Dark Age
Dark Age Units | Feudal Age Units | Castle Age Units | Imperial Age Units | Unique Units | Unit Gallery

male_villager.jpg (4857 octets)
female_villager.jpg (5691 octets)
0 Hit Pts: 25 Attack: 3 Range: Armor: 0/0

 

Male/Female Villigers:
Villagers are the basic production unit for gathering resources and performing other basic roles.

Created at: Town Center

Related Technologies:

  • Wheelbarrow (+%10 speed, +%25 capacity)
    Hand Cart (+%10 speed, +%50 capacity)
    (Researched from TC)

  • Sappers (+15 attack vs. buildings)
    Supremacy (Spanish Unique Technology, +40 hit points, +2 pierce armor/armor, +8 attack)
    (Researched from Castle)

Statistics:
  • Cost: 50 Food
    Hit points: 25
    Attack: 3
    Special: Builds and repairs buildings, repairs seige engines.
    Armor: 0/0
    Range: 0
    Speed: Slow

Tips/Analysis: Villagers are your most important unit, as it is the unit which keeps your civilization going. For this reason, try not to lose very many villagers, as it will slow down your economy.
slide_male_villager.jpg (9761 octets)
slide_female_villager.jpg (10097 octets)
militia.jpg (4417 bytes)

Hit Pts: 40 Attack: 4 Range: 0 Armor: 0/1

 

Militia:
These are the first infantry units (or military units, for that matter) that are available in the time period of Age of Kings. Militia are upgradable all the way to Imperial, unlike the clubmen (the first military unit) of Age of Empires.
    Attack: Forging(+1 attack), Iron Casting(+1 attack), Blast Furnace(+2 attack) (Blacksmith), Garland Wars(Aztec Unique Technology, +4 attack) (Castle)

    Armor: Scale Mail Armor(+1/+1P armor), Chain Mail Armor(+1/+1P armor), Plate Mail Armor(+1/+2P armor) (Blacksmith)

    Tracking(+2 LOS) (Barracks)

    Squires(+%10 speed) (Barracks)

    Stats:
    Cost: 60 Food, 20 Gold
    Hit Points: 40
    Attack: 4
    Special: N/A
    Fire Rate: 2.06
    Armor: 0/1
    Range: 0
    Speed: Medium

    Tips/Analysis: You shouldn't train any militia in the Dark Age, unless your enemy is very close to you. This is because loomed villagers are almost equal to militia, and cost less. If you build any militia in the Dark Age, your start will be much slower. siege weapons.

militia_small.gif (12947 bytes)
[image soon]

Hit Pts: 60 Attack: 0 Range: 0 Armor: 0/4

 

Fishing Ship

Gathers fish, builds fish traps
Weak vs. Fire Ships, Demolition Ships, Galleys, Cannon Galleons, Towers.

  • Upgrades:
    Armor: Careening(+1P armor, +5 unit capacity)
    Speed: Dry Dock(+%15 speed, +10 unit capacity)
    Cost: Shiwright(-%20 wood cost)

    Stats:
    Cost: 75 Wood

    Hit Points: 60
    Attack: N/A
    Special: Gathers fish, builds fish traps
    Armor: 0/4
    Fire Rate: N/A
    Range: 0
    Speed: Fast

    Tips/Analysis: It probably would be best for your economy if you didn't. This is because fishing ships cost a large amount of wood, so it will slow down your advancement. But once you reach the feudal age, you probably should build fishing ships, as they are an excellent secondary source of food. Fishing Ships can't defend themselves, so you must guard your fishing fleet with a couple war ships, as fishing ships are targets for enemy fleets.

 
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