The Teutons

Civilization Bonuses:

Team Bonus: Units more resistant to conversion

  • Monks heal from 2X as far
  • Towers garrison 2X units, fire 2X normal garrison arrows
  • Murder Holes free
  • Farms cost -33%
  • Town Center +2 attack/+5 range

    Q)Do teuton monks get all the upgrades?
    ES_Sandyman:  A) Yes.

Unique Unit:

  • The Teutonic Knight:  The most powerful infantry in the game

Designer Greg "Deathshrimp" Street says, "The Teutonic Knight is analogous to AOE's Phalanx, in that it is a slow unit that hits hard. Teutons have more armor and hit points than virtually any other unit, but make up for it with a slow speed and high cost. In fact, when dealing with unit balancing, we consider the Teutonic Knight to be worth twice the number of opposing units, since they have nearly twice as many hp, but are twice as expensive. Players who enjoy rushing through an enemy town shooting villagers will probably favor civilizations such as the Mongols and Saracens over the Teutons. However, because of the infantry bonus vs. buildings, it is very hard to stop a line of Teutonic knights before they level your Castle and half your city. The knights have so many hit points, have enough armor to shrug off most attacks, and (like all Teuton units) are highly resistant to conversion, that there is not a good counter measure to a Teutonic invasion. When an enemy sees an army of your knights escorting rams and trebuchets come slowly but inexorably over the hilltop, he has plenty of time to panic... which is always nice."  -Gamespot Showcase

History

 

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