Archived Articles

The information in the following articles is outdated (in some cases, grossly so). Because the Age of Kings Heaven nonetheless does not want these articles - which are, for all accounts and purposes, part of our history - to vanish into thin air, they have been archived here for posterity. Enjoy browsing through articles which were once cutting-edge!

Title Details Author Updated Tags Category
Beginner's Questions (click for details...) Aloha Clan 11-10-1999 Basics Archives Archived Articles
Beginner's Questions

Excerpt from this article:

"Ok, so I finally broke down and bought AoK this weekend. Now for some quick questions:
1) When do you get the loom? This upgrade seems really important. Do you get it right away?

2) How important is walling? I can see walling early at river crossing since dock blocking is out, but with the early defense of the TC, is walling important?"

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On the Road to Expert 1: Villagers (click for details...) DaRq_DarkJihad 11-11-1999 Basics Archives Archived Articles
On the Road to Expert 1: Villagers

Excerpt from this article:

"The importance of having many many villagers can NOT be overstated in Age of Kings. Often the inferior military player can win by sheer volume of the same unit, which in order to happen, must occur with a superior economy. Now obviously a mixed and managed military will win given equal economies. But we'll leave that for a later strat."

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On the Road to Expert 2: Villagers (Continued) (click for details...) DaRq_DarkJihad 11-11-1999 Basics Archives Archived Articles
On the Road to Expert 2: Villagers (Continued)

Excerpt from this article:

"Now that you've started making enough villagers, its time for you to learn what and how many villagers you need on each resource. In general for a flexible "formless" strategy, As you start castle you should have about 2/5 on food, 2/5 on wood, and 1/5 on gold (but the goldies only started right when you clicked to upgrade to feudal) IE with the standard 30, when you start castle you want 6 on gold, 12 on wood and 12 on food."

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On the Road to Expert 3: Upgrades (click for details...) DaRq_DarkJihad 11-11-1999 Basics Archives Archived Articles
On the Road to Expert 3: Upgrades

Excerpt from this article:

"This is for a basic 30 ish vil strong castle. If going for a feudal rush or very early castle rush you may wish to skip the economic upgrades early on. Also I use a BLACKSMITH, and a STABLE as my two requisite buildings to advance. The next building is usually either an ARCHERY RANGE or another STABLE. After that it depends, but its often A SEIGE WORKSHOP, then multiple town centers, then A MARKET, then UNIVERSITY, then CASTLE, then a MONESTARY later to pick up relics."

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On the Road to Expert 4: Counter-Attacks (click for details...) DaRq_DarkJihad 11-11-1999 Basics Archives Archived Articles
On the Road to Expert 4: Counter-Attacks

Excerpt from this article:

"Though the manual lists the most common counters to many units, there are several problematic situations, and several counters that just work better. These are as always in addition to the Manual counters, which actual do work generally Lets start with Massed Archers: Supposedly skirmishers smash archers, however you and i both have seen how british archers and longbows can take even elite skirmisher- maybe not one for one but in a combination with something else the archers are far superior."

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On the Road to Expert 5: Castle Probing (click for details...) DaRq_DarkJihad 11-11-1999 Basics Archives Archived Articles
On the Road to Expert 5: Castle Probing

Excerpt from this article:

"Many people over at the gx forum (www.gamersx.com/aoe) seem to feel that attacking in castle is generally a futile effort and should be avoided at all costs.. I DON'T agree. I tend to take the same view as Staffa in that you don't always need to kill the TC right away, and that in general attacking in castle can be a good thing, you've just got to know what you're doing and evaluate the situation."

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On the Road to Expert 6: Civ Choices (click for details...) DaRq_DarkJihad 11-11-1999 Basics Archives Archived Articles
On the Road to Expert 6: Civ Choices

Excerpt from this article:

"I prefer to play, mostly on water maps (brits on land)and why:

Britons: Shepherding bonus means I can do with only 6 on food early, meaning a faster dock in water maps. Half Price town centers mean that once castle I can boom really well. Good archers and faster archery ranges are good vs infantry civs. Britons main problem: Paladins."

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On the Road to Expert 7: Analysis (click for details...) DaRq_DarkJihad 11-11-1999 Basics Archives Archived Articles
On the Road to Expert 7: Analysis

Excerpt from this article:

"Ok since yesterday I was a little devoid of ideas and gave you a mediocre post today I come back with one of the things that I really think separates the experts + those who will be from those who aren't. Frankly even Sammy could learn from this post... There are not one but TWO times that you need to go into game analysis mode in AOK. Immediately Post-Game and during recorded games."

