Design Articles

Title Details Author Updated Tags Category
Hidden Units Reloaded (click for details...) MrMew 03-21-2017 Cool Tricks Design Articles
Hidden Units Reloaded

Excerpt from this article:

"You may have seen Hidden Units Unleashed, but this article is more for the scenario designer. Here we view all those other mundane hidden units that are used for designing. This article is split into three sections: Cheat units, Scenario Designer units and Beta units. You might recognise some of these units from Hidden Units Unleased."

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PHP SCX Editor (click for details...) AzZzRu 03-16-2017 PHP Design Articles
PHP SCX Editor

Excerpt from this article:

"PHP SCX Editor is a powerful tool / framework to edit aoc scenarios with PHP programming language. If you handle it you could make anything very easily. It's A LOT more powerful than aokts, you have the ability to build your own editor functionalities very easily and organize your scenario how you want. That is very accessible to people who like programming and know it already a little bit. For others, you can still try it, programming is an intuitive skill and can be innate ! You could love it as you could hate it, it depends of people. Aoc triggers is a crap programming language which is boring and quite repetitive, if you can like that, you will love to practice a real programming language like PHP that allows you to build anything faster and smarter."

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Designing A Realistic Forest (click for details...) HockeySam18 03-16-2017 Map Design Design Articles
Designing A Realistic Forest

Excerpt from this article:

"To be clear, there are nearly unlimited ways to design a quality forest - this will just show you one such method."

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Inverted Triggers (click for details...) bumis 02-19-2017 Triggers, Userpatch Design Articles
Inverted Triggers

Excerpt from this article:

"Inverted conditions are like saying "If not", instead of "if"... Meaning that the trigger will only fire if the conditions are not met!"

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Hidden Units Unleashed (click for details...) MrMew 12-28-2016 Cool Tricks Design Articles
Hidden Units Unleashed

Excerpt from this article:

"You may have seen some scenarios or downloaded them from here and there, or even played one of those multiplayer scenarios when suddenly you get a unit you've never heard of or seen before. So you go check your editor and you can't seem to find THAT unit. Later you might come across some screenshots with these mysterious units in them, and you want to know."

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Making Unselectable Objects (click for details...) rewaider 12-28-2016 Cinematics, Cool Tricks Design Articles
Making Unselectable Objects

Excerpt from this article:

"Learn how to make unselectable objects! It can be useful for cut-scenes (like a cloaked unit) and if you make one for the enemy, you won't be able to attack, but he will still attack you!"

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How to Make Units, Buildings and Objects Placeable Everywhere (click for details...) Mike Oxhard 12-28-2016 Map Design, Userpatch Design Articles
How to Make Units, Buildings and Objects Placeable Everywhere

Excerpt from this article:

"In this tutorial I shall teach you how to make stuff placeable everywhere. Whether it is a unit or a building, or even eye candy, this easy article shall help you out."

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Advanced Guide to Map Copying (click for details...) Darth Sarek 07-04-2016 Map Copy Design Articles
Advanced Guide to Map Copying

Excerpt from this article:

[No Excerpt]

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Make Scenario Triggers using PHP Script (click for details...) AOHH 08-22-2014 PHP, Triggers Design Articles
Make Scenario Triggers using PHP Script

Excerpt from this article:

"I am working on my "PHP Genie" project which reads/edits/writes Scenarios and Saved-Games. Currently, I am starting version 2. I will however give a few snippets from version 1 which is still a beta. Version 3 will have a User-Interface. I also intend to make a mini-map viewer in version 3 or 4."

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Scenario Stealth System! (click for details...) CarolKarine 08-17-2014 Trigger Tricks Design Articles
Scenario Stealth System!

Excerpt from this article:

"I'm here to explain how you can create a Stealth System by using the guard's LOS (Line of Sight) (their search radius, effectively)."

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How to Make Award-Winning Maps: Chapter 1 - Concept and Planning (click for details...) Popeychops 07-06-2016 Design Habits, Multiplayer Design Articles
How to Make Award-Winning Maps: Chapter 1 - Concept and Planning

Excerpt from this article:

"This article is the first in a series discussing my approach to multiplayer designing. I will discuss my suggested approach to the concept/planning stage of development. It is written with a designer of any ability in mind."

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Making Water Interesting (click for details...) NowhereT 08-17-2014 Map Design Design Articles
Making Water Interesting

Excerpt from this article:

"About a year ago, I was trying to make a campaign following the story of a hapless pirate. Naturally, this meant my scenarios had screen after screen of water - the main reason I abandoned this project was the difficulty of keeping the player interested over large stretches of water. While I was making those scenarios (and in the months since I gave up) I invented (and used suggestions from others) several ways of spicing up sea voyages in Age of Kings."

