Dogbert
Squire
posted 01-27-08 01:14 AM CT (US)
I'm designing my first scenario, and I'm having some trouble with the triggers. The map is based loosely on the world, with 8 civs battling it out over Africa, Asia, Europe and the Americas. Some of the civs start with wonders, and they get a bonus for it, but they lose if the wonder is destroyed. So my first question is
how do I get the wonder to declare the owner defeated if the wonder is destroyed?
The civs that start without a wonder are able to build one to get an ally. Here is the second problem: How do I set up the trigger to change diplomacy once the wonder is built? I know how to change diplomacy, but I don't know how to get the condition to know that I have built the wonder?
Thanks in advance.
White Champion
Squire
posted 01-29-08 02:34 PM
CT (US)
4 / 4
For the kill part...
Create the first trigger
Trigger 0
condition: Destroy Object (press set object then select the wonder)
effect: kill objects (put the same player as the wonder you have the destroy object condition on) then select set area and drag it across the whole map.
This will kill all of that player. The only problem with this is that the game may crash because of the amount of things you are killing. Try it out...