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Age of Kings Heaven » Forums » Scenario Design and Discussion » The Exchequer: Review Requests, Guidelines, and Tutorials
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Topic Subject:The Exchequer: Review Requests, Guidelines, and Tutorials
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Possidon
Slayer
posted 08-03-15 03:51 PM CT (US)         





Welcome to The Exchequer!


This is a place for forummers to exchange comments, reviews and critique for files which they have downloaded and played. Here you can request reviews for your files, talk about file's you've recently downloaded and learn about how to write reviews and the rewards that come with it. Anybody can write a review for a requested file, you don't have to have any special requirements. It's not just for official reviewers.




WHY SHOULD I WRITE REVIEWS?

There are great things about writing reviews. Reviews are very useful for the file uploaders because it shows them what other people think about their files. It allows them to see what is good and bad about their files, and the reviews also offer constructive criticism that will include suggestions on how to improve the file in a future update. Reviews are also helpful for downloaders because it gives the downloader an idea of what to expect when they download the file.

Rewards
When a reviewer reaches a certain milestone they may earn rewards for their achievements:

  • 10 reviews: the ability to choose a custom title for your forum profile.
  • 25 reviews: become eligible to receive Official Reviewer status, and the denotation as such in one's Blacksmith profile.
  • Every subsequent 10 reviews (e.g. upon reaching 50, 60, 70, 80, 90 etc), the ability to choose a new custom title for forum profile.


  • BECOMING AN OFFICIAL REVIEWER


    Once a forummer has written 25 approved reviews they are eligible to become an Official Reviewer, although this is not guaranteed and may require further improvement on the reviewer's behalf. Official reviewers should be the most dedicated reviewers, writing detailed and constructive reviews that help improve the files they review. All reviews that are rated 4.0 or above by official reviewers will appear in The Blacksmith's Best Files list. Requests to become an official reviewer should be sent via email to HockeySam.




    ACTIVE THREAD REVIEWERS
    (In order of number of reviews)

    Possidon (41), Cataphract887 (198), Lord Basse (128), Mashek (125), Jatayu (84), HockeySam18 (82), Popeychops (66), Julius999 (31), Great_Artiste (28), kud13 (15)

    OFFICIAL REVIEWERS
    (In order of number of reviews)

    Possidon (241), Tanneur99 (229), Cataphract887 (198), Lord Basse (128), Mashek (125), BrandNewCar (91), Jatayu (84), HockeySam18 (82), Panel (76), Popeychops (66), CerberusXXL (36), Angel Jerusalem (34), Devestator (33), Stephen Richards (31), Julius999 (31), RoboPaul88 (26), DTrungle (25), RF_Gandalf (24), Angel Rasher (23), Angel Park (22), The Downward Spiral (22), Mr Wednesday (20), AnastasiaKafka (20), Cherub Lobby (20), Berserker Jerker (18), Mayank Sharma (12), Dark_Warrior_1_ (11), Ingo van Thiel (8), Matei (7), Cat (6), Gordon Farrell (5), Angel SpineMan (4), Cherub thurdl01 (2)




    REVIEW REQUESTS LIST

    The list below consists of a number of requests and/or downloads recently reviewed. Requests are marked R and updates U. Anybody is free to review whichever file they want, but should be aware that the designers at the top of each list are waiting the longest for a review. Files that have received a review in the time of request in this thread will be removed from the list unless a second opinion is requested.

