Designer
Greg "Deathshrimp" Street says, "The Teutonic
Knight is analogous to AOE's Phalanx, in that it is a slow unit
that hits hard. Teutons have more armor and hit points than virtually
any other unit, but make up for it with a slow speed and high
cost. In fact, when dealing with unit balancing, we consider the
Teutonic Knight to be worth twice the number of opposing units,
since they have nearly twice as many hp, but are twice as expensive.
Players who enjoy rushing through an enemy town shooting villagers
will probably favor civilizations such as the Mongols and Saracens
over the Teutons. However, because of the infantry bonus vs. buildings,
it is very hard to stop a line of Teutonic knights before they
level your Castle and half your city. The knights have so many
hit points, have enough armor to shrug off most attacks, and (like
all Teuton units) are highly resistant to conversion, that there
is not a good counter measure to a Teutonic invasion. When an
enemy sees an army of your knights escorting rams and trebuchets
come slowly but inexorably over the hilltop, he has plenty of
time to panic... which is always nice." -Gamespot
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