Archived News From October 2000

Due to the old age of most of these news items, all hyperlinks have been disabled. It is also not possible to comment on any of news. They are presented in their current form purely for your reading pleasure - it's the closest thing to a time machine we can offer you!

AI Tournament Deadline is TOMORROW at NOON EST
Posted by Washizu on October 31st, 2000 @ 11:53 p.m.
If you want to participate in the AI Wars Tournament, you must have your AI in by 12:00PM (noon) tomorrow Eastern Standard Time. Any submissions made after that date will not be accepted.

To submit your entry, head here.
Clowning Around At The Studios...
Posted by Thunder on October 31st, 2000 @ 9:06 p.m.
The gang at Ensemble Studios are a busy lot. It looks as those Herb "CaptainInsano" Marselas may have really lost his remaining marbles and is now hunting down his fellow studios folk. He may have already "taken care of" Karen "*insert cool handle here*" Swanson. Could Superman save the day? Or Andy the clown? Lord help those poor folks at the studios this Halloween! Drop by the Studios Journal to see pictures showing the carnage unfold! ...watch it Andy! That gesture is a bit of naughty business in some countries... ; )
Strategic Commander Review
Posted by Washizu on October 31st, 2000 @ 6:43 a.m.
Many of you have heard of Micrsoft's new piece of hardware called the Strategic Commander. Will it become the joystick of the RTS world? Read on to learn if the commander is right for YOU or someone you know this Christmas, even for non gamers.

AOKH Reviews the Sidewinder Strategic Commander
EA Giveaway & Interview With Greg Street, Part One!
Posted by Thunder on October 30th, 2000 @ 6:47 p.m.
As hinted at last week, the folks at evilavatar.com have just posted a new interview with Greg "DeathShrimp" Street, lead designer on the Conquerors expansion pack. This is just part one of a three part series! They discuss the development and features of the expansion pack and more:
"Why were the particular civilizations picked for The Conquerors expansion chosen?

GTS: We came up with a long list of names of civilizations that would be fairly well known, had good stories for the single-player campaigns, filled niches that we thought were still available from AOK, and showed off the good artwork. Some of the civilizations that just barely missed being in were the Indians (they really needed their own art set), the Italians (there was a lot of overlap between them and the Franks, Teutons and Spanish and hard to unify their city states into a cohesive culture) and a Polish or another Slavic civ."


Source - Evil Avatar Interviews Greg Street


A giveaway too? Yah! You can win yourself an Age of Empires II: The Conquerors T-shirt and a More Music From The Ages CD just by sending in an e-mail! How much easier could it be? (make sure you have the subject line right) Just scroll down to the bottom of the interview for the details. Keep your eyes peeled for parts two and three of this interview series! ...presto...oops, I mean shazbot...see what happens when I don't have my breakfast? ; )
AI Wars: Battles Begin Soon...
Posted by Thunder on October 30th, 2000 @ 6:30 p.m.
All Agers who have been working on their Artificial Intelligence scripts for the big AI Wars rumble take heed! The deadline is fast approaching, and I quote:
"Entries may be submitted at any time until Noon, US Eastern Daylight Time (1600 GMT), ***November 1st, 2000."


To submit your entry, just head to the AI Wars page and fill out the submission form at the bottom. Polish those scripts, and good luck to everyone! ...shazbot...what else is there to say ; )
AOE Collector's Edition
Posted by Washizu on October 30th, 2000 @ 10:45 a.m.
Today, I took a trip to the Pentagon City mall in northern Virginia and for the first time laid my eyes on the new Age of Empires: Collector's Edition. Each copy is numbered somewhere from 0 to 75,000 and I have to say that the box looks very cool. It's wider than a normal PC game box, forcing you to display it on top of the shelf you normally keep your game boxes on (what? you don't save your game boxes?), but then again, you probably would anway, right?

Also, while I was there I noticed the opening of a "Wizards of the Coast" store. If you haven't heard of them, they sell PC and console games as well as Magic the Gathering type card games. The coolest thing about Wizards is that they have a LAN set up to play games on. While I was there, a good number of people were playing Unreal Tournament. Some poor young teenagers were getting trounced by an obviously experienced UT player. I didn't get a chance to play, but I shall return! ... maybe one of these days we'll raid their LAN and have a forum party there.
New Look At The HG Gates...
Posted by Thunder on October 30th, 2000 @ 7:09 a.m.
The hub to all of the sites in heaven has had some sprucing up of late. HeavenGames.com, home of old Angel Alexander I, has not only had a new logo in place for awhile now but now a brand new header. Bravo Angel Zen on the latest addition, it looks mmmmarvelous! ...if things get any swankier around here I'll have to put on a clean shirt...well, there have been complaints so I might have to do that anyway... ; )
GameFAQs For AoK & The Conquerors!
Posted by Thunder on October 30th, 2000 @ 1:58 a.m.
This was a pretty surprising find. The folks at www.gamefaqs.com have just updated their HUGE compilation of facts and information on Age of Kings and The Conquerors. What's the big deal? Just the volume of information! They have compiled facts on every unit, building, technology, and even strategies, build times for units, research times for technologies and more! Drop by and see their latest updates! ...my goodness...with all that information I just might learn something! ; )
Ogre's Doings...
Posted by Thunder on October 30th, 2000 @ 1:34 a.m.
Ol' Ogre from aoe2.com has been staring into his crystal ball for awhile, and has shared some thoughts, and a few gems from the ES folks that he's found at various sites, on the future of Age. He's gathered the known information on the mysterious RTS3 project in his write up, an interesting piece, and also shared a few helpful links. Head on over for a taste of things to come.

It also looks like Ogre is hunting for a bit of fresh meat as well. If you work with a delicious young team of scenario designers, you may wish to contact him about how you can share your creations with everybody. ...don't worry...Ogre's too busy to be eating anyone... ; )
Birthday Battle...
Posted by Thunder on October 29th, 2000 @ 7:08 p.m.
Many thanks to the forumers who dropped by the "Huns on the Run" Zone room on Saturday to celebrate Angel Washizu's birthday.

We had a great bash up in his honour, a 4 on 4, random civilization, continetal map game. ConfusedSaboteur dropped very early on making the teams quite lopsided for us. It was JKA_Pascal, Angel THS, Angel Washizu, and myself versus CC_Alexander, HyperDuck, and I think Tonto_nalivayko. (sorry if I've mucked up on the names a bit, game wasn't recorded, doh!) Alexander (Aztec) was right next to Washizu (Briton), so they were clashing in the Feudal Age. We couldn't let our birthday boy get beat up, so I (Spanish) began to raid Alexander's base with Knights. There were Spearmen all over Alex's base, but they couldn't be everywhere at once and his economy began to suffer a little. Washizu was getting hit on land (towers and Eagle Warriors) and sea (Galleys) by Alexander, but eventually JKA_Pascal, Washizu, and I were able to force him to resign.

