U P D A T E L O G Currently working on: Fixing the KoTH game type.. dang its complicated. [This message has been edited by sharrkmaster (edited 04-23-2006 @ 06:42 PM).]
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-Finally completed King of the Hill!!
-I am motivated now.. ^_^
-Starting to work on the other game types.
-Started project again
-Still working on completing King of the Hill settings
-I need motivation to start working on this again!! ^_^
-Completed triggers for King of the Hill settings.
-Changed map size to a smaller one
-about 5% overall complete
-Added terrain and a mapshot to the thread
-Fixed some triggers, added a hill bonus
-Added Eyecandy and walkable cliffs to make it feel more like Blood Gulch
Progress is about 2% now..
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My goal is to make this a unique but fun to play blood map. It will be slightly based off the Halo video game for Xbox. The only things similar to the actual game will be the different game types and weapon selection.
-Slayer
-Team Slayer
-King of the Hill
-Neutral Flag
-Team Neutral Flag
-Team Capture the Flag
-Protect the One (lose your hero and you die)
-FAST paced blood action!
-Bonuses: Razings and kills
-A middle hill w/ hp and attack bonus that can be turned on or off
-TWO different unit lines (Archers -or- Direct combat)
-Eyecandy and terrain that is similar to Blood Gulch including walkable cliffs
-MANY host options, such as short game or long game
-Host can choose how many kills (upgrades) everyone starts out with
-Eyecandy booter, lag booter
-A mini-store to buy upgrades and other things
-A weapon selection system. I.e: shotgun raises attack for every unit
-Buy more weapons at mini-store
-Gain gold by staying in middle and with kills/razings
-AND MUCH MORE!
-Finish up the other game types
-Finish kill upgrades for both unit lines
-Create the weapon switching system
-Create the mini-store
Each player or team must reach a certain amount of kills in this game to win. In team slayer, the amount of kills will be added together (using a flag system). The host will be able to choose how many kills it takes to end the game.
This game, IMO, will be the best (because this was the first game type I thought of). Basically, a player must control the center hill for a certain amount of time to win the game. Sounds simple, but gets more complicated. Only one person can control the hill at one time. Meaning, the first person to reach the hill controls it, and until he has no units left on the hill, he will continue to control it. Once he is killed, the person who is in the hill controls the hill, etc. There is a timer that keeps track of how long each player stays in the hill. Host will be able to choose how long a player must stay in the hill to win.
In this game, there is one "Neutral Flag" in the middle, and people must attempt to capture it and keep it at their base for a select amount of time. After a person or team reaches the winning score, they win! This is different from Capture the Flag in that all you have to do is place a unit in the middle of the hill where the flag is to get the flag at their base.
A relic in the middle of the map will be the "Flag." Every player gets 1 respawning monk. The concept of the game is that each team must work together to bring the relic back to their base to score. Because a monk can be killed easily, they must use their forces wisely to protect it.
In this game, your hero starts out with more hp and attack power. For kill bonuses, your hero will get extra hp+attack. Obviously, you must protect your hero in this game to win. =P================================
I'm not gay, I just really love rainbows.===================================== Those who live by the sword get shot by those who don't. =====