Having said that, here's the story.
There was not much Verl could do to restore old Viking power, to restore the fear that others had when they saw Drakkars and longships coming from the northern seas... One day, this village was invaded by a large group of tax collectors. They wanted the locals to pay tributes for using King Edmund's (a local feudal lord) lands. When Verl tried to stop them, he was killed and his house burned down while his sons were sleeping... After killing the assassins, Jarl heard his father's last wishes... Verl wanted his son to do what he could not, and make the Vikings powerful once again. But he could not do this all by himself... And here is where your adventure begins. Together with his childhood friends Skallagrim and Yatlan, Jarl decided to offer his sword and services to a small militia to the south... to take over it later. Yes, I am restarting an old project. I have started the original "Saga of a Viking Warrior" somewhere around 2003, and recently (after a looong designing break), I've decided to start it over. [This message has been edited by Cesar Bernardi (edited 04-10-2006 @ 03:27 PM).]
He was ashamed for being a Viking, for his people had done much in the past (such as the discoveries of Greenland and Vinland, or the Danelaw, a great Danish kingdom stablished in the Isle of Britain), and there was nothing left. Viking culture had mixed with the culture of others... The Danes were christianized, and so were the Normans.
And Norwegians too.
Because he was old.
And because he had a new life. He was no longer a warrior. He was father of two young men, Jarl and Wulfgar, and protector of a small farming village.
But Jarl Verlson got out.
- Sea monster, capable of destroying ships
- Volatile gameplay: different events lead into different results
- An Interactive Readme file, in Flash. Walkthroughs and hints can only be opened by passwords (prevents the player from reading spoilers);
- Ally players will be able to create Mangonels using villagers (you don't train a single siege unit in the game...);
- A new healing system for the main character. After fighting, the character will regain his health if he rests for a while. But if the player does not rest, the healing does not happen
About 20%.
- Map design and landscaping:
- AI programming:
- Trigger work:
- Overall progress:
- Data and Hex-Editing:
- Screenshots:
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- Reviews must be sent to the email adress
- Reviews must be
- If you get stuck at some point, there's a walkthrough file included, therefore do not stop playtesting. The game ends when you get a message saying "Well, the game is over". If you do not get that message, e-mail me and I shall help you;
- Take notes of whatever bugs you may find, any bugs (i.e.: a unit that gets stuck and prevents the game from moving on). This way I can improve the game;
- Every map will have at least
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- Unknown. I had 2 maps almost completed, and all of a sudden I decided to restart the campaign from scratch.