MattYeager
Squire
posted 02-04-08 09:41 PM CT (US)
I am working on my first scenario using triggers and I am needing to raise a computer players buildings and towers HP and Attack.I tried setting the gates and walls HP's using area and setting objects individually and neither worked. I read through every FAQ that I could find with no results.
MattYeager
Squire
posted 02-04-08 11:22 PM
CT (US)
2 / 6
Yes, I tried both of those with variations to each. It wasn't working.
Here are the current settings:
Condition: Object Owned by Player 7 (Computer) = Cathedral
Effect0:
Effects List: Change Object Attack
Source: Player 4
Object List Type: Buildings
Object List: Watch Tower
Quantity: x
And I set object to a watch tower.
Effect1:
Effects List: Change Object HP
Source: Player 4
Object List Type: Buildings
Object List: Gate
Quantity: x
And again, I set object to a gate.
I tried the area setting as well and no result.
The purpose I am trying to reach is a cathedral being owned by Player 7 that is making the entrance to Computer 4's base invulnerable pretty much.
Once the cathedral is destroyed the trigger to destroy all those towers/gates/walls works great so I'm set with that trigger. Thanks for any help with this. I'll post the map if its any good when I finish.
Matt
Cesar Bernardi
Squire
posted 02-05-08 07:38 AM
CT (US)
5 / 6
Plus, you can't change the attack of Cathedrals because Cathedrals can't attack, unless you edit the game data.
MattYeager
Squire
posted 02-05-08 09:35 AM
CT (US)
6 / 6
Hey everyone, thanks for the suggestions I guess but I feel like an idiot. I had the setting for the object owned to be a cathedral. But there was no cathedral! It was the Dome of the Rock!!! It worked great after I switched it over.