ROR_Sir_William
Squire
posted 06-17-00 11:58 AM
CT (US)
4 / 11
Then put it into a campaign like Ingo van Thiel does. That way they cant edit it, and besides that, the title to this thread is, "How to keep map revealing cheaters from winning a scenario," not "How to keep all cheaters from winning." So my idea is fool proof.
ROR_Sir_William
Squire
posted 06-17-00 12:33 PM
CT (US)
6 / 11
never heard of it. sounds cool though
Lord_Robster
Squire
posted 06-17-00 02:16 PM
CT (US)
9 / 11
I don't really mind if people use marco/polo on my scenarios. You still have to go through all the steps/buildups/follow directions to win the game. What does bother me is I sometimes use "Object visible" conditions in my triggers and if they use the "polo" cheat and look around, it can screw up the trigger sequence. I suppose I should put a disclaimer in the instructions that tells them that if they use the 'polo' cheat, they could possibly mess up their game. If you want to look at the map then go into the scenario editor and look all you like. I'm not trying to hide anything! And my scenarios aren't designed to be THAT hard! Just fun.
Queen Honeymuffin II
Squire
(id: Kman)
posted 06-17-00 02:59 PM
CT (US)
10 / 11
I usually write swear words in dirt in areas the player would not be able to get to normaly, so when the map is revealed it says something like "F*** you cheater!!!"
ROR_Sir_William
Squire
posted 06-18-00 02:28 AM
CT (US)
11 / 11
Kman, that is a very interesting approach.