Hyperduck provided huge resistance towards the end, but Angel THS added the weight of his army to our combined forces and we were able to overwhelm the him.

Happy Birthday Washizu! Thanks to all those who came out to celebrate, and we'll see you at the next forum party! ...we better record the next game so I can be sure I don't exagerate, or forget anyone's name... ; )
Five Collectors Edition Winners!
Posted by Thunder on October 28th, 2000 @ 11:44 a.m.
The five winners in the Age of Empires Collectors Edition sweeptakes have been announced! Each one will be getting a copy of this collection of all of the age games and their expansion packs. Here are the lucky Agers as listed on the official website:
"Mark M from South Carolina
John H from Virginia
Ken L from Connecticut
David W from Washington
Steven E from Illinios"


A great prize, one you can pick up in a store near you pretty soon too I imagine. Congrat's to the lucky bastar...errrm...winners, see you on the battlefield fellas! ...you're gonna pay for shutting me out of the winners circle! ; )
Birthday Party!
Posted by THS on October 28th, 2000 @ 5:51 a.m.
On Saturday we will celebrate Washizu’s birthday.

Time: It will be on Saturday, October 28. Around evening for the western hemisphere, around morning/noon for the eastern hemisphere.

Location: Huns on The Run, on the MSN Gaming Zone.

Hosts, label your games “AoKH Forum Party”. Password protect your games with the code HUNTER.

Have fun, see you on the battlefield!
Something EVIL This Way Comes...
Posted by Thunder on October 27th, 2000 @ 10:31 p.m.
Aha! Agers, keep your eyes on www.evilavatar.com, as it appears he (the Evil one himself) has something in the works for next week. Here's the bit that tipped me off in his news post about ES's new RM script:
"Watch for our Ensemble Studios interviews & give-away next week!" - Evil Avatar


My deductive reasoning tells me that you will find an interview or two there, as well as a give away of some sort, next week! ...look out Sherlock Holmes... ; )
Paul "Winter" Bettner Spreads PS2 Fever...
Posted by Thunder on October 27th, 2000 @ 10:20 p.m.
The folks at Ensemble Studios are gamers, no question. With the recent release in the US of the PlayStation 2, the mania claimed a few of the guys at ES who have shared their adventure of buying one of those new consoles in the Studios Journal. We're also treated to a description of the console and a few of the games that Paul "Winter" Bettner managed to snatch up.

Coming soon to a PS2 near you will be none other than Age of Kings. It will be interesting to see how this game translates to the console. ...perhaps a device like the Strategic Commander for a console will make strategy games more console friendly...perhaps MS's X-box and SC will go togther? hmmmm... ; )
New Random Map @ES: Time To Tip Toe Through The Headstones!
Posted by Thunder on October 27th, 2000 @ 6:57 p.m.
A brand new random map script is available for download at Ensemble Studios today! This creation was put together by Kevin "The_Sheriff" Holme and features plenty of spooky spots that just may be worth braving:
"This week's map features a timely Halloween theme. "Graveyards" is packed with scary trees, abandoned buildings and weed-choked graveyards concealing ancient relics. This map is also a great demonstration of how different an Age of Kings game can feel just by changing the terrain objects around a little bit. Aside from these stylisitc elements, the map is mostly about controlling graveyards.

There are a lot of resources to be found among those headstones, and the gold from all those Relics can really turn a game around. Sporadic ponds make early shorefishing viable, while clumpy forests offer little protection once the fighting starts. Now, do Hussars get their Monk bonus versus a Blair Witch?"


Source - ES@Graveyards images & desrciption


The source link above will take you to many great images of this new map type in action, the full description, and you can download it there as well. Drop by ES's Random Map section for their full compliment of new map types! ...this RM script would go well with that Mod that turned the units into skeletons...oh I don't know, that would be a bit too spooky for me... ; O
Gamespot's Cconquerors Game Guide...
Posted by Thunder on October 26th, 2000 @ 8:59 p.m.
That crazy gang at Gamespot have put together a guide for the Conquerors. Their Conquerors Game Guide includes a look at the strengths and weaknesses of all of the new civilizations, a look at the new technologies, and strategies for gettiing you through the new Campaigns. It's a good source of information for those with the expansion pack already, and those who have yet to pick it up. The guide is also available in Adobe Acrobat reader format for members of GS, but it's a hefty 4.7mb.

You may find that game guides coming from sites that cover a huge number of titles may have an error or two in them. Remeber to keep your eyes open for phrases such as "make a few skirmishers to protect your villagers from enemy cavalry" and the like. ...no, I didn't read that in this game guide...I think it may have been the GameCenter's AOK guide actually.... ; )
ModPack Studio: v2.0 Hits The Virtual Shelves....
Posted by Thunder on October 26th, 2000 @ 8:05 p.m.
This is an essential tool for anyone who's tinkered around with modpack creation. Angel AoErat has added the very latest version of ModPack Studio, which was released just today, to the Modpack Stable. Drop by and download this must have for MP designers! ...giddyup!! ; )
Chat Transcript Posted
Posted by Washizu on October 26th, 2000 @ 7:35 p.m.
Thanks to Angel Rasher for posting last night's chat transcript in the scenario design forum.

In the chat, somone asked about the new 3D engine Ensemble is developing, and julia, the zone host, pointed people to VRAI for more information. After checking it out with ES webmaster Mike McCart, I have learned that julia was wrong and the VRAI engine is NOT what ES's Bang! engine is based on. The Bang! engine is being developed completely by Ensemble Studios. Thanks for clearing that up, Mike.

For those of you who don't know, another name for exclamtion point is a "bang", hence why they use an exclamation point after referencing the "Bang" engine. Just thought you might want to know

Chat is Over
Posted by Washizu on October 26th, 2000 @ 4:15 a.m.
The Zone chat with AOK designer Bruce Shelley just ended. I was only able to catch the end of it, but I saw a few good things people asked Bruce among all the "WHAT'S YOUR FAV CIV!" and "stop the cheaterz" questions.
Crossbowman: I know from your French chat that you have the new RTS 3 in development. From there, it talks about yall making it 3D, so i was wondering what the budget will be to develope RTS3? also, just curious, how do you gather resources in AOE cards game?

Bruce@ES: I don't remember resources being gathered in the card game. It played quite differently than the PC game. The budget for our next RTS is big, but we don't do anything by halves. We will tell you more about future games early next year, hopefully.
Yes, it is sad but true, but we will have to wait until early 2001 for information on RTS3.
HGS_Rasher I have 2:I was just wondering what you think of the large Scenario Design Community that has sprung up. How committed is ES to improving the scenario editor in future patches, games, etc? What advice would you give to a high school student wishing to break into the industry as a game designer? What education?