    Cinematic Scenarios:

    Showcase Scenarios:

    Single Player:
    R Alba gu Brath, by Possidon: No Reviewer
    R Cavern Pirates - Captain's Revenge, by rewaider; No Reviewer
    R Project: Just Juice, by Lil_Lebowski; No Reviewer
    R DOOM, by HELLKNIGHT61; No Reviewer
    R Wrath of the Traibs, by Possidon; No Reviewer

    Multiplayer:
    R Ardar Diplomacy, by croatianboss; No reviewer
    R The Lord of the Rings, by croatianboss; No reviewer


    Mod Packs:
    R Wheel of Time: End of the Third Age - Beta, by Seonid; Reviewer: Mashek
    R Realism Mod v1.12 - 250 pop limit, unit/tech edits, by Keisari Tapsa; No Reviewer
    R Still in the Dark Age, by Mr Mew; No reviewer
    R Hero Expansion Redux, by Possidon; No Reviewer'
    R Tower of London, by Pepp; No Reviewer
    R Avignon Palace, by Pepp; No Reviewer
    R Duomo di Siena, by Pepp; No Reviewer
    R Borderland Empires, by Khan Ivayl; No Reviewer
    WAIFor's Amusement Mod 2.4, by WAIFor; Reviewer: Possidon 4.0
    Dover Castle, by DeathPreacher; Reviewer: Possidon 4.5
    Spartan Warrior, by Achesun; Reviewer: Possidon 5.0


    Utilities:
    R Notepad++ AI Editor, by beladar; No Reviewer
    R Custom Icons Pack, by Possidon; No Reviewer

    AI Files:

    Random Maps:

    Recorded Games:





    FILE UPDATES AND OBSELETE REVIEWS

    Please edit your review after an update. A designer can ask for the removal of all reviews after an update if he feels that they do not represent the actual version of his submission. Reviews that address issues that are fixed, altered or ameliorated do not serve the visitors of our site. A review has to be a valuable tool for the designer and the downloader.

    RECENT UPDATES/ REVIEWS TO EDIT
    (In order of date of the update)





    Please read the REVIEW GUIDELINES

    Without trying to enforce the Review Guidelines as something as law, they are still a very important part of the review system here at Age of Kings Heaven, and are used to create consistency between reviewers at the Blacksmith in order to establish fairness and equality for reviews. With the Review Guidelines’ recent update all reviewers need to take into account the new addition of rules when reviewing. However, Angel SpineMan’s primary objective for reviewing in the Old Guidelines still applies today:

    “This article will provide a description of how to write quality reviews for Age of Kings Heaven that are scored consistently between reviewers and are helpful to both the file's creator as well as the potential downloader.”

    In some cases, a small percentage of reviewers tend to review files according to their own rules, leading to inconsistency between reviews at the Blacksmith, which is neither helpful nor fair to anyone. To have reviews at the Blacksmith that are fair and helpful, reviewers have to follow some rules to score consistently.

    If you have any questions about reviewing, please do not hesitate to post in this thread!




    Single Player Campaigns and Scenarios


    There are many invaluable lessons to learn when becoming a good reviewer, and a few other things besides that will result in a good and fair review. Some things are self-evident when reviewing a file; in general, do not review game styles you do not enjoy and review files according to the date of its release. There are many files back in 2000-2002 that received a score of a high 4, which would not fit the standards of today. You have to take into account the standards of the day, and rate accordingly. In addition, if the scenario is designed for original Age of Kings, review it playing AoK.

    Below you will find a general breakdown of each category from a review for your convenience.

    PLAYABILITY is about the fun you had while playing a scenario, and here you need to mention what affected your enjoyment in a positive and/or negative way.

    BALANCE is about how easy or difficult a scenario was for you. You should mention which difficulty you played on when reviewing, although this is not mandatory. A good approach to reviewing a file would be to start with moderate and later change to standard, to see if the scenario was too easy or too hard or well-balanced overall; before ending off with hard difficulty. However, reviewers will need to take into account that not all files are difficulty-level-dynamic. In general, remember that you are rating the file according to your own skill level and not that of others.

    CREATIVITY covers every aspect of a scenario. Remember that a file does not need anything new to achieve a high score.

    MAP DESIGN scores compared to a random map which rates 2.0. Anything worse or better than a random map may be rated up or down accordingly. Some tips for rating this category is that you rate what you see during game play, which means no Marco and Polo. The map size and how much of the map was used should not affect the rating.