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On the Road to Expert 8: Repel the Rush (click for details...) DaRq_DarkJihad 11-17-1999 Basics Archives Archived Articles
On the Road to Expert 8: Repel the Rush

Excerpt from this article:

"DAY 8:I took the weekend off: I'll take next weekend off too as I'm going on a retreat. In ROR repelling a rush was near impossible without troops of your own. Not so in AOK, with Town Centers that fight back and can garrison your villagers in Safety, rushing has become a situational strat at best. But the rush really only loses its viability if you know how to defend properly."

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On the Road to Expert 9: The Ripple Effect (click for details...) DaRq_DarkJihad 11-17-1999 Basics Archives Archived Articles
On the Road to Expert 9: The Ripple Effect

Excerpt from this article:

"Also titled: Sacrificing time for villagers.... You might want to try downloading the file later as it appears that my site is down (but NOT on my computer... it looks like one of the routers is down... its pretty bad when I can't access my own site from my computer :-) ) I was down for a little while this morning because I upgraded to Service Pack 6"

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Unique Weaknesses (click for details...) Vaidency 11-15-1999 Basics Archives Archived Articles
Unique Weaknesses

Excerpt from this article:

"Ok, we all know that every civ has a unique unit which only they can build, but a look at the tech tree reveals that most civs also have a unique weakness, some tech (or two closely related techs) or unit they don't have that every single other civ does. These unique weaknesses can have substantial effects, too. By now, most players are familiar enough with the game to know what their civ can do; now, keep in mind what they CAN'T do, too"

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The Saracens - A Guide by Darth Malice (click for details...) Darth Malice 12-25-2001 Civilizations Archives Archived Articles
The Saracens - A Guide by Darth Malice

Excerpt from this article:

"The Saracens are generally the most generic civilization in the game. Paying deeply for every single unique attribute and bonus they receive. This in turn makes them a lesser-played civilization. Likewise, it makes an opponent think harder of how to counter a potential attack. On the downside it makes a new comer Saracen player more puzzled as to which units to use."

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The Saracens - An In-Depth Guide (click for details...) Einstein_006 11-25-2001 Civilizations Archives Archived Articles
The Saracens - An In-Depth Guide

Excerpt from this article:

"The Saracens are a misinterpreted civilization in the Age of Kings: The Conquerors. Many people say they are just as weak and helpless as they were in the Age of Kings. But I am here to show you a VERY in-depth guide to the Saracens. Trust me, you won’t regret reading this article.

Now, you may know me as the guy who you worked in Arabia last Tuesday. You are probably right. But, I have all of the official guides to the Age of Kings and The Conquerors, a vast knowledge of 3 years of AOK playing, a TON of Saracen experience, and of course, common sense. I may not be The Sheriff or Methos_ST, but I have some of the skills needed to backup my big talk."

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Emissary's Guide to the Mayans (click for details...) Emissary 12-20-2000 Civilizations Archives Archived Articles
Emissary's Guide to the Mayans

Excerpt from this article:

"Before you start, note that this is very in-depth (in other words, long ;) )! Make sure you've got some spare time on your hands!

From the jungles of Mexico come one of The Conqueror’s new civilizations- the Mayans. Unlike their Mesoamerican counterparts, the Aztecs, who revolve around infantry, the Mayans have a strong archer base. In the style of the Goth cheap infantry bonus, and like the Hun Cavalry Archer discounts, the Mayans can cash in on both the long and the short run with their cheap archers."

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The Ultimate Mayan Guide (click for details...) GAR_thawk 12-16-2000 Civilizations Archives Archived Articles
The Ultimate Mayan Guide

Excerpt from this article:

"As many of you know, I fully support the Mayans. That's why I'm making this guide to help out other players. I am not an expert, and I don't have a detailed startup plan for you, but I do have information that can turn one battle around, and possibly win you the game. Now then, first..."

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DM vs. the Persians (click for details...) Viracocha 11-22-1999 Deathmatch Archives Archived Articles
DM vs. the Persians

Excerpt from this article:

"In AOK many people like to use the Persians due to their elephants and paladins.Elephants have like 450 hit points and when their elite eles thier like 550 or 600.Building a huge army of Eles,paladins and bombard cannons seems unstoppable like the Hittites in the expansion set."