Bruce@ES: Studios is extremely pleased to see the content being created by gamers using our scenario editor. We love consumer content. Designers need communication skills in writing, management; they should be well-read as a source for ideas. Play a lot of games, good and bad. Make notes about what you like and dislike, and why. There are universities now teaching game design.
Good to know!
Zone Chat with Bruce Shelley Later Today
Posted by Washizu on October 25th, 2000 @ 6:48 p.m.
Just a reminder to get your age playing selves over to the Zone's Theatre Chat Room between 6:00PM PDT and 7:00PM PDT (9:00PM - 10:00PM EST). AOK designer Bruce Shelley will be there answering questions and hyping the new AOE Collector's Edition. ... Now what I'd like to see is some info on their next strategy game!
Ensemble Team Mugshots...
Posted by Thunder on October 24th, 2000 @ 8:10 p.m.
You'll now find a few more photographs of the new Ensemble Studios crew members in their ever expanding Team section. Not quite all of the new folks have been dragged in front of the camera just yet, but you'll find quite a few new faces. ... Andy Cotnam's picture is worth a look, if only for the hilarious artwork on the floor...not that he's scarey looking or anything...ahhh shoot, just digging myself a hole here... ; )
Survey: Just A Quickie...
Posted by Thunder on October 24th, 2000 @ 7:59 p.m.
You might have already noticed a new link over on the right. Our Heaven Games survey covers things like your age, if you find what you need here, if you use a console for gaming too, and things along those lines that will help us, hopefully, to serve you all better. It's anonymous, pretty quick, and you only need to take it once! (no matter how many Heaven Sites you visit) Thanks very much Agers! ...I think there should be negative options for household income...-$20,000 ; )
Chat With Age of Empires Designer Bruce Shelley!
Posted by Thunder on October 24th, 2000 @ 7:18 a.m.
The Zone must have been saving this chat event for a surprise! Ensemble Studios designer Bruce Shelley will be answering our questions about the Conquerors expansion pack starting at 6pm PST on October 25. For the complete details on this event head to the Zone's Chat Events page.

Start thinking of a good question to ask, and don't be late! You aren't going to want to miss this event. ...awe heck...somebody better tell me what happens, I've got a class that evening! Give the chat window the ol' copy and paste for me... ; )
AOKH Welcomes the Modpack Stable
Posted by Washizu on October 24th, 2000 @ 7:15 a.m.
Angel AOErat's new Modpack Stable area is now up and running. There are some terrific articles on modpack creation and the use of the awesome Mod Pack Studio program by j_c_a:
As promised, though a little late, The Modpack Stable re-opens it's doors with a new look, and hosted by aok.heavengames.com. Much content has been added to the site, so come and check out the new stuff. It includes:

- Tutorials on using MPS.

- Tutorials on creating Modpacks.

- We now are the proud host of the official MPS homepage.

- Improved download sections.

- And more. There are lots of additions & updates all over the site.

Enjoy!

- Angel AOErat
... I smell a rat, and it smells good!
Forum Pretty Town Competition
Posted by Washizu on October 24th, 2000 @ 4:46 a.m.
Cherub Fozby sent this along:
The AOKH Forumers' Pretty Town Competiton

The AOKH Forumers' Pretty Town Competition has been revived, and is
happening for a second time! The basic idea is to create an extremely
artistic town in an AOK/TC scenario in which the "player" is given a guided tour of the town or city.

The town is judged on its eye-appealing nature as opposed to the complexity of the triggers used. There is to be no warfare, the purpose is to simply show off your artistic skills in an AOK scenario. More details can be found at here.
...SimCity 1300?...
Heaven's Sidewinder Game Voice Review!
Posted by Thunder on October 23rd, 2000 @ 10:04 p.m.
"What in heaven's name is a Game Voice?" Glad you asked! Microsoft has ventured into the static filled realm of online chat programs and devices, so heads up! Communication is a very important part of online gaming, whether you're storming a base in a FPS or helping an ally deal with an enemy attack in a RTS game. We've put the new Sidewinder Game Voice through its paces, testing its chat and voice command functions in gaming situations, and comparing it to some of the free chat programs already made popular by gamers. You can find our review right here: Heaven Games Reviews Microsoft's Sidewinder Game Voice ...I am currently working on an addition to my Game Voice to make myself sound manly.... ; )
Tourney In Denver?
Posted by Thunder on October 23rd, 2000 @ 9:07 p.m.
Some interesting news this morning from Mike "Archangel" McCart. If you happen to live near Denver, CO in the US, you may want to get in touch with him as it looks like there's something in the works at a local Gaming Cafe, which has quite the LAN set up! Drop by the ES news page for the complete details. ...check out the sites of the week too! Archangel must have been getting misty eyed recalling those early days.... :.)
Cure For The Monday Blues...
Posted by Thunder on October 23rd, 2000 @ 7:27 p.m.
Feeling a little down from having to be back at work or school? Well, here's a little something from our Age2oons collection that just might help. You may have noticed that a new Age2oon is loaded at the bottom of this page when you visit, and yesterday I just about fell off my chair laughing at this one. Have a great week! ...easily one of the funniest ones I've seen! If it doesn't at least bring a smile to your face, check your pulse... ; )
Full World Map Completed!
Posted by Thunder on October 23rd, 2000 @ 1:08 a.m.
We mentioned a little while ago that forumer Alexandergreat3 had been working on a realistic map of the entire world. Well Agers, it is now complete, and one of the many cool new additions to the Blacksmith. You can hunt down this new multiplayer map there, or just click here and the download of his map will begin. Many thanks to the wise and wonderful Cherub Socratieus for sending this morsel our way! ...now, go off a conqueror the ENTIRE world! ; )
Parlez Vous Francais Sandyman?
Posted by Thunder on October 22nd, 2000 @ 2:54 a.m.
French fansite Conquerors Universe has just posted an interview with the one and only Sandy "Sandyman" Petersen. For those of you who didn't have to take french in school, you can also find an english version of the interview, so no worries. It is brief, but certainly worth the click to go and read:
"- Can we have more information on the game that you are developing ?
- Sandy: Which one?

- Title or say a clue.
- Sandy: Title? Well, we are working on two different titles at ES right now. One of them is RTS3 (doesn't have an actual name yet), which is short for "real time strategy game #3" and is basically our follow-up to the Age series of games. You start out with a town center & a few villagers like in Age, but it's in 3-D for one big difference, and there are others, too. It's already playable and a lot of fun, but there is still mucho work left to do. (For one thing, there's only one civ in the game so far.) The other game is so immensely top secret that I'm not even supposed to tell anyone the code name. I will say, however, that it is NOT an RTS game, but is a new venture for ES."


