Hi all,
I've got a problem during creating a multi-player scenario. I've got three villages (building & units). These villages have to be captured by three separate players. There're three flags to show the players where have to go. If one player go there the whole village will be captured. Make it clear. There's a flag for P1, P2, P3 & e.g. P1 goes to his/her flag, the village will be converted by P1. Larger area then normal exploring view distance. If P1 goes to P2's flag nothing happens. But, if one of the villages has been captured by e.g. P1, P2 (or P3) can recapture them. So it looks like GAIA 'state' of the buildings & units remains after capturing them.
First question is. What do you think what will be the best solution to resolve this problem?
I thought to change the villages to another player e.g. P4 which is an enemy NPC (Immobilised player, reacts to triggers) in my scenario. And in the beginning of the game, I change the villages to GAIA. As far as I know, it'll prevent the recapturing issue.
If that's the only way to solve this, my second question comes. Is there any way to easily change the GAIA units & buildings to P4 by default. For example with Trigger Studio or any other tools. If there is, then please tell me.
Thanks a lot in advance for your answers!
Cheers,
derbyday
I've got a problem during creating a multi-player scenario. I've got three villages (building & units). These villages have to be captured by three separate players. There're three flags to show the players where have to go. If one player go there the whole village will be captured. Make it clear. There's a flag for P1, P2, P3 & e.g. P1 goes to his/her flag, the village will be converted by P1. Larger area then normal exploring view distance. If P1 goes to P2's flag nothing happens. But, if one of the villages has been captured by e.g. P1, P2 (or P3) can recapture them. So it looks like GAIA 'state' of the buildings & units remains after capturing them.
First question is. What do you think what will be the best solution to resolve this problem?
I thought to change the villages to another player e.g. P4 which is an enemy NPC (Immobilised player, reacts to triggers) in my scenario. And in the beginning of the game, I change the villages to GAIA. As far as I know, it'll prevent the recapturing issue.
If that's the only way to solve this, my second question comes. Is there any way to easily change the GAIA units & buildings to P4 by default. For example with Trigger Studio or any other tools. If there is, then please tell me.
Thanks a lot in advance for your answers!
Cheers,
derbyday
[This message has been edited by derbyday (edited 04-12-2019 @ 07:23 AM).]