.Slp
Overview
We'll start out this Overview Of
.Slp Files by explaining the basics of a .slp file and generally what they contain
and do.
Note: Everything written
here is presumed to be true, but could be wrong. Remember, I'm just a fan, I didn't make
this game.
Q.) What is a .slp file?
A.) A .slp file is a smaller file, within the larger .drs database files,
that contains a Age of Kings graphic or animation.
Q.) What does a .slp do?
A.) A .slp file displays in the game whenever Age of Kings calls up that
particular graphic/animation.
Q.) How many .slp files are there?
A.) Literally thousands. There are approximately 5000 to 6000 .slps.
Counting them is not an easy task, as sometimes the numbers will skip.
Q.) Where are the .slp files?
A.) Within the larger, .drs files.
Q.) How do I open .slp files?
A.) ModPack Studio.
The following explains the .slp types more
in-depth:
| Unit SLPs |
| Unit SLPs each contain one animation of the unit. They are:
a.) Attacking
b.) Standing Ground
c.) Dying
d.) Rotting
e.) Moving
Thus, to replace a unit, you must first replace all the
.Slps relating to it. Each .Slp has approximately 50 frames. This totals to about 250
seperate graphics to replace, not an easy task.
One .slp of a certain animation contains the unit
preforming that action in five different directions.
Villagers, of course, have many more SLPs because of their
varied actions. Also, boats are another exception to the rule. They are made up of two
.slps each, the Sail and the Hull. |
| Building SLPs |
| Building SLPs are very simple. They only contain the image
of one building in the game, each. If you replace a building with a bigger graphic, be
warned, you will be able to walk on part of your building with units, because the area a
building takes up is programmed into the game, and is not editable currently. |
| Dust, Arrows, and Miscellany |
| The number of frames in dust, arrows, and other
miscellany widely varies. These things are scattered throughout the graphics.drs. |
| Shadows |
| Everything in the game has a shadow. Units have their own
shadow in their own .slp, but buildings and miscellany have the shadows in seperate .slps.
There are large numbers of shadow .slps, most of which are un-identifable. |
| Town Center Pieces |
| Because of the ability to walk "through" or
"under" Town Centers, they have had to be broken up into many smaller chunks.
There are a large number of these also. |
Summary: By editing the
.slp files, we can alter the graphics of Age of Kings.
|