Britons | Byzantines | Celts | Chinese | Franks | Goths | Japanese | Mongols | Persians | Saracens | Teutons | Turks | Vikings
Britons>>Longbowman
Hit Pts: 35
Attack: 6
Range: 5
Armor: 0/0

 

Britons~Longbowman:
British unique unit. Powerful archer with long range.
  • Created: Castle.
  • Upgrades:Attack, range, armor(Blacksmith) Attack accuracy (University) Creation speed, Elite Longbowman (Castle) More resistant to monks (Monastery).
  • Techs:Padded archer armor, Leather archer armor, Ring archer armor, Fletching, Bodkin Arrow, Bracer, Ballistics, and Chemistry.
  • UniqueTech:(Yeomen) +1 to foot archer range.
  • Strong against: Barracks units, Cavalry Archers, Monks, Teutonic Knights and War Elephants.
  • Weak against: Skirmishers, Knights, Mangonels, Woad Raiders and Huskarls.
Britons>>Longbowman
Byzantines>>Cataphract
Hit Pts: 110
Attack: 9
Range: 0
Armor: 2/2 +1 pierce armor

 

Byzantines~Cataphract
Byzantines unique unit. Heavly armored cavalry with attack bonus vs infantry.
  • Created: Castle.
  • Upgrades: Attack, armor (Blacksmith) Speed, hitpoints (Stable) Creation speed, Elite Cataphract (Castle) More resistant to monks(Monastery).
  • Techs: Husbandry, Forging, Iron casting, Scale barding armor, Chain barding armor, Plate barding armor.
  • UniqueTech:(Logistica) Cataphracts cause trample damage.
  • Strong against: Swordsmen, Archers.
  • Weak against: Knights, Camels.
Byzantines>>Cataphract
Celts>>Woad Raider
Hit Pts: 65
Attack: 8
Range: 0
Armor: 0/0 +1 pierce armor

 

Celts~Woad Raider
Celtic unique unit. Exceptionally fast infantry with attack bonus vs buildings.
  • Created: Castle.
  • Upgrades: Attack, armor (Blacksmith) Line of sight, speed (Barracks) Creation speed, Elite woad raider (Castle) More resistant to monks (Monastery).
  • Techs: Tracking, Forging, Iron casting, Blast furnace, Scale mail armor, Chain mail armor, Plate mail armor,
  • UniqueTech:(Furor Celtica) Siege workshop units have +50% hit points.
  • Strong against: Skirmishers, Camels and Light Cavalry.
  • Weak against: Archers, Scorpions, Cavalry Archers, Mangonels and Cataphracts.
Celts>>Woad Raider
Chinese>>Chukonu
Hit Pts: 45
Attack: 8
Range: 4
Armor: 0/0

 

Chinese~ Chu Ko Nu:
Chinese unique unit. Archer with mediocre range. Fires a large number of arrows quickly.
  • Created Castle.
  • Upgrades: Attack, range (Blacksmith) Accuracy (Archer range) Attack, accuracy (University) Creation speed, Elite Chu Ko Nu (Castle) More resistant to monks (Monastery)
  • Techs: Thumb ring, Padded archer armor, Leather archer armor, Ring archer armor, Fletching, Bodkin Arrow, Bracer, Balistics, Chemistry.
  • UniqueTech:(Rocketry)Chu Ko Nu have +2 to piercing attack, Scorpions recieve +4 to piercing attack.
  • Strong against: Barracks units, Cavalry Archers, Monks, Teutonic Knight and War Elephants
  • Weak against: Skirmishers, Knights, Mangonels, Woad Raiders and Huskarls.
Chinese>>Chukonu
Franks>>Throwing Axeman
Hit Pts: 50
Attack: 7
Range: 3
Armor: 0/0

 

