I have found out how to create a few tricks in the map editor and I hope this helps anyone in trigger editing for their custom scenarios.
~Map Editing Tricks~
*Relic Bombs
*Attacking Gates
*Siamese Gates
*Anti-Walled Gates
*Flagged Walls
*Death Patch
*Infinite "X" Units
*Relic Bombs: When monks pick up a "piece of the true cross" or relic. A bomb is set off in the location, killing any unit near the area. The bombs are really fast creating and dying saboteurs. Very cool trick!*Attacking Gates: By using water you can delete the walls off gates and replace a tower on each side (most preferably bombard tower, regular towers make an annoying glitch). Sometimes water will delete the gate completely, if this happens, just keep trying until you get it right. This is a very cool trick, but when your playing the game and you destroy a tower connected to the gate, a wall appears in it's place. The tower connected to the gates will always look like they're garrisoned (because of the flagged wall on the gate, walls will be reconnected to the gate when a game starts but they will not be visible if you use only bombard towers).*Siamese Gates: just like the attacking gates, except when you use water to delete a wall you can put another gate in its place instead of a tower. This isn't a very cool trick but if you connect a lot of gates together in a fortified city along with a few attacking gates, it would make some very exciting eye candy.*Anti-Walled Gates: Kind of like the attacking gates and siamese gates except after you delete the walls with a patch of water on both sides you have a gate frame. Gate frames are not very "exciting" so put a tree or two where the wall would be, or another object in the way, and when a new game starts the walls will appear to have these objects sticking out of the walls, or the objects may be hiden in the walls until the gate is destroyed.*Flagged Walls: Take a patch of water and place it in the center of a gate. The gate will disappear and two fortified walls will be left with flags sticking out of them. You may move the flagged walls to a specific location and fortify an area. Each "big" fortified wall should have a falg sticking out of the top, depending on if you placed it in that location or not.*Death Patch: There are many ways to create death patches, you can set an area in which any unit crosses upon, dies instantly in its tracks; you could use a "object in area" trigger and have a saboteur create and die instantly killing the unit also. I have created such a scenario (multiplayer) in which if any unit crosses the "forbiden boundry it sets of exploding saboteurs in the area until the game is over. Mines can also be created with the use of creating and killing saboteurs, you could set a crater to show the mines location, and when a unit steps on the crater, the saboteur appears and dies killing whatever units are arround the area. Death patches are also really cool tricks.*Infinite "X" Units: You really want to know how to do this? Just email me, the description is way too complicated to explain, I will send you a copy of an example scenario.
Any questions? Email Me! icymirage@aol.com
Or post a reply message to this subject. Example Scenarios are always free, just email me and state what type of scenario trick you would like to see in action and I will send it right away!------------------
Anyone want to challenge me on the Zone? Hehe... My Zone ID is Oo_War Lord_oO or WLOS_Leader! They call me the "Zone Raider"! But my ratings suck!