|
|

Hit Pts: 35
Attack: 6
Range: 5
Armor: 0/0
|
Britons~Longbowman:
British unique unit. Powerful archer with long range.
- Created: Castle.
- Upgrades:Attack, range, armor(Blacksmith) Attack
accuracy (University) Creation speed, Elite Longbowman (Castle)
More resistant to monks (Monastery).
- Techs:Padded archer armor, Leather archer armor,
Ring archer armor, Fletching, Bodkin Arrow, Bracer, Ballistics,
and Chemistry.
- UniqueTech:(Yeomen) +1 to foot archer range.
- Strong against: Barracks units, Cavalry Archers,
Monks, Teutonic Knights and War Elephants.
- Weak against: Skirmishers, Knights, Mangonels,
Woad Raiders and Huskarls.
|
 |
Hit Pts: 110
Attack: 9
Range: 0
Armor: 2/2 +1 pierce armor
|
Byzantines~Cataphract
Byzantines unique unit. Heavly armored cavalry with attack bonus vs
infantry.
- Created: Castle.
- Upgrades: Attack, armor (Blacksmith) Speed, hitpoints
(Stable) Creation speed, Elite Cataphract (Castle) More resistant
to monks(Monastery).
- Techs: Husbandry, Forging, Iron casting, Scale
barding armor, Chain barding armor, Plate barding armor.
- UniqueTech:(Logistica) Cataphracts cause trample
damage.
- Strong against: Swordsmen, Archers.
- Weak against: Knights, Camels.
|
 |
Hit Pts: 65
Attack: 8
Range: 0
Armor: 0/0 +1 pierce armor
|
Celts~Woad
Raider
Celtic unique unit. Exceptionally fast infantry with attack bonus
vs buildings.
- Created: Castle.
- Upgrades: Attack, armor (Blacksmith) Line of sight,
speed (Barracks) Creation speed, Elite woad raider (Castle) More
resistant to monks (Monastery).
- Techs: Tracking, Forging, Iron casting, Blast
furnace, Scale mail armor, Chain mail armor, Plate mail armor,
- UniqueTech:(Furor Celtica) Siege workshop units
have +50% hit points.
- Strong against: Skirmishers, Camels and Light
Cavalry.
- Weak against: Archers, Scorpions, Cavalry Archers,
Mangonels and Cataphracts.
|
 |
Hit Pts: 45
Attack: 8
Range: 4
Armor: 0/0
|
Chinese~
Chu Ko Nu:
Chinese unique unit. Archer with mediocre range. Fires a large number
of arrows quickly.
- Created Castle.
- Upgrades: Attack, range (Blacksmith) Accuracy
(Archer range) Attack, accuracy (University) Creation speed, Elite
Chu Ko Nu (Castle) More resistant to monks (Monastery)
- Techs: Thumb ring, Padded archer armor, Leather
archer armor, Ring archer armor, Fletching, Bodkin Arrow, Bracer,
Balistics, Chemistry.
- UniqueTech:(Rocketry)Chu Ko Nu have +2 to piercing
attack, Scorpions recieve +4 to piercing attack.
- Strong against: Barracks units, Cavalry Archers,
Monks, Teutonic Knight and War Elephants
- Weak against: Skirmishers, Knights, Mangonels,
Woad Raiders and Huskarls.
|
 |
Hit Pts: 50
Attack: 7
Range: 3
Armor: 0/0
|
Franks~Throwing
Axeman:
Franks unique unit. Infantry with ranged attack. Attack bonus vs buildings.
- Created: Castle.
- Upgrades: Attack, armor (Blacksmith) Speed, line
of site (Barracks) Creation speed, Elite Throwing Axeman (Castle)
More resistant to monks (Monastery)
- Techs: Tracking, Forging, Iron casting, Blast
furnace, Scale mail armor, Chain mail armor, Plate mail armor.
- UniqueTech:(Bearded Axe)Throwing
Axeman receive +1 range.
- Strong against: Barracks units, Skirmishers.
- Weak against: Archers.
|
 |
Hit Pts: 60
Attack: 10
Range: 0
Armor: 0/0 +6 pierce armor
|
Goths~Huskarl:
Gothic unique unit. Infantry with substantial pierce armor. Virtually
immune to archer fire. Attack bonus vs buildings, archers.
- Created: Castle.
- Upgrades: Attack, armor (BlackSmith) Line of site,
speed (Barracks) Creation Speed, Elite Huskarl (Caslte) More resistant
to monks (Monastery)
- Techs:Tracking, Squires, Forging, Iron casting,
Blast furnace, Scale mail armor, Chain mail armor
- Unique Tech:(Anarchy) Allows Huskarls to be created
at Barracks.(Perfusion) Barracks units created 50% faster.
- Strong against: Archers.
- Weak against: Swordsmen
|
 |
Hit Pts: 60
Attack: 8
Range: 0
Armor: 1/1 +1 pierce armor
|
Japanese~Samurai:
Japanese unique unit. Infantry with fast attack. Attack bonus vs Unique
units, buildings.
- Created: Castle.
- Upgrades: Attack, armor (BlackSmith) Line of site,
speed (Barracks) Creation Speed, Elite Samurai (Caslte) More resistant
to monks (Monastery)
- Techs:Tracking, Squires, Forging, Iron casting,
Blast furnace, Scale mail armor, Chain mail armor, Plate mail
armor.
- Unique Tech:(Kataparuto)Trebuchets pack and fire
faster.
- Strong against: Infantry, Other unique units.
- Weak against: Archers.
|
 |
Hit Pts: 80
Attack: 6
Range: 4
Armor: 0/0
|
Mongols~Mangudai:
Mongol unique unit. Cavalry archer with attack bonus vs siege weapons.
- Created: Castle.
- Upgrades: Range, armor (Blacksmith) Speed, hitponts
(Stable) Accuracy, armor (Archery range) Attack, accuracy (University)
Creation speed, Elite Mangudai (Castle) More resistant to monks
(Monastery)
- Techs: Thumb ring, Parthian tactics, Bloodlines,
Husbandry, Padded archer armor, Leather archer armor, Fletching,
Bodkin Arrow, Bracer, Balistics, Chemistry.
- Unique Tech:(Drill)Siege shop units move 50% faster.
- Strong against: Swordsman, Monks, Teutonic Knights,
War Elephants and Siege Weapons (only applies to Mangudai).
- Weak against: Archers, Skirmishers and Light Cavalry.
|
 |
Hit Pts: 470
Attack: 15
Range: 0
Armor: 1/1 +2 pierce armor
|
Persians~War Elephant:
Persian unique unit. Slow, powerful, strong and well-armored cavalry.
Attack bonus vs Buildings. Strong vs anything nearby.
- Created: Castle.
- Upgrades: Attack, armor (Blacksmith) Speed (Stable)
Creation speed, Elite War elephant (Caslte) more resistant to
monks (Monastery)
- Techs: Husbandry, Forging, Iron casting, Blast
furnace, Scale barding armor, Chain barding armor, Plate barding
armor.
- Unique Tech:(Mahouts)War
Elephants move 30% faster.
- Strong against: Swordsmen, Archers.
- Weak against: Pikemen, Camels, Monks and Mamelukes.
|
 |
Hit Pts: 85
Attack: 7
Range: 3
Armor: 0/0
|
Saracens~Mameluke:
Saracens unique unit. Camel with hand to hand attack at distance.
Excels vs other mounted units. Attack bonus vs cavalry.
- Created: Castle.
- Upgrades: Attack, armor (Blacksmith) Speed (Stable)
Creation speed, Elite Mameluke (Caslte) More resistant to monks
(Monastery).
- Techs: Bloodlines, husbandry, Forging, Iron casting,
Blast furnace, Scale barding armor, Chain barding armor, Plate
barding armor.
- Unique Tech:(Zealotry)Camels/Mamelukes
have +30 hit points.
- Strong against: Cavalry Archers, Knights.
- Weak against: Archers, Hand Cannoneers, Janissaries
and Pikemen.
|
 |
Hit Pts: 70
Attack: 12
Range: 0
Armor: 5/5 +2 pierce armor
|
Teutons~Teutonic
Knight:
Teutons unique unit. Infantry with effective armor and slow but powerful
attack. Attack bonus vs buildings.
- Created: Caslte.
- Upgrades:Attack, armor (Blacksmith) Line of site,
speed (Barracks) Creation Speed, Elite Teutonic Knight (Castle)
More resistant to monks (Monastery).
- Techs: Tracking, squires, Forging, Iron casting,
Blast furnace, Scale mail armor, Chain mail armor, Plate mail
armor.
- Unique Tech:(Crenellations)
Castles have +3 range. Garrisoned infantry fire arrows.
- Strong against: Swordsmen, Skirmishers and Stable
units.
- Weak against: Archers, Scorpions, Cavalry Archers,
Mangonels and Monks.
|
|
|

