Simply use kill ratio.
Set a trigger, Objective off, starting state on, looping on.
condition: accumlate attribute, kill ratio=x
effect: change object HP, set players,set unit types, set object, set amount=y
effect: change object Attack, again same as above, set amount=z
effect: create object, set the player of your '
hero', set an remote area(eg. island), any unit, set amount=x
effect: activate trigger2Trigger2: Objective off, starting state on, looping on.
no condition;
effect: kill unit of the player of the island mentioned above
Understand??
[This message has been edited by Vviinncceenntt (edited 04-04-2003 @ 03:58 AM).]