Source - CU Interviews Sandy (english)


If you're a wiz with french, click here to read the full french version. Not to worry, the translation of the questions may be a little rough, but the responces are top notch. ...a big hello to my former french teacher Monique...second languages sure do come in handy! ...wish I paid attention in french class better... ; )
The Zone's Harvest Moon Tournament!
Posted by Thunder on October 22nd, 2000 @ 2:39 a.m.
I popped onto the Zone tonight for some games this evening and noticed an upcoming tournament! The Zone is putting on the Harvest Moon Tournament, for the Conquerors. Things get underway on October 27 with the preliminary rounds and ends on October 31 with the finals! You can find all of the tourney details right here. Good luck all! ...I was booted from a Zone tournament once upon a time...my partner hailed from outside the US and Canada so out we went on our tushes...make sure you read all the rules.... ; )
We're Gonna Party Like It's 1499...
Posted by Thunder on October 21st, 2000 @ 9:57 a.m.
My apologies to the artist formerly known as Prince, but he's invited to our forum party too if he wants! That's right Agers, today is the day for our gathering on the Zone. Be sure to drop by this evening Eastern Standard Time (which is GMT -5 I believe and PST -3) for some fun games with the AOKH forumers. All participants are expected to wear those funny little party hats and have a great time!

The theme for this party is coop games, where two or more players share control of a single civilization. If you're not into that sort of kinky thing, then you can also be sure to find a standard RM game or two as well. See you on the battlefield! ...because with jokes likes those there's no way you'll be seeing me in the funny papers.... *cue booing and hissing*; )
The Studios Expansion Pack...
Posted by Thunder on October 21st, 2000 @ 4:04 a.m.
The folks at Ensemble Studios have been hiring quite a few new talented people so that they will have the personel to be working on a couple of projects at once. Projects in the works are suspected to be a 3D real time strategy game and a role playing game, however, no official announcements have been made at this time.

The always busy Mike "Archangel" McCart has just updated the ES Team Page, which now lists all of the new additions. There's now quite an expansive team at the studios, you may be surprised! Welcome aboard folks! ...you all now have an extended family of several million Agers... ; )
Capn_Kidd Shares His Civilization Picks...
Posted by Thunder on October 20th, 2000 @ 9:48 p.m.
Forumer Templar Knight was curious about just what civilizations Ensemble Studios AI Designer Mike "Capn_Kidd" Kidd would take into a team game. Great question! Team games offer a little more flexibility to your civilization choice as there is added safety if you're in the pocket, between members of your team, so going with a slower civilization that has a strong Imperial Age army is definately an option. Here are the choices Capn_Kidd laid out:
"On a random land map 3v3 or 4v4, I'd probably favor the Turks. They're just SO flexible, and have such a strong post-imp that I find them hard to beat.

On a random land 2v2, probably Mayan. EWs and Plumes give you two absolutely first-rate options, plus Halberdiers if the enemy goes cav-based. And a fast econ with cheap feudal archers.

On a random 3v3 or 4v4, I think I still prefer Vikings. Their navy is awesome, their economy is fast, and they've got great infantry and archers on land.

As you can see, I like civs that give me a few first-rate options for different tactics. Take these as my opinion, I'm certainly not the authority to declare which civs/strats are the best."
-Mike Kidd


The Turks, not a civilization I've played much of in the expansion pack, but I think I'll give them a second look. If you're interested in commenting on this topic, visit this thread in our lil ol' forum. ...I always stayed clear of the Turks because of their lack of Pikes...but that was before Camels were altered for the x-pack, hmmmmm.... ; )
Cherub Lobby Lands Job at SSS!
Posted by Washizu on October 20th, 2000 @ 5:53 a.m.
Thanks to Angel Rasher for sending this my way. Cherub Lobby, aka Steve Ryan has landed a position at Stainless Steel Studios on their Empire Earth strike team. This team does a lot of the testing and design work. Steve has been known to be a top notch scenario designer, and his awards include being a finalist in the Microsoft/Ensemble Charlemagne Scenario Contest and a winner in the AOE Heaven scenario design contest two years ago, of which I was one of the judges

Congrats to Steve!

Stainless Steel Studios Enlists Scenario Designer, Stephen “Lobby” Ryan

New Strike Team member to contribute to Empire Earth, the next generation of real-time strategy games.

October 19, 2000

Stainless Steel Studios, the cutting edge strategy game developer, today announced that Steve “Lobby” Ryan has joined the Empire Earth Scenario Design Strike Team. The Strike Team is a group of professional and highly talented hardcore gamers who are helping to develop, design, and create Empire Earth’s single player campaigns. Steve will be responsible for designing scenarios and helping ensure that the campaigns that ship with Empire Earth are the best gamers have ever seen.

An Australian, Steve has a government job in Melbourne, but he has a passion for creating intriguing scenarios. His Age of Empires scenario “The Relay” won the first scenario design competition sponsored by the AoE Heaven web site. Steve consistently produced top rated scenarios and eventually hooked up with AoE Heaven. There, he helped judge the Rise of Rome and Genghis Khan competitions. With the advent of AoE II: The Age of Kings, Steve opted out of judging to submit the “Karl der Grosse” entry in the Charlemagne scenario design competition run by Microsoft and Ensemble Studios. His entry won the AoK Heaven portion of the competition, but was edged out for the overall prize.

Steve’s exceptional designing talent and experience prompted Rick Goodman, Lead Designer of AoE and now Empire Earth, to ask him to join the Empire Earth Strike Team. When asked why he wanted to work on Empire Earth, Steve responded, “What could be better than getting to work on the development of what looks like the most exciting RTS game ever!”
Gamecenter's Top Ten Worst Games
Posted by Washizu on October 19th, 2000 @ 7:05 p.m.
Did you ever want to post a link to something only because you thought of something clever to say? I will be guilty of this in a few lines.

Gamecenter has posted a list of their top ten worst games of all time. If you want to steer clear of these lemons, make sure you read it here. Maybe they should do a listing of the top ten worst game reviews and articles! .. haha that was it in case you didn't catch it
Building a Trebuchet!
Posted by Washizu on October 19th, 2000 @ 6:43 p.m.
The cool thing to do nowadays if you are an age fan is attempt to build your own trebuchet. AgeofEmpires.com's The_Cerebrum has indeed, accomplished this feat of engineering that was pioneered in the age of castles and arrows. Simply put, the trebuchet was invented to knock down buildings without getting hurt in the process. The NOVA special on trebuchets last year was EXCELLENT, and if there is any way you can get your hands on it, make sure you do. Someone sent me the tape, and I have watched it a number of times already.

One interesting thing they found about trebuchets is that although they can hit from far away, they are not impervious to archer fire. A longbow can reach a trebuchet from something like 200 yards (the distance the old trebs were supposed to be able to fire), but with little accuracy. If your job was to load the trebuchet, I imagine you'd be a little catious when coming out from behind it!

Read how the Cerebrum built his trebuchet here.

