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Mod Design and Discussion
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Age of Kings Heaven » Forums » Mod Design and Discussion

  Topic Originator Replies Last Updated
[ ] Sticky: The AOKH Modders Guild
Page 1 · 13 14 15
528
[ ] Sticky: Steam Workshop and other sites: Mod re-uploads.
Page 1 2 3
94
[ ] Sticky: The Forge II: Projects in Progress and Completion 10
[ ] Proposal Sassanaid architecture (help needed!!) 16
[ ] Inca Architecture release 11
[ ] Age of Chivalry - Download Now!
Page 1 · 20 · 40 · 60 · 80 · 100 · 120 · 140 · 160 161 162
5671
[ ] Boat Mod Discussion
Page 1 2 3 4
133
[X] Age of Vampires Suggested Addition 2
[ ] Unit/Building Concepts
Page 1 · 10 · 23 24 25
874
[ ] Help with SLP files 22
[ ] Tales of Middle Earth
Page 1 · 20 · 40 · 60 · 80 · 100 · 109 110 111
3867
[ ] Mod of Old Britain -- Need Ideas! 20
[ ] Mongol Architecture 38
[ ] Released! - Portuguese Civ Mod III
Page 1 2 3
91
[ ] A few slightly advanced modding questions 12
[ ] Introducing Advanced Genie Editor 3 with Language DLL Editing
Page 1 · 10 · 17 18 19
658
[ ] Did beta and alpha AOK have Random Map scripts? 1
[ ] Vietnamese Castle Age Set - Feedback and Help get in game.
Page 1 2 3
84
[ ] Looking for Certain Mod Designer 1
[ ] Construction overlapping units 1
[ ] Adding unique monks using Userpatch? 5
[ ] Units and civs creation for HD, Advanced genie editor 2
[ ] Creating Villagers Through Houses 7
[ ] Recoloring Units 3
[ ] Removing the stupid requirement for beasts to be killed by villagers for gathering food? 0
[ ] Some questions about modding AoK HD... 3
[ ] Adding new civs - problem with language.dll 12
[ ] Creating a self healing unit 9
[ ] Teleport 3
[ ] New Extended Terrain Mod 8
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