The Mongols

Civilization Bonuses:

Team Bonus: Scout Cavalry, Light Cavalry +2 LOS

  • Cavalry archers fire 20% faster
  • Light Cavalry +30% HPs
  • Hunters work 50% faster

 Unique Unit:

  • Unique Unit: Mangudai - a Mounted Archer

    From AoKH Forums:
    ES_Sandyman:
      I have been getting either several people or one person several times (I'm too tired to figure out which one) urging the concept of a mounted Mongol skirmisher. Looky here, son, the ONE unit that the Mongols have the very LEAST need of in the whole wide universe is a skirmisher.

    I mean, get real. A skirmisher's goal in life is to protect your poor hapless troops against those mean nasty enemy archers. If there's any civ in the game who DOESN'T need any defense from archers, it's the Mongols! Their _enemies_ are the guys who need mounted skirmishers!

    If the Mongol UU was a mounted skirmisher I don't think I would ever build a castle as a Mongol player at all, unless I was absolutely desperate for trebuchets or the Conscription technology. Instead of this, the Mongol UU has been carefully thought out and is a useful and welcome addition to their other civ benefits. While it's possible that after a while a Mongol player might decide to produce his UU at the expense of ordinary horse archers, this is hardly the end of the world, and this kind of effect is seen with a few other civs as well -- English are unlikely to build arbalests; Teutons rarely train champions; and Turks don't research hand-cannoneer very often.

    Incidentally, Napoleon, your comment that "Being a Mongol fan, I really don't want to see them end up like the Goths." made me laugh, because the Goths are one of the most popular civs at ES.

 

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