otherwise, it will fail miserably...
das
Squire
posted 11-09-01 12:30 PM
CT (US)
20 / 483
Well, I think we could create ultimate wargame on all wars from Greek-Persian War to Afghan War, through Roman Conquests, Charles Martel's defence of France against Muslims, Crusades, Hundred Years War, War of Roses, Italian Wars (France and Spain in Rennaisance are fighting for Anjou's succession), Thirty Years War, Great Northern War, Seven Years War, War of American Independence, Napoleonic Wars, Crimean War, WWI, WWII, Arab-Israeli Conflicts (the shortest conflicts in whole history, some kind of modern blietzkrieg - "lightining war"), and many, many, MANY more!
Falcon Campaign Creations
Squire
posted 11-09-01 01:17 PM
CT (US)
21 / 483
Hey, did anyone at least turned attention to my post? First we have to create the engine and code. Then we will combine it with graphics and other things. All these scenarios and story will go into discussion during final stages. And who will create the engine/code anyway?