    STORY/INSTRUCTIONS is a little more interesting than some. Probably the most common detail reviewers tend to overlook is that this category covers two aspects of any scenario, story and instructions. Not just one or the other. If the file is lacking in one then you can make note of that in the review and mark down accordingly. However, this does not pertain to multiplayer scenarios, whereby a story is not mandatory. In general, the presence of a functional story (while not necessarily being a good story) with instructions should be midpoint, a 3. From there you should be able to give an accurate overall rating for this category.

    Non-Playable Scenarios

    For files such as those where playability is void and map design is the only feature of the file (e.g. entries to the Totally-Terrain Contest), the category should therefore be used to take a look at the technical and creative qualities of the map design, while referring to how that design pushes the boundaries of realism in an AOK environment. One particular thing to note here is that just because the file is all about pretty map design, that doesn’t mean it cannot feature any creative features that might breathe life into the design, such as towns brought to life by wandering villagers, people going about their everyday lives, and other unique devices besides. Basically, anything that goes into making the map more alive and as such realistic should be taken into consideration. As the file will likely feature little anything else other than map design, a single overall rating between 1 and 5 will be fine.

    Scenarios without Fighting

    An exception to the balance category is when the author of a particular file did not intend any fighting, or very little of, to feature in the scenario. From the review guidelines:

    One important note about scoring the balance category for scenarios is that where no fighting takes place, such as some puzzle scenarios and some RPG-style scenarios, is that just because the player cannot die in such scenarios, that doesn't mean the scenario isn't balanced. Difficulty can also be present via puzzles or other devices, and the balance of these should be taken into account.

    For files such as the Pretty Town Contest entries whereby there is a great degree of walking and nothing else much, reviewers should therefore take into account the author’s intention. If it was intended that you walk around and gaze at the beauty and wonder of a landscape, then you need to rate on that account.

    Rating Cut-scene Style Scenarios

    Cut-scenes rate like any other scenario, the defining factor being that most cut-scenes do not allow any interaction for the player, requiring only that the player sits down and watches. One thing to note is the change of the category BALANCE to PACING, which primarily denotes the flow of the cut-scene. Well timed sequences with good flow should score strongly here, while cut-scenes with little structure or planning, sound effects appearing out of sync and the like, should score poorly.




    Modification Pack Script

    A Modification Pack Script (MPS) is mainly an item for the player, which has a limited use for designers; the content will not always suit a designer’s endeavours in scenario design and is very limited to its audience. Keep this in mind when you rate mod pack scripts for USEFULNESS/NOVELTY and QUALITY/INSTRUCTIONS. The main categories are USEFULNESS and QUALITY for the overall rating of a MPS. Use NOVELTY and INSTRUCTIONS to correct the category rating. Still, for a perfect rating the MPS has to excel in all four categories.

    Utilities

    There is no official guideline for reviewing utilities, but for some ideas you can go here. A utility is a tool for the designer and has hardly any use for the player; keep this in mind when you rate utilities for USEFULNESS/NOVELTY and QUALITY/INSTRUCTIONS. Often you cannot rate the novelty factor because the file is another eye candy map of Lord of the Rings, a Volcano, Waterfall, Trigger Guide, Tutorial or collection of battle sounds. In other words, nothing new. Originally the fifth category was Creativity but this was too close to Novelty, better to have the two rated together if possible. When you feel Novelty does not apply, you can replace it with Creativity. The four categories are of equal importance for the overall rating of a utility.

    Random Map Script





    Review Thread History

    Luke Gevaerts started the Review Request Thread 03/30/2002. Tanneur took over 11/30/2002 until 7/11/2009. Mashek then hosted the thread until 05/19/2012, when it was taken over by Panel until about 01/10/14. After Panel stepped down as staff, it was left alone for about 6 months without being updated until Possidon took over the thread where it was completely revamped and turned into The Exchequer.