Also, make sure you stay tuned for Ensemble's latest Random Map Script. The last one was pretty neat, and I think we can be sure the upcoming one will be entertaining as well. How about some water based maps Greg? ...the dingo ate your trebuchet...
Impending Forum Party!
Posted by Thunder on October 19th, 2000 @ 10:47 a.m.
Hey, it's the Foz! Cherub Fozby is stiring up a frenzy in the forums with a post regarding an all out knock your socks off, tear your hair out, forum party this weekend! Be sure to drop by the Zone for some games with fellow forumers. I think Saturday afternoon and evening is the general rule for when to show up, so clear your calenders then. As for general theme this party will take on, here's the Foz to answer that:

"Been thinking about it, and a co-oped party would be pretty awesome. So all games cooped. If this is new to you, which it most likely isn't, all you have to do to be cooped it to select the same colour, or player number as your team-mate." - Cherub Fozby


Since sharing is completely against my nature, I'll be free for some standard RM games if cooping isn't your bag. You have ample warning Agers, practice up and we'll see you on the battlefield this weekend! ...note: I was awarded an "A+" when I was in preschool in "Sharing", so don't take me too literally... ; )
Zeus: Master Of Olympus Ships!
Posted by Thunder on October 19th, 2000 @ 8:34 a.m.
The latest game in the series of very popular city builders, including the likes of Pharaoh, is now hitting store shelves in the USA. Zeus: Master of Olympus will soon be shipping world wide, and you can find out the latest information as Angel Reckless Rodent tracks down the goods on the Gods! Drop by Zeus Heaven to find out RR's latest findings. ...I got to see Zeus at E3! If you're a fan of this series, Zeus is a must have... ; )
Game-Guru Reviews The Conquerors...
Posted by Thunder on October 18th, 2000 @ 6:23 p.m.
If you haven't bought the Conquerors expansion pack yet, or just love to check out gaming reviews, you'll be interested in dropping by Game-Guru. They've posted their thoughts on the x-pack, and are aparently loving every minute of it awarding the Conquerors 5 out of 5 big "G"s. For you screenshot hunters, there's nothing new to see here. ...interesting to note that this reviewer must have read the GameCenter review of TC declaring the Spanish to be waaay over powered...
US Citizens... Remember to Vote!
Posted by Washizu on October 18th, 2000 @ 9:05 a.m.
In completely unrelated news, all US citizens 18 and over should make sure to vote in the upcoming election. If you are not registered, or want info on submitting absentee ballots, this site provides some info and printable versions of forms for you to send in.

http://www.dnet.org/

It differs from state to state, but in many states it is NOT TOO LATE to register or send in absentee ballots. In my home state of NJ, for instance, you need to submit your absentee ballot 7 days prior to the election.
Finally!
Posted by Washizu on October 17th, 2000 @ 11:07 p.m.
For a while there I wasn't sure if I was going to see this page again! DNS issues prevented me from seeing this page, but it seems to be cleared up by now. If you know someone who is still having problems reaching any Heaven subdomains, have them contact their ISP and tell them to update their DNS records for heavengames.com.

A few other things...

A big welcome goes out to Angel Thunder! Of course, most of you know him from his previous site, the AOK Battlefield. He's already making his name known as a great newsie.

Also, I just want to plug a great, free, new game. It has nothing to do with strategy games, and is definitely not affiliated with HeavenGames. Tha game is titled TCM Game, and was developed by Omnicidal Software. It's a Super Mario Bros. style side scroller featuring homages to many familiar characters and scenes. Note: This game is pretty violent and has bad language, so if you are under 18, they say not to download it. I have played through the first few worlds and I have to say that it is hilarious. What it lacks in gameplay it vastly makes up for in humor and style. Download it here.
A Day In The Life: An ES Programmer's Tale...
Posted by Thunder on October 17th, 2000 @ 8:57 p.m.
The ES Programmer's Journal kicks off today with the first entry coming from none other than Dave "Big Dog" Pottinger. He shares with us role at Ensemble Studios and the events of one of his recent days at work, including the naughty bits:
"First a little background… I'm the Technical Director here at Ensemble. As TD, I'm responsible for ensuring that our games have the right technology, working with our Art Director to prototype look and feel stuff, and helping to pick up any implementation stuff that's needed. Given that we're a pretty small company, I end up wearing both the management and programmer hats these days. My programming time is currently allocated to our 3rd strategy game project, RTS3. I happen to have the honor of picking that awesome project codename, BTW."

... "6:50 PM.
Mmm, wife. I've been crunching all week and haven't seen my wife for most of the month, so I go home.

7:20 PM.
None of your business."


Oh my! Be sure not to miss Dave's Jounral Entry where he covers just about everything in his day from 8:30am onward, including lunch. ...vegitarians might want to steer clear of this one... ; )
Angel SpineMan's Scenario Review Tutorial!
Posted by Thunder on October 17th, 2000 @ 7:40 p.m.
A new feature to our Blacksmith is a great article by Angel SpineMan which outlines the review process for Scenarios and Campaigns, a tried and true method used here in Heaven for years. You're taken through the process step by step, the same one used to evaluate all of the great scenarios sent in, and now AI, Mods, and even RM Scripts!

Once you've gone through the article, you can try your hand at reviewing scenarios, or just about anything else that catches your fancy using the new review forms! Just drop by the Blacksmith and Spiney will show you the way. ...show you the way of a true reviewing Jedi...or Padawon if you prefer ; )
MFO World Cyber Challenge Wrap Up...
Posted by Thunder on October 17th, 2000 @ 7:19 p.m.
The folks at Mr.Fixit Online have posted a summary of Age events from the recent World Cyber Games, which culminated in a showdown of some of the top Age of Kings players, duking it out in Korea. MoZory, in somewhat of a surprise, took top spot and a cash prize of $25,000 US, beating out IamJordan and Arch_Koven who finished in second and thrid respectively. Click here to drop by MFO and read up on how the finals played out! ... $25,000....pardon my drooling... ; )
GameSpy Arcade Challenge Tonight...
Posted by Thunder on October 17th, 2000 @ 6:24 p.m.
Log onto GameSpy Arcade tonight at 7pm EST (4pm PST, and I think that's 12am GMT) for not only some great Conquerors action, but also your chance to take on Xiphoid of Planet AoE. Beat him, or any of his GameSpy cohorts and you can win some nifty prizes, such as free T-shirts. Good luck all! ....you're going to need it if you play Xiphoid, he's very good.... ; )
The Full Real World Map!
Posted by Thunder on October 17th, 2000 @ 7:58 a.m.
Unlike the real world maps that come with the Conquerors expansion pack, forumer Alexandergreat3's world map encompasses the entire globe! He's posted a mapshot of it in our forum, something that has to be seen to be believed. All of the continents are there, covered with native terrains. It looks like he's even looking for some people to help him test out the latest version, so drop him a line if you wish to help. Great work Alexander! ....WOW! My little eyes nearly bugged out of my head when I saw that mapshot.... ; )
AoE Collectors Edition: The Hunt Continues...
Posted by Thunder on October 16th, 2000 @ 9:53 p.m.
Take a good look at that image to the right, finding it could mean becoming one of five winners of the Age of Empires: Collector's Edition, which includes all of the Age games and their expansion packs! You'll find the contest logo hiding out at one of Microsoft's official Age sites:

