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Mod Design and Discussion
Moderated by Mr Wednesday, John the Late

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Age of Kings Heaven » Forums » Mod Design and Discussion

  Topic Originator Replies Last Updated
[ ] Sticky: The AOKH Modders Guild
Page 1 · 10 · 14 15 16
557
[ ] Sticky: Steam Workshop and other sites: Mod re-uploads.
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104
[ ] Sticky: The Forge II: Projects in Progress and Completion 11
[ ] Independent Architecture for 5.8 1
[ ] Team color palete 9
[ ] Age of Chivalry - Download Now!
Page 1 · 20 · 40 · 60 · 80 · 100 · 120 · 140 · 163 164 165
5748
[ ] Disable a civ? 5
[ ] Question on Barbarian AI 0
[ ] Age of Kings: Realms
Page 1 · 10 · 16 17 18
605
[ ] Stopping trade carts from bugging. 0
[ ] looking for unit icons 8
[ ] trading with your self, any chance? 2
[ ] Adding animated destruction graphics 1
[ ] Making it impossible to target some markets for trade. 0
[ ] Burmese Architecture set 3
[ ] How to disable monk voices/shrieks during battles? 1
[ ] Question about Blast Damage/ warwolf 7
[ ] Bombard cannon bug? 6
[ ] How to reduce Imperial Age cost by civ bonus? 17
[ ] Custom "builtin" Random Maps 10
[ ] Make imperial techs available to dark age as civ bonus, possible? 7
[ ] Strange Bug From Data Modding? 2
[ ] True nomadic Hunic set 19
[ ] Tzars and Salesmen - a new alternative expansion (and putting to use the wonderful efforts of fr_steve
Page 1 2
72
[ ] Tool request 2
[ ] How can villager spawn and go work? 4
[ ] Mod Research Time Issue 2
[ ] Human-editable language files for AoC 5
[ ] Unit/Building Concepts
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923
[ ] SLX Studio - A new SLP and DRS mod tool.
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47
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