Just played on Hard. Here is my feedback:
- The beginning scene takes a while to start (1min30 game time of silence and nothing happening), you might consider starting it a bit earlier.
- There is music in some scenes, but none throughout much of the actual gameplay - perhaps you could add a looping soundtrack/set of tracks for each part of the game?
- Once Alexander and Kelburgh change ownership back to my side, a scout cavalry is also created for player 1 near a set of enemy troops and immediately killed by them.
- Perhaps some HP buffs to the enemy troops you face on the way back from the swamp could help ramp the difficulty up a bit. I could just patrol Alexander and Kelburgh back to Ehr and watch as they dispatched everything in the way.
- Alexander really needs some more LoS. He currently sees only two tiles away from the one he's standing on, which makes it a real pain to explore the map and see where you're going before you blunder into a ton of enemies.
- The map has a ton of multiple gateposts that need deleting.
- A bugged task object effect on the Knight of Lars whose horse you find causes all gaia animals on the map to be tasked to the Lars military camp. I ended up killing them all as they walked in so it wouldn't cause issues with the B&D later. It also causes the "statues" (invincible units) to move.
- When dueling the Knight of Lars, he changes ownership to the purple player, who is allied to you but you are enemy to them. The duel becomes a free win. Change his ownership to the grey player instead
- Killing Jason (and his guards) is likewise easy because of the purple player being allied to you. Additionally, if you kill him at the mine instead of waiting to follow him to the woods, you get no reward.
- There was no way to activate the quest to save Elenore.
- When approaching the cave by the banished Xander warriors, a bugged task object effect sends all gaia animals to the cave. Additionally, one can walk over the cave entrance and onto the mountain, which looks a little odd. It also causes the "statues" (invincible units) to move.
- After killing the third bandit lord, I'm prompted to go back to Sebastian to claim a reward. When I go back to him nothing happens.
- In Versali there is a longbowman named Bertrand who just sits there. Nothing happens when I approach and click on him. Is he supposed to give you a quest to kill Arldor the Wolf?
- Make sure to remove map revealers in various parts of the map after an objective is completed or a cutscene ends. Two revealers sit by the Ethinda bridge, for example.
- Use Trigger Studio to garrison a horse inside itself to serve as a hold-off unit instead of the unit in the transport ship in the corner. It's cleaner, can't be selected by the idle military hotkey, and doesn't take up population space.
- Make sure to deactivate objectives after they've been completed. Otherwise the crossed out objectives clutter up the objectives screen and make it a bit of a pain to scroll through and find what you need to do.
- It's possible to make the purple player resign before the B&D by destroying most of their military. That shouldn't happen, so I can fix the AI and send it to you.
- In the southernmost part of the Xandrian farms, there is a gaia farm that converts to the player when approached.
- At the start of the B&D, there seem to be some misfiring triggers that cause the dialogues of Drent suggesting to recruit men from Uldurh and Muriella saying she is willing to make a sacrifice for the greater good to fire at the same time, which looks odd.
- The blue prison guards that went to investigate the scaffolding that Alexander burned down should be removed at the start of the B&D - they otherwise just get in the way.
- When the B&D starts, the walls, gates, and towers (and enough houses to max out your population) should change to your control. The enemy currently just waltzes on through the blue gates with no opposition, which looks odd. Having to build more houses when you already control a huge city is also strange.
- Both the purple and the yellow player launch attacks on your city fairly early. This is not a bad thing, except for the fact that they bring their heroes as well. King Daniel and King Sebastian both marched to my city and died (winning me the game) without me having to attack either of their bases. Perhaps a good solution would be to rename the grey player to "Enemy" as well and change the ownership of the enemy heroes (King Daniel, General Leonardo, King Sebastian, General Jonathan, Kelburgh) to the grey player so they sit in place until you bring the fight to them. If they remain under the control of the yellow and purple players, the AI will send them to attack your base no matter what.
- Yellow attacks in force early on, but their attacks thin out because they don't have a means of producing more troops. Perhaps triggering more yellow troops to spawn every so often as long as Daniel is alive could help make them more competitive here. They also resign if their troop count drops below a certain level - I'll remove the resigning rules from their AI as well.
