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Far East Buildings

asian_arch.gif (37849 octets)
Archery Range

Archery ranges can be built in the Feudal Age, the second age in the game. Here are the units that are trained in the archery range, divided by age.

Feudal Age
Archer: The standard, unarmored bowman.

Skirmisher: A bowman with a modicum of piercing armor (armor against ranged attacks that provides no protection from melee attacks); used to counter enemy archers but less effective against cavalry and infantry.

Castle Age
Cavalry archer: Horse-mounted archers.

Crossbowman: The crossbowmen generally have greater range and accuracy than other archers but fire at a slower rate.

Elite skirmisher: An improved version of the skirmisher.

Imperial Age
Arbalest: A heavy crossbowman with better range, accuracy, and firepower.

Hand cannoneer: A gunpowder unit that does more damage than any other archer unit but also has the slowest attack rate.

Heavy horse archer: A better version of the cavalry archer. Its mobility makes up for its lack of range and firepower.

asian_stable.gif (33085 octets)
Stables

This is the building where you create cavalry units. It doesn't become available until the second age (Feudal Age), but even then it doesn't really do much besides create scouts. However, if you make the jump to the third age (Castle Age), the stable suddenly becomes a powerful war factory, cranking out some of the game's faster and better units.

Feudal Age
Scout: This unit is analogous to the scout from Age I. It has excellent speed but little in the way of armor and attack strength. They have better-than-average protection against conversion and archers. This, coupled with their long line of sight, makes them ideal for scouting the map.

Castle Age

Light cavalry: This is a lightly armored horse-mounted warrior. They have a good mix of speed, armor, and attack strength. Their speed lets them close with archers and monks quickly, making them better against these two ranged units than infantry. However, infantry in turn can take down the light cavalry, as can all the later-age stable units.

Knight: This is a slower but more powerful version of the light cavalry. These mounted warriors are good against ranged units and stronger than regular infantry.

Imperial Age
Cavalier: This is the upgrade of the Knight. It has even better attack and armor but is highly vulnerable to lines of pikemen and the camel riders of the Middle East.

Stable Technologies
In addition to providing units, the stable also offers a few technology advances that can boost the effectiveness of the units trained there. These advances give the Stables' units a boost in reconnaissance and speed but don't unbalance them by adding any attack bonuses.

Scout line of sight: Researched in the Feudal Age. This upgrade increases the line of sight for the scout.

Husbandry: Researched in the Castle Age. This upgrade increases the speed of all stable units.

asian_chrch.gif (31844 octets)
Church

This is the Asian Church. No specific info has been released yet, but everything indicates that it will be more or less like the Temple in Age of Empires. There's a good chance that Monks (Priests) will be a unit available there, as well as some (or all) of its upgrades.