Well anyway, sorry New Idea, and the rest.
My problem is this.
I'm making an RPG kinda scenario, it's working fine.
I've made it so that deer,wolves,horses ect. respawn.
I did it like this:
Trigger0
Display objective: No
Starting State: On
Trigger Looping: Off
------------------------
Condition0: Destroy Object
Condition1: Timer =40 (So the deer respawns at this speed)
Effect0: Create Object =Deer
========================
Now I wanted to get some food from the deer I killed so I had done this.
Trigger1
Display Objective: No
Starting State: On
Trigger Looping: Off
------------------------
Condition0: Destroy Object
Effect0: Activate Trigger2
========================
Trigger2
Display Objective: No
Starting State: No
Trigger Looping: No
------------------------
Effect0: Display Instructions: -Obtained 2 pieces of meat-
Effect1: Tribute: Player1 to Player5 =-2
Now i'm stuck, because I want to get food each time I kill a deer.
Now If I kill a deer and it respawns and I kill it again, I won't obtain any food.
Is there a way so that I can get food from a deer everytime I kill it?
(PS: I'm using a warrior, no villagers or anything.)
I've had an Idea to take off the Timer in Trigger0 and then
put the Tribute and Display Insructions into Trigger0 but then I want the deer to respawn every 40 seconds...
I've then had another idea about objects in area, I think,
so I place a the area around the whole map but that would take too long.
Does anyone have a solution?