Hit
Pts: 44
Attack: 17
Range: 8
Armor: 1/1
|
Turks~Janissary:
Turkish unique unit. Hand cannoneer with longer range and no minimum
range. Powerful close attack but inaccurate at range.
- Created: Castle.
- Upgrades: Armor (Blacksmith) Creation speed, Elite
Janissary(Castle) more resistant to monks (Monastery)
- Techs: Scale mail armor, Chain mail armor, Plate
mail armor.
- Unique Tech:(Artillery)
Bombard Towers, Bombard Cannons and Cannon Galleons have +2 range.
- Strong against: Barracks units, Monks and Teutonic
Knights.
- Weak against: Archers, Mangonels.
|
 |
|

Hit
Pts: 55
Attack: 9
Range: 0
Armor: 0/0 +1 pierce armor
|
Vikings~Beserk:
Viking unique unit. Infantry that slowly heals itself. Attack bonus
vs buildings.
- Created: Castle.
- Upgrades: Attack, armor (Blacksmith) Speed, line
of site (Barracks) Creation speed, Elite Berserk (Castle) More
resistant to monks (Monastery).
- Techs: Tracking, squires, Forging, Iron casting,
Blast furnace, Scale mail armor, Chain mail armor, Plate mail
armor.
- Unique Tech:(Berserkergang)
Berserks regenerate faster.
- Strong against: Skirmishers, Camels and Light
Cavalry.
- Weak against: Archers, Scorpions, Cavalry Archers,
Mangonels and Cataphracts.
|
 |

Hit
Pts: 130
Attack: 7
Range: 7
Armor: 6/6 |
Vikings~Longboat:
Viking unique unit. Fires Multiple arrows.
- Created: Dock.
- Upgrades: Armor, cost, speed, Elite Longboat (Dock)
Attack, range (Blacksmith) Attack, accuracy (University) More
resistant to monks (Monastery)
- Techs: Careening, Drydock, Fletching, Bodkin arrow,
Bracer, Balistics Chemistry.
- Strong against: Demolition Ships, Cannon Galleons.
- Weak against: Fire Ships, Bombard Cannons.
|
 |
|
|
XPack units soon.
|
|
|
 |