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Civlization Bonuses: Team Bonus: Knights +2 attack vs. archers
ES_Deathshrimp: Persia is actually a pretty poor rush civ. I know--I tried it yesterday. The problem is that Persia is a very cavalry-oriented civ and cav are easy to counter with spearmen or camels. All units are easy to counter with the right counter-units, but Persia is not very adept at switiching to archers or infantry. To make matters worse, cavalry are expensive, build slowly and are poor against buildings. They are awesome in large numbers in the late game, but I would rather rush with infantry, who can knock down buildings, or archers, who can shoot up villagers. Persians are good at booming for obvious reasons. Q) Since the Persians have weak walls and towers, how do you suggest
a player playing this civ should protect themself long enough to
get eles(note the plural), much less get upgrades for them? Q) Based on your responce from my last question(a few days ago),
the Persians don't get anything largely above average besides cavalry
and navy. What else should a Persian player use to get rid of those
pesky pikemen that could collapse their entire army? (cavalry archers,
possibly?) Q) Except for their weakness in towers/walls, I am assuming that
Persians can last long into Imperial, with their powerful UU and
full line of cavalry. Q) How fast are eles once they have been given the "husbandry
drug"? Q) It's been often mentioned that the Persians main strengths are
cavalry and elephants. But other than that, what units can they
get/will work well for them? How strong are their archers, ships,
siege equipment, and walls/towers? Q)Do the Persians rely too much on elephants like in Age of Empires? ES_Sandyman: "The Persian town center bonus means that all production and research performed at the town center is done more quickly. For instance, it takes something like 140 seconds to research the Castle Age. A Feudal-Age Persian TC gets a 10% bonus, so it would only take a Persian 126 seconds to research the Castle Age. (These numbers sound real precise, but I don't actually remember how long the castle age takes exactly.) Or if it took 20 seconds to train a villager, a Feudal Persian would only take 18 seconds to train him. In addition to age research & villagers, there are 5 other research items in the town center." Greg "Deathshrimp" Street: "Persians are a lot of fun in the first few minutes of the game because their extra resources give them a great deal of versatility. You can afford to explore a bit more before laying down that first mill or lumber camp or switch to a fishing ship strategy earlier. Fishing ships are not quite as effective as they were in ROR, due to their cost and build time, but a Persian player can offset this bonus a bit. The superior town center and dock have no effect in the first age, but do let you quickly ramp up to your full villager or fishing ship component in later ages. You can also recover from an attack quickly, provided you haven't blown all your resources on elephants." -Gamespot Showcase Unique Unit:
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