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DM vs. the Persians Revisited (click for details...) Viracocha 11-22-1999 Deathmatch Archives Archived Articles
DM vs. the Persians Revisited

Excerpt from this article:

"I have found that when playing DM, Persian players come in two different settings: Those who wait until they have 30 + eles and kill you with them supported by bombard canons/paladins, and those who rush.

Reading Viracocha's paper about how to defend yourself against a Persian player I realized that (as Viracocha pointed out) it only applies to the first case. This is not applicable to a rusher."

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Getting Through the Dark Ages (click for details...) Draco 11-22-1999 Economy Archives Archived Articles
Getting Through the Dark Ages

Excerpt from this article:

"Here is a step by step instruction on how to get off to a good start and get to the Feudal Age for intermediate players."

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Antiboom (click for details...) Aphrochine 12-08-1999 Military Archives Archived Articles
Antiboom

Excerpt from this article:

"The overall feel of this anit-boom strat will be sacrificing a little bit of boom for some early cavalry with which to prevent you opponent from booming with ease. Turning the game into a hard fought battle at all points of the game (instead of Simcity for the first 30 minutes which is what a boomer relies on). Your advantage being that you are expecting that kind of game; and with practice, you will excel at it."

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Civilization Scoresheet (click for details...) vlvas 06-12-2004 Military Archives Archived Articles
Civilization Scoresheet

Excerpt from this article:

"The scoresheet is made on stages, each stage complementing the result at the previous one. First and second stages - combat performance and unit cost deal with actual figures, it's all plain mathematics there, so there is little to argue about (unless of course I have made some terrible mistake in the formulae).

The third stage - adding the upgrade cost estimations may seem to you somewhat controversial at first. However, the general idea is reasonable, and, as you will find if you read on, adjustments to the additionally introduced coefficients would only make minor difference."

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Death by Choking (click for details...) Ryan 12-06-1999 Military Archives Archived Articles
Death by Choking

Excerpt from this article:

"I've been playing AOE since it first came out, followed it through the rise of Rome and now like you I love Age of kings. All this experience has taught me a few things about the game. In this article I will outline my strategy for a slow but certain victory. I call it death by choking because you win by slowly constricting the freedom of your enemies until eventually they have no options. If you have the temperament for a slow game where you build towards victory then read on."

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The Flush - Revisited (click for details...) Steve 04-15-2004 Military Archives Archived Articles
The Flush - Revisited

Excerpt from this article:

"The term, "Flush" stood for "Feudal Rush" when it was invented a long time ago, back in AoK. Nowadays, the "Flush" isn't just a "Feudal Rush," it's the strategy that defines how the game is now played. Everywhere you go in Zone Rated RM, you'll see a Flush, be it Huns or not (the Huns are the most popular civ to Flush with)."

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Persian Rushing (click for details...) _MX_Xediath 12-08-1999 Military Archives Archived Articles
Persian Rushing

Excerpt from this article:

"I have found that when playing DM, Persian players come in two different settings: Those who wait until they have 30 + elephants and kill you with them supported by bombard canons/paladins, and those who rush.

Reading Viracocha's paper about how to defend yourself against a Persian player I realized that (as Viracocha pointed out) it only applies to the first case. This is not applicable to a rusher."

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Psychological Manipulative Tactics (click for details...) Socvazius 08-22-2000 Military Archives Archived Articles
Psychological Manipulative Tactics

Excerpt from this article:

"Most players only use typical fighting techniques(rushing, gushing, etc.), but there is a different way to play that is relatively useful, if used with the typical techniques. The use of psychological manipulation is very useful, as you can trick your opponent rather easily. Granted, some of these strategies could cost a rather large amount of resources, they can make your opponent bang his/her head on the computer in frustration."

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SERUSH - Siege Engine Rush (click for details...) Socvazius 08-22-2000 Military Archives Archived Articles
SERUSH - Siege Engine Rush

Excerpt from this article:

"This article shows how to pull off a Early-Castle attack(18-20 min) using seige as the bulk of your army, while leaving your economy in a powerful condition. The idea of this strategy is to catch you opponent totally off guard, as he/she was generally expecting an attack with cavalry, not with powerful seige engines. Surprisingly, a siege attack can cost almost less than an attack with heavy cavalry."

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The Turkish Chewing Gum Strategy (click for details...) Captain_N 03-22-2000 Military Archives Archived Articles
The Turkish Chewing Gum Strategy

Excerpt from this article:

"This strategy is best used with Turks, because of their free Light Cavalry. It takes a lot of micromanaging skills. Here is what you do.