Spelling/grammar issues:
- "Alexander: You were right when you said this mission was dangerous...I want two hundred gold coins paid in advance" --> needs a period
- "Militia: Traib steel is the strongest in the world. You'll need some to defeat Yassen" --> needs a period
- "Guard: Seven weeks of training and what do I have to do, guard this dead bit of bark --> needs a period
- [In objectives] "Talk to the People of the Kingdoms, Ehr of Lars and Uldurh..." --> "people" should not be capitalized, and it should say "Kingdoms of Ehr, Lars, and Uldurh"
- [In objectives] "Help the Lighthouse Keeper fix the Light, Collect...then Click on the Lighthouse the Fix it. --> all bolded capital letters should be lowercase, and the bolded "the" should be "to"
- "Banished Xander Warrior: I used to be the best archer in Yassen's army" --> needs a period
- "Here if you're going to go and take down Yassen take my shield. It's a Razor Edge Shield. It will defend you from the Xander steel but it can also cut through your enemies" --> probably should have a character name before the dialogue, there should be a comma after "Here", "Razor Edge Shield" should not be capitalized, and the end of the sentence needs a period
- "Alexander: Thank You. I shall return it when I have taken down Yassen and his soldiers." --> "You" should not be capitalized
- "Monk of Sargil: Welcome to the Monestry of Sargil Alexander" --> "Monestry" should be "Monastery" and the sentence needs a period
- "Alexander: OK I'm heading that way anway, so yeah sure." --> "OK" should be "Okay" and "anway" should be "anyway"
- "Monk of Sargil: Zachadom will return, the fall of Yassen will come, the gods will Return!" --> "Return" shouldn't be capitalized
- "William: There is however another way into the kingdom' through the dark forest of Versali." --> put a comma after "is" and "however" and delete the apostrophe after "kingdom"
- "Alexander: So your giving me a choice of which way I die, through Versali or Across the bridge. Very helpful." --> "your" should be "you're" and "Across" shouldn't be capitalized
- "Alexander: So do I cross the bridge or Travel to Versali?" --> "Travel" shouldn't be capitalized
- [In objectives] "Steel Ppatemail shirt" --> "Ppatemail" should be "platemail"
- "Noah: Don't be afraid, we won't hurt if you co-operate." --> add "you" right after "hurt"
- "Alexander: That's it! I've killed all three Bandit Lords. I should return to Sebastian to claim a reward." --> misuse of the color tag - instead of ""
- "Alexander: General Jonathan's Brother?..." --> "Brother" should not be capitalized
- "General Des: I would like to know why the rennovation of King Yassen's Keeps..." --> "rennovation" should be "renovation", and "Keeps" should not be capitalized
- "Saly: Oh, you were being serious?..." --> "Saly" should be "Sally"
- "John the Hermit: No! Go Away." --> "Away" should not be capitalized
- The green Two Handed Swordsmen that are near Kenji's tent are renamed to "Traveller", a misspelling of "Traveler". One later gets renamed to "Alexander in Disguise" - "Disguise" should not be capitalized
- "Alexander: Thats strange. If this war is about Yassen's atheism..." --> color tag needs fixing, and "Thats" should be "That's"
- "Alexander: It Worked! Here's my chance." --> "Worked" shouldn't be capitalized
- [In objectives] "All of your Heroes MUST ALL Survive" --> neither "Heroes" nor "Survive" should be capitalized, and the repetition of "all" is redundant - it would be better to say "All of your heroes must survive"
- [In objectives] "Yassen is willing to give you the rest of his Troops...with 2000 Gold Pieces. --> none of the bolded letters should be capitalized
- "Drent: Alexander, may I suggest...Farming Community." --> neither of the bolded letters should be capitalized
I unfortunately didn't get to play the B&D thoroughly because of the issues I mentioned above, though it seemed to be rather well balanced from what I saw of it. I'll send you an email pronto with the AI fixes. If you can fix the issues mentioned above (and those in my post from 3 weeks ago) and get me an update before I go back to uni in a couple weeks then I can probably get another PT run in