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Hit Pts: 45
Attack: 6
Range: 0
Armor: 0/1
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Man-At-Arms:
2nd level infantry, upgraded from Militia.
Created at: Barracks.
Stronger than Militia. Quick and cheap to create.
Strong vs. buildings, Stable units. Weak vs. Archery Range units, towers, siege weapons.
Upgrades:
Attack: Forging(+1 attack), Iron Casting(+1 attack), Blast Furnace(+2 attack) (Blacksmith), Garland Wars(Aztec Unique Technology, +4 attack) (Castle)
Armor: Scale Mail Armor(+1/+1P armor), Chain Mail Armor(+1/+1P armor), Plate Mail Armor(+1/+2P armor) (Blacksmith)
Tracking(+2 LOS) (Barracks)
Squires(+%10 speed) (Barracks)
Stats:
Cost: 60 Food, 20 Gold
Upgrade Cost: 100 Food, 40 Gold
Hit Points: 45
Attack: 6
Special: +1 attack vs. buildings
Fire Rate: 2.06
Armor: 0/1
Range: 0
Speed: Medium
Tips/Analysis: You probably should train a few of these units, as they can kill any villager that is attempting to build a forward base. Although Men at Arms aren't very powerful by themselves, they should be enough to hold off a rush until you are able to amass an army capable to destroying any enemy buildings outside your city. If you are rushing, you should keep out of range of any enemy tower/s and town center/s. Otherwise, your troops will get killed very quickly, as they have to initial piercing armor. If your enemy is in the Feudal Age, you can attack the towers, as they do not have murder holes(which keeps them from attacking enemy units at their base).
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Hit Pts: 45
Attack: 3
Range: 0
Armor: 0/3
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Spearman:
1st level anti-cav unit, but very weak compared to archers and normal infantry.
Created at: Barracks.
Strong vs. horseback units, camels, elephants. Weak vs. Archery Range units, towers, siege weapons.
Upgrades:
Attack: Forging(+1 attack), Iron Casting(+1 attack), Blast Furnace(+2 attack) (Blacksmith), Garland Wars(Aztec Unique Technology, +4 attack) (Castle)
Armor: Scale Mail Armor(+1/+1P armor), Chain Mail Armor(+1/+1P armor), Plate Mail Armor(+1/+2P armor) (Blacksmith)
Tracking(+2 LOS) (Barracks)
Squires(+%10 speed) (Barracks)
Stats:
Cost: 35 Food, 25 Wood
Hit Points: 45
Attack: 3
Special: +15 attack vs. Mounted Units, +30 attack vs. War Elephants, +1 attack vs. buildings
Fire Rate: 3.04
Armor: 0/0
Range: 0
Speed: Medium
Tips/Analysis: As spearmen have a + attack against cavalry, they can be very useful in holding off an attack against an enemy in the Castle/Imperial Age, with you in the Feudal Age. This is because most attacks in the Castle/Imperial Age will comprise of cavalry units, because they are quick and can pick off your villagers easily. Since spearmen have low stats, excluding the cavalry attack bonus, you should not use them to attack non-cavalry units, unless you do not have any more military units in the area.
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Hit Pts: 30
Attack: 4
Range: 4
Armor: 0/0
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Archer:
1st level foot archer. Good at killing infantry and villagers, and toned down from AOE1.
- Created: Archery Range.
- Upgrades: Crossbowman, Arbalest.Quick, light. Weak at close range, excels at battle from a distance.
- Techs: Attack Chemistry, Targeting Ballistics (University). Armor Padded Archer Armor, Leather Archer Armor, Ring Archer Armor, Bodkin Arrow, Bracer, Attack, Range Fletching, (Blacksmith).
- Strong against: Monks, units on foot or without piercing armor, such as Cavalry Archers.
- Weak against: Knights, Cavaliers, Paladins, Skirmishers.
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Hit Pts: 30
Attack: 2
Range: 4
Armor: 0/3
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Skirmisher:
Anti-archer ranged unit similar to the slinger. Very weak to everything but archers.
- Created: Archery Range.
- Upgrades: Elite Skirmisher.Ranged unit equipped with armor against archer attacks.
- Techs: Attack Chemistry, Targeting Ballistics (University). Attack, Range Fletching, Bodkin Arrow, Bracer, Armor Padded Archer Armor, Leather Archer Armor, Ring Archer Armor (Blacksmith)
- Strong against: Archers, Cavalry archers.
- Weak against: Stable units, siege weapons, and nearby infantry.
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Hit Pts: 30
Attack: 2
Range: 4
Armor: 0/3
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Scout Cavalry:
Although you start out with one, you can't build these early cav units until the Feudal Age. Unlike AOE's scouts, you can upgrade these in the 3rd Age to light cavalry.
- Created: Stable.
- Upgrades: Light Cavalry, Hussar.
- Techs: Armor Scale Barding Armor, Chain Barding Armor, Plate Barding Armor, Attack Forging, Iron Casting, Metallurgy (Blacksmith). Husbandry (Stable)
- Strong against: Monks, Archery Range units.
- Weak against: Knights, Cavaliers, Paladins, Pikemen, Stable units, Archers, tower attacks.
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Hit Pts: 100
Attack: 0
Garrosin: 5
Armor: 0/3
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Transport Ship:
- Created: Dock.
- Upgrades: None.
- Techs: Careening, Dry Dock, Shipwright (Dock).
- Strong against: Nothing.
- Weak against: Any unit with an attack.
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Hit Pts: 120
Attack: 6
Range: 5
Armor: 0/6
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Galley:
- Created: Dock.
- Upgrades: None.
- Techs: Careening, Dry Dock, Shipwright (Dock).
- Strong against: Demolition Ships.
- Weak against: Fire Ships, towers.
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Hit Pts: 80
Attack: 0
Range: 0
Armor: 0/6
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Trade Cog:
- Created: Dock.
- Upgrades: None.
- Techs: Careening, Dry Dock, Shipwright (Dock).
- Strong against: Nothing.
- Weak against: Any unit wiht an attack.
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