Mahazona
Squire
posted 02-16-19 07:32 PM
CT (US)
6 / 54
I agree with the above comment,too much orange for my taste.
Mahazona
Squire
posted 03-02-19 02:54 AM
CT (US)
8 / 54
How is the progress going?
noble lancer
Squire
posted 03-08-19 04:11 PM
CT (US)
11 / 54
looks like a very nice set! Hard to tell the market and uni at a glance though, might be problematic to play competitive games in these...
Mahazona
Squire
posted 03-09-19 00:10 AM
CT (US)
12 / 54
Very nice and has a cool look to it.
Steve444
Squire
posted 03-09-19 10:19 AM
CT (US)
15 / 54
Hey @omarrgg,
I know this runs away from the post, but did you ever see the Age of Africa's building set of Dire_Wolf? Your Ethiopian set looks like what he tried to do. Maybe you can give him some ideas if you want and if he's still working.
By the way, the Burmese buildings are very good.
EBuilder
Squire
posted 03-16-19 11:16 PM
CT (US)
18 / 54
Wow. Pretty unique design. I love it
omarrgg
Squire
posted 03-22-19 10:05 AM
CT (US)
21 / 54
hello Pepp people told me about you and I see why hehe, well first of all those are in fact castle age buildings since I was not planing on making a separate feudal set. I dind't understood the "It looked like it isn't put evenly" part, please elaborate so I can improve them, also can you give me some concrete Balinese architecture examples that I can chack out, as I said earlier this buildings are a mix of the images I could find on internet and Im sure I confused regions and time periods since I know nearly nothing about south east asia and its architecture, but for general purposes a good set need to be a compromise between game style and acuracy, so please send feedback!
omarrgg
Squire
posted 03-22-19 10:08 PM
CT (US)
23 / 54
sooo, for the imperial set the ornaments of ther roof should be closer to the one on the market and university but grey?
EBuilder
Squire
posted 03-25-19 10:22 AM
CT (US)
26 / 54
Will you redo the set? If you redo it you can use the (great) old versions of the buildings as the feudal age ones
dontstayafk
Squire
posted 03-28-19 10:54 PM
CT (US)
31 / 54
I recommend using the RGB color 145, 145, 145 as a shadow instead of black because it is transparent.
Omkar
Banned
posted 03-29-19 08:18 AM
CT (US)
32 / 54
Shadow is not a big issue, it can be fixed later. I would rather like to keep the shadows black for the buildings that don't have a separated shadow slp to prevent unwanted unit occlusion on the shadows.
Szaladon
Squire
posted 04-03-19 12:57 PM
CT (US)
35 / 54
The Burmese Castle could look a bit more massive (bulky) IMO.
By the way, do you plan to put some ornaments on the white parts of your Burmese buildings? They seem me a bit bland.