Q) Are the Britons Infantry the best?
ES_Sandyman: A) I've answered it five or six
times I think. Yes, British infantry receive all infantry upgrades.
To put this in perspective, there are four civs which have infantry
equal to the Brits (i.e., all upgrades). Two civs which have special
infantry civ advantages, but don't get all upgrades, so it's kind
of a toss-up on whether they're "better". Finally, two
civs have all infantry upgrades AND get special bonuses, so are
clearly superior to the British. Of course the remaining four
civs are inferior.
However, the bare bones description above miss an important point,
which is that all other civs' infantry is inherently inferior
to the British because of the British secret weapon -- kick-ass
archers. 20 British infantry backed up by 10 British archers will
handily defeat 30 of any other civs' infantry.
ES_Sandyman: The English get all of the ships and
ship techs except for the cannon galleon.
Q) We already know the Britons get the best infantry unit, the
Champion. Do they get the best upgrades, all the upgrades?
ES_Sandyman: A) The Britons get all Blacksmith research
items.
From AOKH forum:
ES_Sandyman: We have said many times that the archers
are toned down from AoE.
Archers have certain natural enemies, and are best-used vs. those
enemies. You always want to emphasize your units' strengths, not
their weaknesses. Archers are not good at destroying enemy towns
or fortifications. They are excellent at defending your own town
(esp. when garrisoned). They are good at killing infantry and
villagers. They suck vs. siege and cavalry. A huge army composed
solely of archers is no longer terrifying.
Longbowmen, as a super-archer, have all the strengths of a normal
archer unit magnified. Their bonuses are so good in fact, that
they can do certain things that no other archer can do -- for
instance, longbows can outrange towers and most siege weapons,
defeat handgunners, skirmishers, & light cavalry one-on-one,
and they're one of the few uniques units that can take on samurai
and come out victorious (though with heavy losses). But they are
not invulnerable. Like all archers, they're weaker vs. cav (Paladins
kill even elite longbowmen), they're weak used in small groups
(except maybe for killing villagers), and if good-quality infantry
can get to grips with them, it's all over for the archers.
Incidentally, I did a test of Longbows vs. Teutonic Knights,
to see what would happen. I started 20 Longbows at their max distance
from 20 TKs. The longbows won, but several Knights got through,
and killed 5-6 longbowmen before they were shot down. I admit
I didn't bother to try to do the back-up and shoot harassment
fire with the longbows. This is actually pretty impressive for
both units -- longbows can usually kill fully-upgraded champions
without losing a single guy, and TKs can get up to most any other
kind of archer and kill him, despite the hits.
The most
amazingly effective combat I've seen in all AoK was when I was
marching against a bad guy (sorry, can't remember who played him)
with a force of app. 20 champions. I was backed up by Matt Pritchard,
who had around 15 longbowmen. The evil bad guy was using his civ's
UU, which happens to be a foot unit which is specially effective
vs. archers (gulp).
As we came towards his town, a gigantic force of his UUs came
up over the hill at us, outnumbering my own & Matt's units
combined. It looked grim. His UUs were as good as or better than
my champs, and Matt's longbows would drop like flies if they got
in among them. I quickly shook out my champs into a line and got
between the UUs & Matt, who lined up about a half-screen behind
me.
The UUs & my champs fell into a big melee. My guys were dropping
like flies. His guys were dropping, too, almost as frequently.
(I suspect he had forgotten to get the last armor or weapon upgrade).
Meanwhile, Matt was bombarding the bad guys with his arrows, and
they really started to fall. He tried to get around me to get
at the longbows who were tormenting him, but I was able to stop
too many from getting around my flanks. Pretty soon my melee was
over -- I still had about half my champs left. However, now he
had 5-6 UUs in the midst of Matt's guys. I charged my remaining
(heavily wounded) champs into the fray and killed the UUs before
they'd managed to KO more than 3-4 longbows. The situation was
now thus -- his whole army was dead. I had about 8 champs. Matt
had a dozen longbowmen. We marched into the undefended town and
made his villagers very sad indeed. He didn't have enough towers
to stop us (not that he'd have succeeded). If he'd had more towers,
we'd have had to pull back and wait for the battering rams to
come up, but in any case, he was screwed.
Kind of long-winded, but it gives you an idea of how combined
arms can act as a force multiplier.