    [This message has been edited by Mash (edited 08-03-2019 @ 08:03 PM).]

    AuthorReplies:
    Khan Ivayl
    Squire
    posted 01-21-18 01:14 PM CT (US)     666 / 890       
    I dared to review Realms today. I hope I was, but fair.
    Khan Ivayl
    Squire
    posted 01-26-18 09:30 AM CT (US)     667 / 890       
    I also reviewed Pepp's Bamberg Cathedral. A well deserved, all-round 5
    Mash
    Huskarl
    (id: Mashek)
    posted 01-30-18 02:56 PM CT (US)     668 / 890       
    Cataphract887
    Squire
    posted 02-01-18 08:24 AM CT (US)     669 / 890       
    Hey Andanu, that file you uploaded isnt the missed PTC entry you were supposed to be finishing eventually, right? Still looking forward to playing that sometime.

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
    Andanu Trisatya
    Squire
    posted 02-01-18 09:44 PM CT (US)     670 / 890       
    Hey Andanu, that file you uploaded isnt the missed PTC entry you were supposed to be finishing eventually, right? Still looking forward to playing that sometime.
    Actually it was supposed to be my entry which had the town 80% completed until AoKTS decided to corrupt the whole thing. Among the 6 files I kept, that one I submitted was the sole survivor. Couldn't get the motivation required to finish it so I decided to forfeit.

    I want to finish it as I'm still dreaming of getting 5.0, however, "want" and "will" are two completely different things.

    ████████
    ████████
    /\NDANU TRISATY/\
    The Least Skilled Member of StormWind Studios

    -:|:- Blacksmith Files -:|:- Fabula Fatali -:|:- Photography -:|:- Age of Kings Heaven -:|:-
    Mash
    Huskarl
    (id: Mashek)
    posted 02-04-18 06:08 AM CT (US)     671 / 890       
    You need to just do it, Andan! A little bit every now and then and an iron resolve will see you finally release a scenario. The question is: how much do you want it?
    Leif Ericson
    Seraph Emeritus
    posted 02-04-18 02:52 PM CT (US)     672 / 890       
    And however counterintuitive this might sound, you don't have to have a perfect work to get a 5.0. All of the 5.0 entries in the Blacksmith have something that could be improved. Just make something good!

    ~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
    ´ `  |_\
           |    Learn the joy of AI scripting in my guide: The World of AI Scripting
    ______|______
     \        /
       .....Hinga Dinga Durgen! - SpongeBob
      `-=<.__.>=-´
    Cataphract887
    Squire
    posted 02-07-18 09:57 PM CT (US)     673 / 890       
    That is certainly the case, as the out of 5 system only allows for so much rating flexibility. If we had used a 1-50 or even 1-100 scale I doubt any map would have the max score, from sober reviewers anyway. Agearena has a 1-50 scale and no map ever got the perfect score despite having an excellent suite of map designers over there.


    So, I was curious how Steam's Juval Province was doing compared to AoKH.



    The standout point is 1083 unique downloads compared to 148 on AoKH. The alphabetically superior Agartha garnered 258 downloads in the same time, likely due to appearing first on the Best of AoKH page.

    The first two weekends were the largest spikes in activity. I was monitoring the workshop a bit out of curiosity and the file enjoyed being on Most Popular Items sidescrolling thingy which features 9 files. Naturally any file displayed here will gain massive views, and after falling off this page the subscriber gain graph spiked downwards to near zero in comparison. Nowadays it gets a few new subscribers every other day or so. Quite a good run, and lives up to the 'fantastic reception' I said somewhere that it would receive.

    Im not sure how accurate this is, but SteamSpy's AoE2HD page claims nearly 4.5 million owners of HD rising by 60,000+ over the last two weeks. So it seems the game is well and alive although the downloads are surprisingly low compared to AoKH's first years. The most popular Bassi files or stuff like 'Imperial Regalia' dont break the 2000 subscribers count, although maybe their uniques are way higher than that. Cant seem to bring in the 50k download numbers some early AoKH files had, or the endless thousands enjoyed by the first few months of submissions.

