New Tricks Planned to Add in Future: [This message has been edited by scenario_t_c (edited 04-07-2006 @ 03:58 PM).]
2. Run Age of Empires II : The Conquerors and go to the Map Editor.
3. Load the scenario "New Trigger Tricks Template", "New Trigger Tricks Template 2 " or the file with the name of the effects you wanted.
4. Go to the "Trigger" tab.
5. You could find 8 triggers, named 1 ~ 8 (or "Trigger 1" to "Trigger 8"), under each trigger with one of the following names:
Those 8 triggers would achieve the mentioned effect for the player with corresponding number in the trigger name. Do not touch any effect in the triggers.
6.
7. Start designing your scenarios on this template or copy the triggers from this template to your scenario with DigiT's AoK Trigger Studio.
-Condition: Accumulate Attribute ( 1 * Resource
-Effect: Tribute ( 1 * Resource
-Effect:
To change the resource type in "Tribute" effect to "Razing", you could use 0.3.3 or newer versions of DigiT's AoK Trigger Studio. The drawback of this trick would be no able to display how many buildings the player has razed in the game at the achievement list.
The healing range of all monk units is controlled by a civ header, tribute-able by the "Tribute" effect. Its default amount, without the Teutonic civ bonus, is 4. While a monk is healing another unit, the amendment of healing range by triggers won't affect the proccess of this current healing action, unless you task him again or the healing is finished.
According to the Pythagorean theorem, the length of the diagonal line of a 255 x 255 map ( the biggest map size possible to be in the game ) is 362.03867196751233249323231339768, so a healing range of 365 would be enough to cover the whole map.
-Effect: Tribute ( ? * Resource
These effects won't affect the player's farms or fish traps already on map, but those built afterwards.
To see the changes, the player need to refresh the figure by either losing / training a unit, or building a house / castle / town center. This trick won't work on Huns sometimes, too.
To change the resource type in "Tribute" effect to "Population Limit", you could use 0.3.3 or newer versions of DigiT's AoK Trigger Studio.
The "Healing Speed - 5" effect could not carry out negative healing, though it could be achieved by editing monk's work rate 2 in GeniED2 Enhanced Version.
-Condition: Accumulate Attribute ( 1 * Resource
-Effect: Tribute ( 1 * Resource
-Effect:
To change the resource type in "Tribute" effect to "Kill", you could use 0.3.3 or newer versions of DigiT's AoK Trigger Studio. The drawback of this trick would be no able to display how many units the player has killed in the game at the achievement list.
-Condition: Accumulate Attribute ( 1 * Resource
-Effect: Tribute ( 1 * Resource
-Effect:
To change the resource type in "Tribute" effect to "Conversions", you could use 0.3.3 or newer versions of DigiT's AoK Trigger Studio. The drawback of this trick would be no able to display how many units the player has converted in the game at the achievement list.
This could be set by AoK Trigger Studio easily, though it would enable GAIA monks to heal the player's units. It CANNOT prevent GAIA units from attacking the player's.