In the Dark Age: Concentrate on food and wood, like always."

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Tired of Being Called a Rookie? (click for details...) Space Viking 11-09-1999 Miscellaneous Archives Archived Articles
Tired of Being Called a Rookie?

Excerpt from this article:

"Ever get booted from a game cause someone called you a "rookie" and wonder how they picked you out even before the game started?

If you can avoid the "don'ts" and do the "do's" below people will stop calling you a "rookie" and you will begin to find yourself on the friends' list of better and better players."

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Introduction to Hotkeys (click for details...) Chewmen_ldr 08-07-2004 Miscellaneous Archives Archived Articles
Introduction to Hotkeys

Excerpt from this article:

"I have taken the time to put down all the possible hotkey's in this post, including some stuff not in the manual. I hope this will help a lot of the newcomers here, who need help with micromanagement skills."

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PC Powerplay Gameguide (click for details...) PC Powerplay 1st January, 2001 Miscellaneous Archives Archived Articles
PC Powerplay Gameguide

Excerpt from this article:

"Age of Kings Heaven had the honor of being covered in the 2001 edition of PC Powerplay's popular Gameguide series. This article is from a while back, and because of that, everything should be viewed in the context of 2001, the year the Conquerors was released. The article gave AoKH a rating of 85% whilst Ensemble Studios received a rating of 75%."

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Modpack 101 (click for details...) Shadowflare 03-31-2004 Modding Archives Archived Articles
Modpack 101

Excerpt from this article:

"Okay kiddies, it's time to learn how to make a modpack. For review, a modpack is a collection of graphics and/or text that changes the game. With a modpack, you can modify existing buildings and units, change text and labels, rename units, and even modify map and AI scripts and settings. "

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Step By Step Guide To Data Editing - Part 1 (click for details...) Jatayu 12-24-2016 Modding Archives Archived Articles
Step By Step Guide To Data Editing - Part 1

Excerpt from this article:

"Data editing by now is barely anything new. It is at over two years old and various expansions and modifications have been introduced into it. Yet it is not very popular, and I think one of the main reasons is because it is a little difficult to get started into it. This tutorial is meant to give you a thorough idea of data editing and it's uses in scenario designing"

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Step By Step Guide To Data Editing - Part 2 (click for details...) Jatayu 07-10-2016 Modding Archives Archived Articles
Step By Step Guide To Data Editing - Part 2

Excerpt from this article:

"Frame: A single static image of an slp is called a frame. Buildings generally contain only one frame. Unit graphics on the other hand, contain dozens of frames. Eg., the slp gra00002 (attacking archer) has 50 frames."

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The Modders Guild (click for details...) Tetsuo Shima 12-24-2016 Modding Archives Archived Articles
The Modders Guild

Excerpt from this article:

"Welcome to the Modders Guild. Here I will discuss everything there is to know about modding data and graphics in AOK. Feel free to ask any questions, but be sure to read the up to date tutorials linked in this tutorial for more information. You can also go to the AOKH Mod Pack Stable (which I never knew existed) here."

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Gamespot '99 Superchat Part 1 (click for details...) Various 08-17-2014 Online Events Archives Archived Articles
Gamespot '99 Superchat Part 1

Excerpt from this article:

"Welcome the the Gamestock '99 SuperChat -- Tonight's topic in this room will be Age of Empires II -- The Age of Kings. Our guests this evening are Bruce Shelley (Bruce@ES), Mark Terrano (MTerrano@ES) & Matt "maimin_matty" Scadding (GrandEmperor @Age)"

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Gamespot '99 Superchat Part 2 (click for details...) Various 08-17-2014 Online Events Archives Archived Articles
Gamespot '99 Superchat Part 2

Excerpt from this article:

"how can you remember which tower guys are in? lol"

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Second Zone Chat (click for details...) Various 08-17-2014 Online Events Archives Archived Articles
Second Zone Chat

Excerpt from this article:

"Second Age of Kings Zone Chat - with Harter Ryan, Ian Fisher, Mark Terrano, and Sandy Petersen"

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Nomad Strategy (click for details...) Magicmel 01-24-2001 Random Map Archives Archived Articles
Nomad Strategy

Excerpt from this article:

"Luck does have a role to play, mainly in 1v1 games, but it takes a rear seat to patience, basic AOK skills (read On the Road to Expert Series) and flexibility. Below you will find a generic strategy for playing Nomad. As with all AOK: TC games you should be able to win with any civilization."

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