    Didnt really have a point with the above, just some meandering thoughts.

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
    Al_Kharn the Great
    Squire
    posted 02-07-18 11:47 PM CT (US)     674 / 890       
    The most popular Bassi files or stuff like 'Imperial Regalia' dont break the 2000 subscribers count, although maybe their uniques are way higher than that.


    The Last Neanderthal has 18,641 unique subscribers and 11,929 current subscribers.

    Ragnar's Raids is fairly recent and has 9,045 unique subscribers.


    Filthydelphia Creations
    Tristan & Iseult ~ 1st Place (tied), 2014 Historical Scenario Design Contest
    City of Peace ~ 2nd Place, 2014 Minigame Competition
    Dragon's Head, Serpent's Tail ~ 2nd Place, 2016 Defend the Spot Competition
    Ragnar's Raids ~ 2nd Place, 2016 Historical Scenario Design Contest
    Complete Campaign Collection

    [This message has been edited by Al_Kharn the Great (edited 02-07-2018 @ 11:49 PM).]

    Cataphract887
    Squire
    posted 02-08-18 00:11 AM CT (US)     675 / 890       
    Good catch, though neither of those show up on Most Popular, Six Months which was where I was clicking Although Bassi and I compared screenshots awhile back and our Most Recent\Most Popular were different somehow. Not sure whats up with that system.

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel

    [This message has been edited by Cataphract887 (edited 02-08-2018 @ 00:13 AM).]

    noble lancer
    Squire
    posted 02-08-18 05:07 AM CT (US)     676 / 890       
    Might have something to do with the DLC required! AFAIK Bassi scenarios all required at least AK and/or ROTR so it is understandable if the download count isn't as high...
    Bassi
    Squire
    posted 02-08-18 05:11 AM CT (US)     677 / 890       
    The most popular Bassi files or stuff like 'Imperial Regalia' dont break the 2000 subscribers count, although maybe their uniques are way higher than that.
    "Terra Nova" has ~2700 current subscribers and ~3600 unique subscribers, "Kings of Destruction" has ~2500 current subscribers and ~3300 unique subscribers. So, I'd say it's possible to break the 2.000 sub count. But it needs time. Files like Al_Kharns "The Last Neanderthal" which are up for several years now reach counts way above that, and if you have a good reputation (which of course needs time as well), things get easier.
    If you're a good designer, it's definitely worth releasing via steam. There is hardly any competition. Most steam releases are of very poor quality, so it's relatively easy to stand out. However, one has to be aware that many players who are active in the steam forums are not very good at the game and they don't see maps from a designer's point of view; they also have low frustration tolerance. That might sound a bit harsh, but there is some good in it as well, since you can improve as a designer, for the audience there gives you a different feedback than the map designers you usually reach. It's a different experience than in a community forum like this one.

    My AoC Workshop
    Make Build & Destroy great again!
    Cataphract887
    Squire
    posted 02-08-18 07:40 AM CT (US)     678 / 890       
    What Im surprised at most is the discrepancy between seemingly high activity and the more modest subscriber counts. Perhaps the average age of players is much older and they have little tolerance for learning to play these files;When starting out on AoKH I dont recall ever getting frustrated as a kid the way I get fed up with certain triple AAA titles nowadays. Even if there were files I didnt like, I just moved on to others to play.

    There is also the somewhat low turn out of map designers. AoKH first year or two had an insane burst of activity with many decent scenarios from Ingo and other notables that are quite playable. Steams HD AoE2 has had 5 years now with little to show for it in terms of homegrown talent, Bassi and Al Kharn being longtime vets. Is it too intimidating to get into the editor now with the raised bar or something?

