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Age of Kings Heaven » Forums » Scenario Design and Discussion » New Trigger & Map Tricks Template
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Topic Subject:New Trigger & Map Tricks Template
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Trisolo
Squire
(id: scenario_t_c)
posted 02-16-06 11:55 AM CT (US)         
A) Trigger Tricks

Link: http://aok.heavengames.com/blacksmith/showfile.php?fileid=7520
External Link: http://gesneo.hp.infoseek.co.jp/nttt.zip

Screenshot 1: Longer Healing
Screenshot 2: 1000 Max Population
Screenshot 3: Farm with 1145 Foods
Screenshot 4: Fish Trap with 1325 Foods
Screenshot 5: Increased Conversion Resistance 1 2 3 4 5 6

How to use this Template:

1. Put the scx file into C:\Program Files\Microsoft Games\Age of Empires II\Scenario.
2. Run Age of Empires II : The Conquerors and go to the Map Editor.
3. Load the scenario "New Trigger Tricks Template", "New Trigger Tricks Template 2 " or the file with the name of the effects you wanted.
4. Go to the "Trigger" tab.
5. You could find 8 triggers, named 1 ~ 8 (or "Trigger 1" to "Trigger 8"), under each trigger with one of the following names:

  • Rewards For Every Razing
  • Healing Range +/- 365 (Full Map / Disable Full Map)
  • Healing Range +/- 1
  • Farm Starting Food Amount +/- 5
  • Fish Trap Starting Food Amount +/- 5
  • Max Population +/- 5
  • Population Headroom +/- 5
  • Relic Production Rate +/- 5
  • Healing Speed +/- 5
  • Faith Recharging Rate +/- 5
  • Rewards for Every Kill
  • Rewards for Every Conversions Made
  • GAIA Ally
Those 8 triggers would achieve the mentioned effect for the player with corresponding number in the trigger name. Do not touch any effect in the triggers. It is also suggested that you set some condition(s) for these triggers, or the game might chase if you turn them on as soon as the game begins.
6. Since most trigger starting state is set to off, you have to switch on them manually or with other triggers.
7. Start designing your scenarios on this template or copy the triggers from this template to your scenario with DigiT's AoK Trigger Studio.

Rewards For Every Razing
Trigger0 - Trigger Looping: Yes
-Condition: Accumulate Attribute ( 1 * Resource [Razing] : Player )
-Effect: Tribute ( 1 * Resource [Razing] : Player )
-Effect: [Reward for player]
To change the resource type in "Tribute" effect to "Razing", you could use 0.3.3 or newer versions of DigiT's AoK Trigger Studio. The drawback of this trick would be no able to display how many buildings the player has razed in the game at the achievement list.

Changing Monks' Healing Range
-Effect: Tribute ( ? * Resource [Healing Range] : Player )
The healing range of all monk units is controlled by a civ header, tribute-able by the "Tribute" effect. Its default amount, without the Teutonic civ bonus, is 4. While a monk is healing another unit, the amendment of healing range by triggers won't affect the proccess of this current healing action, unless you task him again or the healing is finished.
According to the Pythagorean theorem, the length of the diagonal line of a 255 x 255 map ( the biggest map size possible to be in the game ) is 362.03867196751233249323231339768, so a healing range of 365 would be enough to cover the whole map.

Changing Starting Food Amount of Farm / Fish Trap
-Effect: Tribute ( ? * Resource [Farm Food Amount] : Player ) = Farm
-Effect: Tribute ( ? * Resource [Fish Trap Food Amount] : Player ) = Fish Trap
These effects won't affect the player's farms or fish traps already on map, but those built afterwards.

Changing Max Population
-Effect: Tribute ( ? * Resource [Max Population] : Player )
To see the changes, the player need to refresh the figure by either losing / training a unit, or building a house / castle / town center. This trick won't work on Huns sometimes, too.

Changing Population Headroom without Building Houses
-Effect: Tribute ( ? * Resource [Population Limit] : Player )
To change the resource type in "Tribute" effect to "Population Limit", you could use 0.3.3 or newer versions of DigiT's AoK Trigger Studio.

Changing Gold-Producing Speed of Collected Relic(s)
-Effect: Tribute ( ? * Resource [Relic Gold Production] : Player )

Changing Monks' Healing Speed
-Effect: Tribute ( ? * Resource [Healing Speed] : Player )
The "Healing Speed - 5" effect could not carry out negative healing, though it could be achieved by editing monk's work rate 2 in GeniED2 Enhanced Version.

Changing Recovery for Monks' Faints
-Effect: Tribute ( ? * Resource [Faith Recharging Rate] : Player )

Rewards for Every Kill (Accurate)
Trigger0 - Trigger Looping: Yes
-Condition: Accumulate Attribute ( 1 * Resource [Kill] : Player )
-Effect: Tribute ( 1 * Resource [Kill] : Player )
-Effect: [Reward for player]
To change the resource type in "Tribute" effect to "Kill", you could use 0.3.3 or newer versions of DigiT's AoK Trigger Studio. The drawback of this trick would be no able to display how many units the player has killed in the game at the achievement list.