MS: Age of Empires
MS: Rise of Rome Expansion
MS: Age of Empires II
MS: The Conquerors Expansion

You now have less than a week to enter to win as the contest closes on Sunday, October 22. The Collector's Edition will be hitting store shelves in the US in late October. ...hint hint: I spotted the contest logo on the second newest Age site! Happy hunting Agers, and remember, you have to be 18 or older to enter... ; )
Two New Heavenly Sites Launch!
Posted by Thunder on October 16th, 2000 @ 1:18 a.m.
There's two brand new additions to Heaven Games today, websites that are celebrating their official launches! Along with the new sites comes many new Angels and Cherubs to our family, welcome all!

Be sure to drop by and visit Angel Park, who is heading up the all new Empire Earth Heaven! You'll be able to find the latest EE news and join in on their already active forums. Park's site used to be known as the Empire Earth Trade Center, but it's now been reborn in Heaven.

A warm welcome to Ex-T and the SCN Punks as well! They are bringing their scenario design talents to Heaven, and will continue their creative designs with Age of Kings as well as a new game or two. A great place to learn and interact with some of the top scenario designers, be sure to pay them a visit. ...still a few wrinkles to be ironed out with the new server, but it's starting to feel like home... ; )
Chat Transcript: DeathShrimp Talks TC
Posted by Thunder on October 15th, 2000 @ 11:04 a.m.
If you missed the live chat event with the Lead Designer on the Conquerors Expansion pack a few nights back, you aren't alone. Thankfully though you can check out the full Chat Transcript as Greg "DeathShrimp" Street answers a ton of questions from us fans:
"Garfield: Champions are the frontline offense of TC armies...that said I have a simple two part question: Has the extra pierce armor made champs too superior/archers very wimpy? And do civs that don't get the champion upgrade have an unfair advantage against civs that do since there is no cheap counter to champions?

GREG STREET: Wow, I thought the Champs were actually a little toned down relative to their role in AOK. I just played a game where a Chinese player with his Chu Ko Nu stopped hordes of Champions cold. Plumed Archers and Hand Cannoneers also work really well, not to mention Scorpions and Onagers, now that you can play with siege in the game again. That said, I don't think there is anything wrong with seeing a lot of infantry on the battlefield--thats' the way the wars were really fought!"


Ahhh yes, that extra piercing armour has made those nasty Man@Arms rushes a little nastier! Click here to read up on the full transcript, a worthy read indeed. ...the extra piercing armour on Woad Warriors is TRULY frightening...they may still wear PJs, but they are a much improved unit in TC    ; )
Interviews: It's A Double ES Feature...
Posted by Thunder on October 15th, 2000 @ 10:42 a.m.
Xynon and the local webmonster at aoe2.com, Ogre, had a sit down chat with a couple of the newer faces at Ensemble Studios. Mike "Capn_Kidd" Kidd and Kevin "The_Sheriff" Holme both braved Ogre's frightful fangs and talked about life at the Studios, life before the Studios, and oh so much more. Drop by and read up on these "Ager's who made it".

Mike Kidd Interview
Kevin Holme Interview
New ES Random Map Script!
Posted by Thunder on October 15th, 2000 @ 4:17 a.m.
Game designer Greg "DeathShrimp" Street has completed the latest in the series of Random Map Scripts for the Conquerors. The new map is something a little different, one that any fan of the Britons or Koreans will appreciate! You'll be starting with no scout at all, which brings back memories of the original Age of Empires:

"The map is best summed up simply: lots of sheep, lots of wolves, no Scout. In fact, there is very little food of any kind but sheep, and you are going to have to risk your villagers to find them (Hint: get Loom). The land of the map is fairly Continental in topography--it would be too easy if your sheep could always make a straight line for your Town Center, now wouldn't it?

It is not uncommon for players to end up with 25 or more sheep, provided they do a good job of villager scouting. The lack of a starting Scout Cav / Eagle Warrior also has ramificiations--many players are so used to scouting with military units that they have trouble finding enemy towns without them."
-Greg Street


If you'd like to download this new RM script, or take a peak at a full sized mapshot of it, drop by Ensemble Studios. Keep an eye out for the next installment in this series of RM scripts which will be a special Halloween creation by the always spooky Kevin "The_Sheriff" Holme. ...they were having a special...one new Angel free with any new server...   ; )
AOE Collector's Edition Contest
Posted by Washizu on October 13th, 2000 @ 11:48 p.m.
Microsoft is pushing this collector's edition bigtime with a giveaway contest. In case you haven't heard of it, the Collector's Edition has AOE, the Rise of Rome, AOK, and AOK: The Conquerors, all in one box. Pretty nifty:
HUNT FOR BURIED TREASURE! AGE OF EMPIRES: THE COLLECTOR'S EDITION SWEEPSTAKES NOW UNDERWAY

Microsoft today announced that the Age of Empires Collector's Edition
Sweepstakes is now underway. In celebration of the game's upcoming launch, five lucky winners will receive a limited edition, numbered copy of Age of Empires: The Collector's Edition, which includes full versions of all four games in the award-winning Age of Empires series.

To be eligible to win, gamers must visit the Microsoft sites for each gam included in the Collector's Edition, locate the sweepstakes logo, and click on it to be entered into a random drawing. The sites gamers must visit include: Age of Empires (http://www.microsoft.com/games/empires/), Age of Empires II: Age of Kings, (http://www.microsoft.com/games/age2/), The Rise of Rome (http://www.microsoft.com/games/aoeexpansion/), and The Conquerors
Expansion (http://www.microsoft.com/games/conquerors/). The sweepstakes logo will be moved between these sites until the contest ends at 11:59pm PST on October 22, 2000, and winners will be selected shortly thereafter. For more information on the sweepstakes and to view the logo, go to the Collector's Edition's official site at http://www.microsoft.com/games/agecollectors/.

The sweepstakes is open to legal residents of the United States, Canada and the United Kingdom who are 18 years of age or older. Void in Puerto Rico, Quebec, and where prohibited by law.

Age of Empires: The Collector's Edition is a special, limited-edition bundle that includes Age of Empires, Age of Empires: The Rise of Rome Expansion, Age of Empires II: The Age of Kings, and Age of Empires II: The Conquerors Expansion. In addition, The Collector's Edition comes with an exclusive music CD, containing musical scores from the games, and Age of Empires promotional and teaser trading cards.