    Anyway its for sure advisable for any designer to dual release on steam, if possible. But its more of a steady drip feed of popularity rather than a massive explosion and slow death like on AoKH

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
    Shuvro
    Squire
    posted 02-11-18 02:46 PM CT (US)     679 / 890       
    @Cataphract, yeah I think it is indeed hard to design a very good scenario and a lot of learning is required. But most of all, a sturdy routine is to be followed in order to publish constantly. This is the hardest part imo.

    And, in steam people are indeed publishing a lot of scenarios which keeps the game alive. But in terms of the high standard(I would say developers' standard) steam is sorely lacking. Once the DLCs publication stops and these contents keep up for several years; people will be more inclined to play the SP scenarios. As soon as the new civs come out, people generally try to play the new civs as much as possible. Once they get old, SP comes into play. Though now imo both SP and MP is at its peak.

    As Bassi said, with time classic new designers will emerge. For now, new designers are having fun sharing their creations with the passionate community.
    Mash
    Huskarl
    (id: Mashek)
    posted 02-19-18 05:57 AM CT (US)     680 / 890       
    I have reviewed Rebellious Children by S_Bishop giving it a 2.2 .

    [This message has been edited by Mash (edited 02-20-2018 @ 03:47 AM).]

    Khan Ivayl
    Squire
    posted 02-20-18 05:45 AM CT (US)     681 / 890       
    Anyone to review Tzars and Salesmen... priority over Borderland Empires, as the latter is semi-novel work of mine.
    Cataphract887
    Squire
    posted 02-20-18 09:05 AM CT (US)     682 / 890       
    Ivayl, I just played a random map 3v3 using your mod. Its fairly good on the mod side, but the AI seems unusually stupid. They had somewhat decent economies and armies but no blacksmith upgrades. The architecture of the balkans is pretty good with only a few weird buildings;the university strikes me as quite strange. The houses I liked in particular. The units seemed good. There is an Orthodox Shrine in the editor but it only had a trade workshop graphic, unfinished\unimplemented WIP I guess.

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel

    [This message has been edited by Cataphract887 (edited 02-20-2018 @ 09:10 AM).]

    Khan Ivayl
    Squire
    posted 02-20-18 09:22 AM CT (US)     683 / 890       
    Oops... the Orthodox shrine is an artifact from a previous project... I should hide it. The Balkan building set is unchanged work of fr_steve as remarked in the credits and all credit there goes to him. Mine are only the wonders and 4 of the playable units.
    Khan Ivayl
    Squire
    posted 02-22-18 05:06 AM CT (US)     684 / 890       
    I was rushing too much, so I take myself back: for now nobody rush to review 'Tzars and Salesmen'...

    I am truly sorry that after every release of any project of mine I end up smoothing the details of the devil, leading to a series of a bazillion microscopic updates. I will retreat to play-testing for the next week and a half, upon which I will invite/ask the community for two things.

    a) a review
    b) a contest for who would like to make a campaign for this mod
    Cataphract887
    Squire
    posted 02-22-18 07:26 AM CT (US)     685 / 890       
    Expecting a campaign or even a scenario is a bit farfetched, just to be blunt Even Chivalry didnt manage to entice anyone to make a big release on the smithy, files for it being pretty rare.

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
    Khan Ivayl
    Squire
    posted 02-22-18 07:51 AM CT (US)     686 / 890       
    I reckon you are correct, however, while it often doesn't work the interest in using mods for making campaigns is generally there and this particularly is a proposition which does not serve as a condition for the mod being officially final. Only my own play-testing in the week to follow serves that purpose
    Cataphract887
    Squire
    posted 02-22-18 12:47 PM CT (US)     687 / 890       
    All good, I wouldnt expect a scenario or campaign as a matter of course in a modpack. Thats more like bonus content on top.

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
    Mahazona
    Squire
    posted 02-23-18 00:57 AM CT (US)     688 / 890       
    I will try to give a review when I find more time to play.

