King DiNido
Squire
posted 10-17-17 09:31 AM
CT (US)
596 / 711
Boy, ain't it most complex Age tool around these days, your a hero Keisari. So much fields and tabs, thousand things to play with for years on.
In fact how you can add new entries in both language file and game, both menu and in-game interface. Like, I mean, different text than that is initially in the game? In the past I used some Unicode editor (isn't Pebble which bores me to death) thought I want to tinker with old AoE retail version a bit more than usual, ever wondered if it is built in the executable.
Plus, WTF, you can add language.dll to mod folder? Is this for real and how do that? Prefer keep my game folder clean of any mess mods do, despite I have modded the game's language to my taste.
Sorry that I ask lame questions, played more than I modded this. At all.
nhoobish_est
Squire
posted 12-25-17 06:22 AM
CT (US)
603 / 711
Hello, it seems to me that the information given by AGE for the Minimap Colour in the Units information tab is sometimes wrong and sometimes right.
For instance finding the palette colours for three units on the minimap. Sheep came up as 170, which according to my palette was correct. Gold Mine is shown as 65, however in my palette the colour 68 is changing the Gold Mine minimap colour and for Stone Mine AGE shows colour 131, but for me it does not match and instead 132 matches.
chab
Squire
posted 01-19-18 08:25 AM
CT (US)
609 / 711
I discovered that tech effect #6 (resource modifier multiply) is UNSUPPORTED in AOE/ROR.
I added the necessary code to fix that in my mod RockNRor, but maybe you could modify the label in AGE3 to indicate it's not supported natively in AOE/ROR.
Powery
Squire
posted 02-06-18 03:37 AM
CT (US)
614 / 711
Would it be possible to be able to edit attribute 2nd and 3rd resource storages of a unit through technology effects?
Powery
Squire
posted 02-16-18 01:40 AM
CT (US)
617 / 711
Try something radical. First make a backup copy of the data file. Then delete every unit, tech and graphic. You will see the data file size decrease. If the game still doesn't display any changes, it's using another data file elsewhere.
Powery
Squire
posted 03-12-18 06:53 AM
CT (US)
620 / 711
Have you tried editing strings with AGE? It may crash.
Powery
Squire
posted 03-12-18 10:46 AM
CT (US)
622 / 711
Try editing DLL files with Resource Hacker.
Usac
Squire
posted 03-13-18 09:27 AM
CT (US)
623 / 711
Looking through mods, I notice there's an ever prevelent Royal Longbowman. How do I get these to not be Royal Longbows and be the actual units/techs/whatever they're supposed to be?
I know it's a dumb question but I don't know
Usac
Squire
posted 03-13-18 08:39 PM
CT (US)
626 / 711
With WololoKingdoms Compressed .dat set mixed with:
Microsoft Games\Age of Empires II\language.dll
Microsoft Games\Age of Empires II\language_x1.dll
Microsoft Games\Age of Empires II\language_x1_p1.dll
and Age of Empires II\data
in their respective slots. I'm thinking there's different language files, but I'm not sure where to find them.
Cyaneyed
Squire
posted 03-15-18 11:23 PM
CT (US)
627 / 711
Two questions. First, what am I missing about replacing one units graphics with another? I am making a mod where when a villager dies, a sheep with -1 health spawns as its dead body. It works great, except I can't seem to replace the sheep animations with the villager animations. I replace every graphic slot for sheep with the corresponding one on villager, and when I look at the SLP "show graphics" box it works just fine. But then I go in game and its just the same old sheep animation.
Second, how can I use the "projectile type" "smart mode" data boxes under projectile? That whole line of boxes is unselectable, and I think I need to use that in order to create a single use trebuchet which has a second projectile that doesnt travel and kills the treb. Help!
Powery
Squire
posted 03-16-18 01:12 AM
CT (US)
628 / 711
On default AGE doesn't copy graphics to all civs. Make sure you copy the graphics to other civs than gaia.
Smart Projectile is modified only for projectile units themselves, not the actual combat unit.
Hope this helps.
Usac
Squire
posted 03-16-18 12:30 PM
CT (US)
629 / 711
So does anyone know why certain techs are called Royal Longbow?