Another way which may work is to have a control area where everytime he increases in health you build say an outpost on a certain square, for example if he increases in blocks of 5 health, when he reaches 20 health in you control area you should have 4 outposts in a line. next you need a respawn area that when the paladin respawns the triggers that give him back his bonus health check for a outpost in spot a (ie condition obkect in area) effect change object health +5, chekc for outpost in area b, if so change object health +5 etc. however to do this you will need several trigeres to get the loop to work. you may also require the same system to detect which check point he is at.
when reading example letter spots arethe row where you create the outposts for cehck points
when there are number spots they are the row where out posts are for health
EXAMPLE:
trigger 1 - on
cond- onj in area (checkpouint 1)
effect- create object outpost (spot a)
trigger 2 - on
cond - unit killed (dont select the palidin just say unit type palidin)
effect actvate trigger 3,4,5
trig 3: off
cond - object in area (spot A, outpost)
effect - activate trigger 6
trig 4 - off
cond - object in area (spot b, outpost)
effect - activate trigger x
trig 5 - off
cond - object in area (spot b outpost)
effect - activate trigger x
trigger 6 - off
effect - create palidin (in spawn square (make sure the square is sealed off woith something such as stone heads or gold mines)
effect - activate trigger 7,8,9,10
triger 7 - off
cond - object in area (outpost spot 1)
effect change object health , area spawn point one or unit, palidin
trigger 8 - off
cond - object in area (outpost, spot 2)
effect, change object health
trigger 9 - off
cond - object in area (palidin spawn point 1 including the spot where one side will be removed)
effect - remove object (one side of the spawn area so he can get out )
trigger 10 - off
cond object in area ( area out side of spawn area)
effect - place object (gold mine or whatever you use to creat the barrier around the spawn point
repeat where needed
that all my brain will let me do for now (headache), if something doesnt make sense jsut reply and ill try explain
Argotha
CHAOS... PANIC... DISORDER...
My work here is done
Current projects: Utread: chapt1 (2/6 maps), Utread 2: (2ish/?) various other scens
"this brings me to a realisation, that scenario design is like childbirth, you soon quickly forget the pain it caused you but then you go back and do it again."