Ouch Jous!
OK...adding to the very good advice below:
1 delete the trigger and save as new.
2 remove 1 or 2 of the fifty units (see notes).
3 create at least 2 (more recommended) new triggers to move units.
4 instead of making individual triggers for each unit; drag the white square around a fraction of the units and set trigger with all the information fields possible filled in.
5 create another or other triggers associated with the desired units movement (see notes).
Notes:
You are just trying to move too many units at the same time, and then it seems to have bugged even after you reduced the numbers.
A good rule is to keep effects around 12 in number, and only going higher if needed. However with the new triggers you will only need the one task effect of multiple units.
Create at least two triggers with some game time between them (timer) to move such a large amount of units. I would use 3 or 4 if possible.
Also make sure the AI is not attempting to move the units at the same time, a good idle AI will do wonders.
One must remove at least one unit of a 'saved' group and replace it from the editor list to be able to set group associated triggers with the drag white square option. (dragging white square around desired units until they highlight green).
If there were any other triggers associated with the 'removed units' they will highlight as red in the editor. Go back ad reset them to the newly placed units.
I hope this helps.
"I take it that this is the Anastasia Scud pines for?" - Epic Commander
"What Ana said. Use sugar and the whip." - aka the Pilot
"I think you will realize the emphasis was on Ana and Cake." - Monk[This message has been edited by AnastasiaKafka (edited 10-09-2002 @ 06:43 PM).]