Age of Empires: The Collector's Edition will be available at retail
locations throughout North America in late October for an anticipated street price of US$69.95. More information is available on the game's official Web site or on the Ensemble Studios Web site at http://www.ensemblestudios.com/.
I guess we let the lion out of the bag...
Posted by Washizu on October 13th, 2000 @ 11:44 p.m.
Like Zen's test post says, if you are reading this, we are now on our new server. This is a new era in Heaven, and you should be be hearing more about it later. For now, I'd like to announce that we are no longer affiliate with the gamestats news network, but would like to say thanks for all the good times over the last few years.

If you look over at the left hand nav bar, you'll see a few buttons you might not have seen before. Things may not be 100% operational just yet, but we hope to have things running smooth in no time.
Deathshrimp Bites Back
Posted by Washizu on October 13th, 2000 @ 11:37 p.m.
Recently a frustrated ager posted some rather mean spirited remarks towards AOK:TC lead designer, Greg "Deathshrimp" Street. DS finally got the time to respond to these comments:
I am not trying to be an idiot
This in response to a closed thread somewhere below. While I don't think ol' Elrod's tact is very productive, allow me offer some explanations.

First, I visit these forums on my own time. It is certainly not part of my job description. Lately, I have been pretty busy and have not been here as much. That goes doubly true for email. While I try to answer all of the email I receive, can you imagine what my day would be like if all 6 million people who had bought an AOE game decided to email me on a daily basis? Yikes!

"A Random Map starts with Land first, then Elevation, then Terrain, and finally Cliffs and Connections. The order is important. "

DS: Obviously, this caused some confusion. Remembering the order is important. Putting your script in that order is not important. The game is smart enough to ALWAYS process things in the correct order, no matter which order to script them in. You can't place objects until there is terrain to place them on. That is an example of order being important. I advise you to write your scripts in whatever order makes the most sense to you.

Did Greg Street read the doc?

DS: He wrote the doc.

"Two of my favorite maps, Baltic and Yucatan, were serendipitously created by randomly changing percentages of land , water and forest, and I could probably never reproduce them again!"

DS: Well, duh, I could reproduce them again if I looked at the scripts. My point was that there is a lot of chance involved in making maps. I plugged in some different numbers and messed with them until I came up with a map that was cool. I did NOT say "I wonder if I could make a Baltic map" and then became frustrated when the numbers didn't work just right.

Well, hell.... I might as well make it perfectly clear: Greg Street is stupid!

DS: I try not to wave the PhD around, but sometimes it comes in handy.

My intent was not to flame Elrod, who seems legitimately frustrated, but to try and resolve some confusion here. Making scripts can be a lot of fun, but I know it can be frustrating as well. Heck, I have made more of them than anyone.
Read the thread here.

Test Post
Posted by Zen on October 13th, 2000 @ 8:29 a.m.
This is a test post. Welcome to the new server
Deathshrimp Chat Tonight
Posted by Washizu on October 11th, 2000 @ 7:05 p.m.
Lead designer for AOK: The Conquerors, Greg "Deathshrimp" Street, will be on hand to answer your questions at the ULTIMATE SPEEDZONE. If you have a question you know you'll want to ask, why wait? They're letting you submit some questions before hand, which will make things really nice for people who can't attend.

Check out the questions submission form here, and head there again later tonight at 8PM EST.
AOK BANNED in Saudi Arabia
Posted by Washizu on October 10th, 2000 @ 7:48 p.m.
Some countries in the world do not allow their citizens as many freedoms as others. Many stories have surfaced of Germany's banning of many games deemed too violent or controversial, but recently I have been informed by someone residing in Saudi Arabia that Age of Empires 2: The Age of Kings has been deemed unfit to sit on their store shelves. This is the first known case of AOK being banned that I can remember. If anyone can shed some light on the reasoning behind this banning, I would appreciate it.
AOK:TC Cheat Codes
Posted by Washizu on October 10th, 2000 @ 7:14 p.m.
I know more than a few of you have been asking for AOK: The Conquerors cheat codes. Here they are:

  • WOOF WOOF
  • FURIOUS THE MONKEY BOY


In a single player game, just press enter and type one of the above codes, and you should see some interesting results

The codes for Age of Kings still work in the Conquerors, and they can be found here.
RMS Q&A pt 2
Posted by Reckless Rodent on October 10th, 2000 @ 11:33 a.m.
ES have posted part 2 of Greg "Deathshrimp" Street's Random Map Scripting Q&A. There's loads covered here, for those of you interested in programming your own RM, such as:

Q14: Is there any way to keep all team mates alligned with opposite borders? An idea I have been working on is to have a mountain range between the two teams, and each team would be separated best by being aligned in parallel with the opposite borders(and each other) but with the program assigning team bases, they are always arranged in the same circular distribution. Can this be changed?

A14: No. Players are always placed in a circle around a Random Map, and then the borders and drawn after the engine determines who is on what team. You ought to be able to get a similar effect, however, by making a river of dirt in the middle of the map, and then only placing mountains on dirt terrain. Be careful with the mountains, however. They are large, which makes them hard to place, and it is not easy to see where the mountain ends and pathable (or wall-able) terrain begins.

1 more quick thing - congratulations to AOE2.com, whose hit counter has just rolled past the 2 million mark .
Scheduled Server Outage
Posted by Zen on October 9th, 2000 @ 9:17 p.m.
If you experience problems accessing this site, indeed any other HGS sites, this coming weekend, this will be due to the fact that we're switching servers.

The forums will be read-only from Thursday evening to allow us to have as seamless a transfer as possible. New registrations will also not be accepted until we're settled at our new home, which should, if all goes according to plan, be at some point over the weekend.

Thanks for bearing with us - it'll be worth it.
MFO Live Game Clinic
Posted by Reckless Rodent on October 7th, 2000 @ 9:22 a.m.
Final snip from ES for the moment:

The Live Game Clinic is designed to take full advantage of the recorded chat feature introduced in AoK:TC. One player is selected weekly, on a random basis. The selected player can choose one or three partners (preferably of relatively equal skills) who will all have their game reviewed along with the first player. MFO will provide 4 Clinicians (selected from MF0's staff and various RTS prodigies who stop by to help out).

The Clinicians will have their chat closed to the players, and will discuss the game together, providing pointers, tips, suggestions - anything which might help the players. After the game ends, the game is posted in MFO’s Game Clinic , where the players and other MFO users can watch the game with the benefit of the Clinicians' comments.

If you reckon that your game needs a bit of tweaking, hobble over here to get yourself fixed up.
MFO Ladder Party Friday
Posted by Reckless Rodent on October 7th, 2000 @ 9:20 a.m.
Also from ES's site:

The time is set: it will be Friday the 13th!!! Our first LADDER PARTY to kickoff the MFO LADDER!