Rewards for Every Conversion Made
Trigger0 - Trigger Looping: Yes
-Condition: Accumulate Attribute ( 1 * Resource [Conversions] : Player )
-Effect: Tribute ( 1 * Resource [Conversions] : Player )
-Effect: [Reward for player]
To change the resource type in "Tribute" effect to "Conversions", you could use 0.3.3 or newer versions of DigiT's AoK Trigger Studio. The drawback of this trick would be no able to display how many units the player has converted in the game at the achievement list.

GAIA Ally
-Effect: Change Diplomacy ( GAIA > Player : Ally)
This could be set by AoK Trigger Studio easily, though it would enable GAIA monks to heal the player's units. It CANNOT prevent GAIA units from attacking the player's.

Conversion Resistance +/-

New Tricks Planned to Add in Future:

  • Enhanced Building Speed (except Wonder)
  • Re-enable Conversion (after disabling Dark Age)
  • Re-enable Reveal Ally (after disabling Cartography)
  • Re-enable Reveal Enemy (after disabling Spies)
  • Turn on Crenellations (garrisoned infantry fire arrows) - No Civilization Restriction
  • Turn on Dominant LOS (sheeps not converted) - No Civilization Restriction
  • Re-enable Monks Conversion (after disabling Atonement) - No Technology Tree Restriction
  • Re-enable Buildings/Siege Weapons Conversion (after disabling Redemption) - No Technology Tree Restriction
  • Re-enable Individual Conversion (after disabling Theocracy) - No Technology Tree Restriction
B) Map Tricks

Work in process...

All of the eye-candies are done with the assiatance of Digit 's Aok Trigger Studio.

[This message has been edited by scenario_t_c (edited 04-07-2006 @ 03:58 PM).]

AuthorReplies:
newIdea
Illuminator
posted 03-25-06 05:37 PM CT (US)     36 / 50       
Brilliant! Thank you tc, I can finally do kill upgrades the right way.



dannyking.me


Super_Cell_51
Squire
posted 03-25-06 05:46 PM CT (US)     37 / 50       
Neat. I like the hedges. The red fence isn't that bad either.

___~ Super Cell 51 ~___
"Live every day as though it was your last."
JESUS SAVES!
Trisolo
Squire
(id: scenario_t_c)
posted 03-30-06 00:02 AM CT (US)     38 / 50       
Many people asked if I could change the amount of kills in "Rewards for Every Kill" trigger, so I believe I would add the following combinations: 2, 10, 25, 50 and 100.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
SPrinkZ
Squire
posted 03-30-06 00:39 AM CT (US)     39 / 50       
So wait, you're coming up with a way to disable/reenable cartography?
newIdea
Illuminator
posted 03-30-06 00:51 AM CT (US)     40 / 50       

Quote:

So wait, you're coming up with a way to disable/reenable cartography?

Where did you get that idea?

And stc, if you did, you would be my bestest of friends.




dannyking.me


Trisolo
Squire
(id: scenario_t_c)
posted 03-30-06 00:55 AM CT (US)     41 / 50       
I can't "re-disable" it, but only re-enable it once if it is disabled at the beginning of the game.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
SPrinkZ
Squire
posted 03-30-06 01:00 AM CT (US)     42 / 50       
So if a tech has been disabled from being researched you can reenable it again so it can be researched?
Trisolo
Squire
(id: scenario_t_c)
posted 03-30-06 01:07 AM CT (US)     43 / 50       
Some technologies, like those I mentioned in the top thread, affect civil headers, which could also be changed with triggers.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
newIdea
Illuminator
posted 03-30-06 01:11 AM CT (US)     44 / 50       
stc, check your email inbox.



dannyking.me


Trisolo
Squire
(id: scenario_t_c)
posted 04-05-06 10:55 AM CT (US)     45 / 50       
Updated with conversion resistance and instant faith recharge (+-1000).

EDIT: An example of looping a conversion-resistance-increasing trigger (The screenshots were not captured by me, though.):

[GIF, (100.07 KB)]
[GIF, (99.85 KB)]
[GIF, (100.61 KB)]
[GIF, (100.09 KB)]
[GIF, (95.33 KB)]
[GIF, (63.55 KB)]


Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by scenario_t_c (edited 04-05-2006 @ 11:37 AM).]

SPrinkZ
Squire
posted 04-05-06 11:40 AM CT (US)     46 / 50       
That's pretty interesting, good for an RPG that wants to use regular units but not have them get converted, yet wants monks to heal their units...I like it.
Trisolo
Squire
(id: scenario_t_c)
posted 04-05-06 11:52 AM CT (US)     47 / 50       
With most of my secret techniques have been exposed, I must say I am now runnning out of newIdea...Oh, I meant the product of mental activity, not the person.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
Trisolo
Squire
(id: scenario_t_c)
posted 04-07-06 03:57 PM CT (US)     48 / 50       
Added one more possible feature in the future...

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
Nixck
Squire
posted 04-09-06 09:46 PM CT (US)     49 / 50       
you are like the cooliest
stewart_dvd
Squire
posted 05-04-06 12:23 PM CT (US)     50 / 50       
I see the screenshots of a trigger that increases the conversion resistance of units, but I can't find it. I downloaded both New trigger template 1 and 2 and its not in eather of them.
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