musiclover482
Banned
posted 08-26-03 12:15 PM
CT (US)
2 / 19
I'm taking a little rest from it right now. But anyways, I've been really waiting for so long right now and I would really appreciate it if someone could answer me.
musiclover482
Banned
posted 08-26-03 12:52 PM
CT (US)
3 / 19
I said I'd REALLY appreciate it if someone could answer me. Geez, if I don't get this crappy question answered then my campaign might never be finished, maybe not a even beta 2.0!
Ingo van Thiel
Squire
posted 08-26-03 01:44 PM
CT (US)
4 / 19
There is no way you can do that with normal units. The only way would be to use hero units and rename them. Their stance is always defensive when you start the game.
musiclover482
Banned
posted 08-26-03 02:22 PM
CT (US)
6 / 19
Yes I knew that, I was just looking for another solution. But why didn't ES make a trigger that could change a unit's: armor, range, stance? They could've added all that to make it really extremely fun! Also, why didn't they add at least two new conditions? I was expecting all this before I bought The Conquerors but no! They just dashed off leaving us with just new civs and triggers without adding the "other" real stuff! If I was the one who made TC, boy would I 900% add all that crap.
musiclover482
Banned
posted 10-25-03 07:08 PM
CT (US)
19 / 19
I was asking IF it was possible in any way at all. I never said how.