Come join the fun as MFO's unleashes the hounds on our new Ladder! WOO HOO. We are going to start a ladder party on Friday the 13th at 8 PM EDT and party on as long as we can stay awake. Be SURE to have a valid MFO login Id and be able to use MFO Chat. Remember, unlike a tourney, you can play ALL NIGHT if you want! This is gonna RULE!!

The ladders getting started are Age of Kings (Random Match) 1v1, Age of Kings (DeathMatch) 1v1, and Majesty 1v1. (NOTE: Majesty players must be able to use GameSpyArcade.)

Why is the MFO Ladder Great?

  • Agressive anti-cheating policies, procedures, and judgements. We don't want cheating and will do *everything* we can to stop it. MFO fans also play a big part in rooting out cheating to keep the ladder clean.
  • Ease of Use. Yea, ok, not the *easiest* to use system ever created, but not *that* bad If you can click once, enter a number, and click again, then you will do fine! MFO's ladder is 100% web based, no special software needed.
  • Fun - lets face it, the reason for a ladder is to have a good time! We *know* that MFO fans rule, so MFO fans competing gets about as fun as it can be (Barring, of course, being showered in money - but hey, we gotta start somewhere!)
  • TRUE measure of Skill - the MFO ladder is based on skill. If you are good, then you will rank high. Be proud of your MFO rank - it is the best measure of your real skill available ANYWHERE. (Ug, guess that means that my poor rank is going to be widely known now )
    So, PLEASE get the word out. We are really hoping to have a major bash. Bang Bang!!!

  • Head over here for more information.
    DeathShrimp Chat Wednesday
    Posted by Reckless Rodent on October 7th, 2000 @ 9:17 a.m.
    ES is reporting that last week's chat with Greg "DeathShrimp" Steet has been rescheduled for this coming Wednesday, that's October 11th, at 7pt Central time.
    AOE: Collectors Edition Goes Gold
    Posted by Reckless Rodent on October 7th, 2000 @ 0:56 a.m.
    According to this post on AVault, Age of Empires: The Collector's Edition has now offically gone gold and should be on store shelves pretty soon. Here's what it's all about:

    Age of Empires: The Collector's Edition, which includes full versions of all four games in the series, has gone gold. This means the product is completed and will hit stores in the U.S. later this month for a suggested retail price of about 70.00 USD. Age of Empires: The Collector's Edition is a limited-edition bundle that includes Age of Empires, Age of Empires: The Rise of Rome, Age of Empires II: The Age of Kings, and Age of Empires II: The Conquerors. In addition, The Collector's Edition comes with a music CD containing musical scores from the games, and Age of Empires promotional and teaser trading cards.
    Heading Out for the Weekend
    Posted by Washizu on October 6th, 2000 @ 9:56 a.m.
    After an exhausting week, I'm heading home for a few days. Luckily, you have two fine Angels in my place to bring you the latest and greatest AOK news. Just a few quick notes before I go:

    The AOK Battlefield wants you all to know that it is still alive and kicking (and punching!). Rookev and BravenIrish are boycotting sleep it seems to kick the site in to overdrive. Make sure you check it out here.

    The AZTECA and AZTEKA clans are not the same, but should be Why not join together guys!

    I've been hyping this on the programming forum already, but if you want to see some programs I've written in C++, Assembly, and Visual Basic, head here. I recently posted the source code to my Crazyball program which is in C++, and uses DirectX.

    The MFO ladder is getting underway. Its better than Zone rankings, and going to be more popular than Case's for AOK.

    AOK:TC is PC Gamer's Game of the Month
    Posted by Washizu on October 6th, 2000 @ 9:33 a.m.
    Thanks to Angel Draco for sending this in. The Conquerors was named Game of the Month in the November issue of PC Gamer, and it received a 93% rating.

    Also, congrats to Draco on passing the bar exam! Attention criminals: you better start presuading him to be a defense attorney.
    Image Contest!
    Posted by THS on October 5th, 2000 @ 3:09 p.m.
    Forummer Lord John wanted me to post this. His website is celebrating one year serving the internet. To celebrate there is an image contest. E-mail all entrys to him.


    On October 31st my website - www.johnfransson.cjb.net -celebrates one year serving the internet! and, for that happening I need a picture that I can post on my website.


    Now I happen to suck at making pictures unless they are Age200ns, so I need you to help me.

    The Picture should include these words:
    -One Year Anniversary
    -Lord John Online
    -October 31st
    -And the website url www.johnfransson.cjb.net

    If you need ideas check out my website.

    I need your replies before October 15th!

    Thankyou and goodluck!

    Sincerely,

    -Lord John
    lord.john@telia.com www.johnfransson.cjb.net
    ICQ: 62433703

    The one with the best picture will be mentioned at my website.

    The picture shall be maximum 80K please!


    WCGC Interview
    Posted by Reckless Rodent on October 5th, 2000 @ 12:30 a.m.
    The "Fruits Of the Poisonous Tree" clan have had a chin-wag with David Yang, Chief Organizer of the World Cyber Game Challenge. To take a look, simply head over here and click on the "Interviews and Articles" link on the left hand side.
    Mapper2000 Winner Announced
    Posted by Reckless Rodent on October 5th, 2000 @ 12:27 a.m.
    Coming from soemwhere in the Swiss Alps, we also have news that the winner of the Mapper2000 competition has been announced:

    I would like to inform you that the 1st Prize of our Mapper2000 contest at http://mapper2000.gamesweb.com went to the famous AOK Dragon Mapping Team.

    The winner was Rodrigo and his "Tale of Minothar" Single Player Scenario. The map can be downloaded here.

    Its 9,4meg and won because of the really cool sound and trigger effects, the nice background story and good scripting.

    The site itself is in German, so you might need Babelfish to navigate your way around.
    Contest at Lordz.com
    Posted by Reckless Rodent on October 5th, 2000 @ 12:23 a.m.
    Angel Washizu is kinda rushed off his feet at the moment, so you'll have to put up with me posting news here for a few days .

    Anyways, Lordz.com is running a contest to win a Sybex AOK:TC strategy guide. Here's the press release they sent over:

    Hello everyone! As we all know, Lordz.com has recently happened upon its one year anniversary. To celebrate such a momentous occasion, I'd like to announce a contest. The contest will last five weeks, with one lucky winner per week. To become a part of this contest, simply send Twiceborn an original Age of Conquerors Recorded Game that is entertaining. You must be in this game, and you can only submit one game per week (please make sure to name the game file with name and date so that Twiceborn can sort through these efficiently; ex: Snoopy_10-02-2000). ANYONE is eligible for this contest, including Non-Lordz members. Twiceborn and Cronus will then judge the games based on the overall entertainment factor and select one winner per week. Many of these games will also appear in our Records section. Plus, our friends from Sybex have furnished five Official Age of Conquerors Strategy Guides for us as prizes! Good luck to you all, and send at least one recorded game!