JuBuOrangie
Squire
posted 07-14-08 10:57 AM CT (US)
So Im making a multiplayer map that gives rewards for razings and I need to know how to prevent deleting.
I have seen it done before but never done it.
JuBuOrangie
Squire
posted 07-15-08 11:27 AM
CT (US)
5 / 14
If you get a razing in the game you get a bonus. So what happens sometimes is people will click and delete their building when it has just a teeny bit of health left to prevent the other person from getting a razing.
UnnamedPlayer
Squire
posted 07-15-08 10:13 PM
CT (US)
8 / 14
there might be a really hard way involving tracking the enemy players attributes of buildings razed.
JuBuOrangie
Squire
posted 07-17-08 08:06 AM
CT (US)
9 / 14
Ok now I want the player to be able to buy a small trickle of food but I dont want there to be a tribute sign constantly there.
So I want it so its 1 food every 10 seconds so I did player 1 tribute gaia -1 food timer 10 but when I do that the trigger remains red any higher value of one on the tribute however makes the trigger succesful.
JuBuOrangie
Squire
posted 07-17-08 05:06 PM
CT (US)
11 / 14
The problem is is that -1 doesnt seem to work in a effect since it stays red. If I use -2 for example then it works.
JuBuOrangie
Squire
posted 07-19-08 10:27 PM
CT (US)
13 / 14
I have multiple buildings and multiple razing bonuses.