Franks~Throwing Axeman:
Franks unique unit. Infantry with ranged attack. Attack bonus vs buildings.
  • Created: Castle.
  • Upgrades: Attack, armor (Blacksmith) Speed, line of site (Barracks) Creation speed, Elite Throwing Axeman (Castle) More resistant to monks (Monastery)
  • Techs: Tracking, Forging, Iron casting, Blast furnace, Scale mail armor, Chain mail armor, Plate mail armor.
  • UniqueTech:(Bearded Axe)Throwing Axeman receive +1 range.
  • Strong against: Barracks units, Skirmishers.
  • Weak against: Archers.
mangonelfade.jpg (18057 bytes)
Goths>>Huskarl
Hit Pts: 60
Attack: 10
Range: 0
Armor: 0/0 +6 pierce armor

 

Goths~Huskarl:
Gothic unique unit. Infantry with substantial pierce armor. Virtually immune to archer fire. Attack bonus vs buildings, archers.
  • Created: Castle.
  • Upgrades: Attack, armor (BlackSmith) Line of site, speed (Barracks) Creation Speed, Elite Huskarl (Caslte) More resistant to monks (Monastery)
  • Techs:Tracking, Squires, Forging, Iron casting, Blast furnace, Scale mail armor, Chain mail armor
  • Unique Tech:(Anarchy) Allows Huskarls to be created at Barracks.(Perfusion) Barracks units created 50% faster.
  • Strong against: Archers.
  • Weak against: Swordsmen
Goths>>Huskarl
Japanese>>Samurai
Hit Pts: 60
Attack: 8
Range: 0
Armor: 1/1 +1 pierce armor

 

Japanese~Samurai:
Japanese unique unit. Infantry with fast attack. Attack bonus vs Unique units, buildings.
  • Created: Castle.
  • Upgrades: Attack, armor (BlackSmith) Line of site, speed (Barracks) Creation Speed, Elite Samurai (Caslte) More resistant to monks (Monastery)
  • Techs:Tracking, Squires, Forging, Iron casting, Blast furnace, Scale mail armor, Chain mail armor, Plate mail armor.
  • Unique Tech:(Kataparuto)Trebuchets pack and fire faster.
  • Strong against: Infantry, Other unique units.
  • Weak against: Archers.
Japanese>>Samurai
Mongols>>Mangudai
Hit Pts: 80
Attack: 6
Range: 4
Armor: 0/0

 

Mongols~Mangudai:
Mongol unique unit. Cavalry archer with attack bonus vs siege weapons.
  • Created: Castle.
  • Upgrades: Range, armor (Blacksmith) Speed, hitponts (Stable) Accuracy, armor (Archery range) Attack, accuracy (University) Creation speed, Elite Mangudai (Castle) More resistant to monks (Monastery)
  • Techs: Thumb ring, Parthian tactics, Bloodlines, Husbandry, Padded archer armor, Leather archer armor, Fletching, Bodkin Arrow, Bracer, Balistics, Chemistry.
  • Unique Tech:(Drill)Siege shop units move 50% faster.
  • Strong against: Swordsman, Monks, Teutonic Knights, War Elephants and Siege Weapons (only applies to Mangudai).
  • Weak against: Archers, Skirmishers and Light Cavalry.
Mongols>>Mangudai
Persians>>War Elephant
Hit Pts: 470
Attack: 15
Range: 0
Armor: 1/1 +2 pierce armor

 

Persians~War Elephant:
Persian unique unit. Slow, powerful, strong and well-armored cavalry. Attack bonus vs Buildings. Strong vs anything nearby.

  • Created: Castle.
  • Upgrades: Attack, armor (Blacksmith) Speed (Stable) Creation speed, Elite War elephant (Caslte) more resistant to monks (Monastery)
  • Techs: Husbandry, Forging, Iron casting, Blast furnace, Scale barding armor, Chain barding armor, Plate barding armor.
  • Unique Tech:(Mahouts)War Elephants move 30% faster.
  • Strong against: Swordsmen, Archers.
  • Weak against: Pikemen, Camels, Monks and Mamelukes.
Persians>>War Elephant
Saracens>>Mameluke
Hit Pts: 85
Attack: 7
Range: 3
Armor: 0/0

