Trigger 0:
DEACTIVATE TRIGGER 2
Trigger 1: Timer 15
CHANGE OWNERSHIP OF PLAYER 1 TO PLAYER 2
CHANGE OWNERSHIP OF PLAYER 2 TO PLAYER 1
Deactivate trigger 0
Activate trigger 2
Trigger 2: Timer 15
CHANGE OWNERSHIP OF PLAYER 2 TO PLAYER 1
CHANGE OWNERSHIP OF PLAYER 2 TO PLAYER 1
Deactivate trigger 1
Activate trigger 0
Those of you who've got some basic trigger experience will know what it does --after a 15-second "turn" (which is kind of short, I may make'em longer), player 1 is turned over to the computer (using an AI file that makes the units keep on their tasks, like Immobile AI). Then, player 2's units are turned over to player 1, and player 2 can control his empire on the same computer for 15 seconds. Then, player 1 gets control of his empire.
The idea was good, and it could work, if only the effects in the trigger was carried out 1: You get control of player 2's units. This is what is supposed to happen. 2: Your units (Player 1's units) are being turned over to player 2, but also the newly aquired player 2 units.. and you're defeated. That was not exactly supposed to happen Anyone have suggestions for how to do this? Playing more than one on the same computer would be a whole new world, if only we can manage to keep the newly aquired units. Anyone have suggestions?