    Reviews are hard to get and a proper review is even harder.I don't think any of my mod packs also got any reviews.
    Mash
    Huskarl
    (id: Mashek)
    posted 02-23-18 02:26 AM CT (US)     689 / 890       
    I certainly have some mod packs I plan to review later down the track, but I also have a long list of scenarios to play first!
    Khan Ivayl
    Squire
    posted 02-23-18 08:41 AM CT (US)     690 / 890       
    Mahazona:
    I don't think any of my mod packs also got any reviews.
    uhmm... I did? (give you a review) :P

    [This message has been edited by Khan Ivayl (edited 02-23-2018 @ 09:33 AM).]

    Cataphract887
    Squire
    posted 02-23-18 09:27 AM CT (US)     691 / 890       
    .I don't think any of my mod packs also got any reviews.
    Looking at your file list, the last modpack you submitted "Different Unit Sets Mod V3" got a 4.3, very nice. The single item slp mods which are frequently uploaded shouldnt be classified as modpacks IMO but rather a new section "Mod Components" which as ive suggested before would have single-sentence review standards based only on quality of the submission for more rapid assessment and categorization.

    Your most recent Autumn Trees mod looks like it could be good but im not a modder so I dont really know how to assess it or what it looks like ingame. That goes for a lot of mods in the smithy;they often look nice and I wish I could use them, but they are not so accessible.

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
    Possidon
    Slayer
    posted 02-23-18 10:40 AM CT (US)     692 / 890       
    Mahazona I think I've reviewed a couple of your best units and I@ll certainly check out anything else you upload and consider reviewing it.
    Mahazona
    Squire
    posted 02-23-18 10:59 PM CT (US)     693 / 890       
    Thanks for the reviews guys

    I was just trying to say not everything will get a review,even some of the best works.

    Cat I totally agree with you individual graphics are not mod packs and should get a lesser priority than full conversation.

    Ivo I have sent you something on gmail hope you are still using the old email.

    [This message has been edited by Mahazona (edited 02-24-2018 @ 01:58 AM).]

    Khan Ivayl
    Squire
    posted 02-25-18 07:53 AM CT (US)     694 / 890       
    Hi, Mahazona, do you mean your preliminary review?

    Thank you dearly. Just one remark - "Baltic" is only the area around the Baltic sea to the North of Eastern Europe, the mod is pretty southern, concentrating on the Balkans and Italy. But let me not be hair-splitting. I am very grateful you took the time
    Mahazona
    Squire
    posted 02-25-18 09:22 AM CT (US)     695 / 890       
    That needs some more editing.I had sent you a unit that could be of use.
    Khan Ivayl
    Squire
    posted 02-25-18 10:59 AM CT (US)     696 / 890       
    Strange, that did not arrive... my current address is ivaylo.iotchev@gmail.com
    Bassi
    Squire
    posted 02-26-18 05:51 AM CT (US)     697 / 890       
    I have finally uploaded my campaign "The Legend of the White King" to the blacksmith; should be available within the next days. It's available on steam also.

    I'm looking forward to feedback and - of course - reviews!

    My AoC Workshop
    Make Build & Destroy great again!
    Cataphract887
    Squire
    posted 02-26-18 06:51 AM CT (US)     698 / 890       
    Very nice! I'll have to take a short break from my project to play and review it for sure

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
    Cataphract887
    Squire
    posted 02-27-18 06:32 PM CT (US)     699 / 890       
    Legend of the White King by Bassi was reviewed and received a 5.0 an excellent campaign with well varied gameplay, superb mapping, spot on balance, a good story that all comes together for an impressively cohesive package. Most remarkable is the usage of tiny maps only, yet the journey experienced is epic in scope.

    "Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

    "Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
    Bassi
    Squire
    posted 02-28-18 03:51 AM CT (US)     700 / 890       
    Legend of the White King by Bassi was reviewed and received a 5.0
    Amazing! Thanks, Cata! Can't wait to read the review once it is uploaded!

    My AoC Workshop
    Make Build & Destroy great again!
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