 

Saracens~Mameluke:
Saracens unique unit. Camel with hand to hand attack at distance. Excels vs other mounted units. Attack bonus vs cavalry.
  • Created: Castle.
  • Upgrades: Attack, armor (Blacksmith) Speed (Stable) Creation speed, Elite Mameluke (Caslte) More resistant to monks (Monastery).
  • Techs: Bloodlines, husbandry, Forging, Iron casting, Blast furnace, Scale barding armor, Chain barding armor, Plate barding armor.
  • Unique Tech:(Zealotry)Camels/Mamelukes have +30 hit points.
  • Strong against: Cavalry Archers, Knights.
  • Weak against: Archers, Hand Cannoneers, Janissaries and Pikemen.
Saracens>>Mameluke
Teutons>>Teutonic Knight
Hit Pts: 70
Attack: 12
Range: 0
Armor: 5/5 +2 pierce armor

 

Teutons~Teutonic Knight:
Teutons unique unit. Infantry with effective armor and slow but powerful attack. Attack bonus vs buildings.
  • Created: Caslte.
  • Upgrades:Attack, armor (Blacksmith) Line of site, speed (Barracks) Creation Speed, Elite Teutonic Knight (Castle) More resistant to monks (Monastery).
  • Techs: Tracking, squires, Forging, Iron casting, Blast furnace, Scale mail armor, Chain mail armor, Plate mail armor.
  • Unique Tech:(Crenellations) Castles have +3 range. Garrisoned infantry fire arrows.
  • Strong against: Swordsmen, Skirmishers and Stable units.
  • Weak against: Archers, Scorpions, Cavalry Archers, Mangonels and Monks.
Teutons>>Teutonic Knight

 

Turks>>Janissary
Hit Pts: 44
Attack: 17
Range: 8
Armor: 1/1

Turks~Janissary:
Turkish unique unit. Hand cannoneer with longer range and no minimum range. Powerful close attack but inaccurate at range.
  • Created: Castle.
  • Upgrades: Armor (Blacksmith) Creation speed, Elite Janissary(Castle) more resistant to monks (Monastery)
  • Techs: Scale mail armor, Chain mail armor, Plate mail armor.
  • Unique Tech:(Artillery) Bombard Towers, Bombard Cannons and Cannon Galleons have +2 range.
  • Strong against: Barracks units, Monks and Teutonic Knights.
  • Weak against: Archers, Mangonels.
Turks>>Janissary

Vikings>>Berserk
Hit Pts: 55
Attack: 9
Range: 0
Armor: 0/0 +1 pierce armor

Vikings~Beserk:
Viking unique unit. Infantry that slowly heals itself. Attack bonus vs buildings.
  • Created: Castle.
  • Upgrades: Attack, armor (Blacksmith) Speed, line of site (Barracks) Creation speed, Elite Berserk (Castle) More resistant to monks (Monastery).
  • Techs: Tracking, squires, Forging, Iron casting, Blast furnace, Scale mail armor, Chain mail armor, Plate mail armor.
  • Unique Tech:(Berserkergang) Berserks regenerate faster.
  • Strong against: Skirmishers, Camels and Light Cavalry.
  • Weak against: Archers, Scorpions, Cavalry Archers, Mangonels and Cataphracts.
Vikings>>Berserk
Vikings>>Longboat
Hit Pts
: 130
Attack: 7
Range: 7
Armor: 6/6
Vikings~Longboat:
Viking unique unit. Fires Multiple
arrows.
  • Created: Dock.
  • Upgrades: Armor, cost, speed, Elite Longboat (Dock) Attack, range (Blacksmith) Attack, accuracy (University) More resistant to monks (Monastery)
  • Techs: Careening, Drydock, Fletching, Bodkin arrow, Bracer, Balistics Chemistry.
  • Strong against: Demolition Ships, Cannon Galleons.
  • Weak against: Fire Ships, Bombard Cannons.
Vikings>>Longboat

 


XPack units soon.
 
[an error occurred while processing this directive]