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Hit Pts: 60
Attack: 7
Range: 0
Armor: 0/2
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Light Cavalry:
Fast with greater line of sight than Scout Cavalry; resistant to conversion.
- Created: Stable.
- Upgrades: Hussar.
- Techs: Forging, Iron Casting, Blast Furnace, Armor Scale Barding Armor, Chain Barding Armor, Plate Barding Armor (Blacksmith). Husbandry (Stable).
- Strong against: Monks, Archery Range units.
- Weak against: Knights, Cavaliers, Paladins, Pikemen, Stable units, Archers, tower attacks.
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Hit Pts: 100
Attack: 10
Range: 0
Armor: 2/2
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Knight:
Heavy, quick, cavalry.
- Created: Stable.
- Upgrades: Cavalier, Paladin.
- Techs: Forging, Iron Casting, Blast Furnace, Scale Barding Armor, Chain Barding Armor, Plate Barding Armor (Blacksmith). Husbandry (Stable).
- Strong against: Archery Range units, siege weapons, Swordsmen.
- Weak against: Pikemen, camels.
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Hit Pts: 100
Attack: 5
Range: 0
Armor: 0/0
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Camel:
Excels at killing other mounted units.
- Created: Stable.
- Upgrades: Heavy Camel.
- Techs: Forging, Iron Casting, Blast Furnace Scale Barding Armor, Chain Barding Armor, Plate Barding Armor (Blacksmith). Husbandry (Stable).
- Strong against: Stable units, Archery Range units.
- Weak against: Barracks units.
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Hit Pts: 55
Attack: 9
Range: 0
Armor: 0/1
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Long Swordsman:
Stronger than Man-at-Arms. Quick and cheap to create.
- Created Barracks.
- Upgrades: Two-Handed Swordsman, Champion.
- Techs: Forging, Iron Casting, Blast Furnace, Scale Mail Armor, Chain Mail Armor, Plate Mail Armor (Blacksmith). Tracking, Squires (Barracks)
- Strong against: Buildings, Stable units.
- Weak against: Archery Range units, towers, siege weapons.
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Hit Pts: 55
Attack: 4
Range: 0
Armor: 0/1
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Pikeman:
An upgraded spearman.
- Created: Barracks.
- Techs: Scale Mail Armor, Chain Mail Armor, Plate Mail Armor, Forging, Iron Casting, Blast Furnace (Blacksmith). Tracking Squires (Barracks).
- Upgrades: None.
- Strong against: Horseback units, camels, elephants.
- Weak against: Archery Range units, towers, siege weapons.
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Hit Pts: 50
Attack: 40
Range: 7
Armor: 0/6
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Mangonel:
Wheeled siege weapon used to attack a small mass of units. Area of effect attack. Can attack ground.
- Created: Siege Workshop.
- Techs: Range Siege Engineers (University).
- Upgrades: Mangonel, Onager, Seige Onager.
- Strong against: rchery Range units, Barracks units.
- Weak against: Mangudai, Stable units; nearby units.
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Hit Pts: 175
Attack: 2
Garrison: 4
Armor: 0/180
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Battering Ram:
Slow, lumbering; reduces enemy towns to ruins.
- Created: Siege Workshop.
- Techs: Range Siege Engineers (University).
- Upgrades: Capped Ram, Seige Ram.
- Strong against: Buildings, Walls.
- Weak against: Barracks units, Stable units, Archery Range units.
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Hit Pts: 40
Attack: 12
Range: 7
Armor: 0/6
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Scorpion:
Fires large arrow-like bolts.
- Created: Siege Workshop.
- Techs: Chemistry, Siege Engineers, Ballistics (University). Fletching, Bodkin Arrow, Bracer (Blacksmith).
- Upgrades: Scorpion, Heavy Scorpion.
- Strong against: Barracks units, Archers, Monks.
- Weak against: Stable units.
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Hit Pts: 35
Attack: 3
Range: 5
Armor: 0/4
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Elite Skirmisher:
- Created: Archery Range.
- Techs: Ring Archer Armor. Leather Archer Armor, Padded Archer Armor, Fletching, Bodkin Arrow, Bracer (Blacksmith). Leather Archer Armor, Targeting Ballistics Attack Chemistry (University).
- Upgrades: None.
- Strong against: Barracks units.
- Weak against: Stable units.
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Hit Pts: 35
Attack: 5
Range: 5
Armor: 0/0
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Crossbowmen:
- Created: Archery Range.
- Techs: Chemistry, Targeting, Ballistics (University). Padded Archer Armor, Leather Archer Armor, Ring Archer Armor Range Fletching, Bodkin Arrow, Bracer (Blacksmith)..
- Upgrades: Arbalest.
- Strong against: Monks, units on foot or without piercing armor, such as
Cavalry Archers.
- Weak against: Knights, Cavaliers, Paladins, Skirmishers.
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Hit Pts: 50
Attack: 6
Range: 3
Armor: 0/0
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Cavalry Archer:
Fast, with ranged attack.
- Created: Archery Range.
- Techs: Padded Archer Armor, Leather Archer Armor, Ring Archer Armor, Range Fletching, Bodkin Arrow, Bracer (Blacksmith). Husbandry (Stable). Chemistry, Ballistics (University).
- Upgrades: Heavy Cavalry Archer.
- Strong against: Infantry and Heavy Cavalry.
- Weak against: Light Cavalry and foot archers.
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Monk, I need a monk!
Hit Pts: 30
Conver.: 100%
Range: 9
Armor: 0/0
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Monk:
Can convert units, just as the priests in Age Of Empires did. They can also heal injured units, and do so automatically. Monks can also collect religious relics and deposit them in churches.
- Created: Monestary.
- Techs: Redemption, Fervo, Sactity, Atonement, Block Printing, Illumination, Faith. (Monestary).
- Upgrades: None.
- Strong against: Slow-moving units.
- Weak against: Archers and faster units.
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Fire Ship:
- Created: Dock.
- Techs: Careening, Dry Dock, Shipwright (Dock).
- Upgrades: Fast-Fire Ship.
- Strong against: Galleys..
- Weak against: Demolition Ships, towers.
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War Galley:
- Created: Dock.
- Techs: Careening, Dry Dock, Shipwright (Dock). Range Fletching, Bodkin Arrow, Bracer (Blacksmith).
- Upgrades: Galleon, Cannon Galleon, Elite Cannon Galleon.
- Strong against: Demolition Ships.
- Weak against: Fire Ships, towers.
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Demolition Ship:
- Created: Dock.
- Techs: Careening, Dry Dock, Shipwright (Dock). Range Fletching, Bodkin Arrow, Bracer (Blacksmith).
- Upgrades: Heavy Demolition Ship Captain.
- Strong against: Other ships, buildings..
- Weak against: Galleys.
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