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Invisible Shallows / Walkable Water (click for details...) Draconian Devil 08-17-2014 Cool Tricks Design Articles
Invisible Shallows / Walkable Water

Excerpt from this article:

"Well this is a pretty decent editor trick and does not involve any triggers such as creating bridges on water."

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Using Map Copy to Create Pretty Buildings (click for details...) NowhereT 05-25-2012 Map Copy Design Articles
Using Map Copy to Create Pretty Buildings

Excerpt from this article:

"A trick which is old hat for most designers here is the use of the map copy function to "overlap" buildings. Some great buildings can be created. This article aims to explain not only how to perform this trick (since many people already know) but how to do so effectively."

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How to Change the Appearance of Terrain In-Game (click for details...) NowhereT 07-05-2016 Cool Tricks Design Articles
How to Change the Appearance of Terrain In-Game

Excerpt from this article:

"Due to restrictions of the game engine, scenario terrains cannot be altered in-game, only in the editor. However, their appearance can be changed. With a bit of creativity, there are a lot of different effects which can be achieved. Some of my personal favourites are listed below:"

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The Double Negative Effect: Units with Negative IDs (click for details...) Nixck 07-05-2016 Cool Tricks Design Articles
The Double Negative Effect: Units with Negative IDs

Excerpt from this article:

"Finally after discovering this by accident, 5 years ago, I am releasing a tutorial on how to make units have negative IDs and the tricks that come along with this. I have used this trick in a couple of my maps, such as The Heatlh Potion Trick. But what is the double negative effect? It's when you give units/buildings negative unit IDs, whether by themselves or paired up with another unit to achieve new AoK tricks. I would not suggest new map makers try this because it is confusing, sometimes irritating, and you need to have a couple programs installed. First off you need to have Trigger Studio and GeniED installed on your computer. I suggest you also install Aokts with s_t_c's addon because it's really useful anyways. Now here are the steps to make negative ID unit pairs(with pictures too!)"

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Keep Talking (click for details...) Ranger 08-17-2014 RPG Design, Trigger Tricks Design Articles
Keep Talking

Excerpt from this article:

"Here's a simple thing where you can return to someone you already talked to, but this time change your mind and choose the other option..."

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Taunts and Triggers (click for details...) Dark_Warrior_1_ 08-17-2014 AI, Dialogue Design Articles
Taunts and Triggers

Excerpt from this article:

"What is this trick good for? Well let's say you have an RPG where you want the player to be able to reply to questions. This trick is exactly how you can do that.

For example the player goes to a blacksmith and he says "Would you like to buy a chain mail? (1=Yes) (2=No)""

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Destroyed Town (click for details...) Surge 08-17-2014 Map Design Design Articles
Destroyed Town

Excerpt from this article:

"Hello everyone!

I’ve been quiet for a while but now I am back with two articles, one being Destroyed Town. This is as simplified as I could do."

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How To Make a Cliffed Waterfall (click for details...) Dark_Warrior_1_ 08-17-2014 Map Design Design Articles
How To Make a Cliffed Waterfall

Excerpt from this article:

"First add some bamboo and trees where the cliffs will be."

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Generating and Retrieving Random Results Without AI (click for details...) Impeached 08-17-2014 Trigger Tricks Design Articles
Generating and Retrieving Random Results Without AI

Excerpt from this article:

"Ever wanted to get a random result in a multiplayer scenario, or want random results without using a custom AI? Then you need look no further than here. There is a way to get a random choice out of predefined results that is infinitely re-usable."

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Practical Remote Spellcasting System (click for details...) Impeached 08-17-2014 RPG Design Design Articles
Practical Remote Spellcasting System

Excerpt from this article:

"This tutorial is to help make a spellcasting system for an RPG that is flawless and easy to use.

It is also very easy to make. All you have to do is create a transport. Put a unit in it. Then, surround all but 1 tile of it, so the unit can only unload onto one tile."

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Dealing with Music and Dialogue (click for details...) Luke 08-17-2014 Audio, Dialogue, Cinematics Design Articles
Dealing with Music and Dialogue

Excerpt from this article:

"If there's one thing most designers would like to have, it's a system that allows them to control background music at will. It's painfully obvious that AoK:TC was never designed for a case study in Vivaldi; and why should it have been, considering the fact that it's an RTS?"

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Triggering Events Through Typing (click for details...) Magnum Zero 08-07-2004 AI, Dialogue, Triggers Design Articles
Triggering Events Through Typing

Excerpt from this article:

"We all play those campaigns (here by referred to as CPXS or CPNS) where you type a password to open a gate or you type ‘1’ to say yes to that chubby blacksmith to buy a sword. You wonder how they did it, right? (Not the smith... the designer.) Well, your awe is over! In this AI guide you will find multiple ways to pull off this seemingly impossible feat!"

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Scenario Editor Trigger Tutorial (click for details...) Aro 01-31-2004 Beginners, Reference, Triggers Design Articles
Scenario Editor Trigger Tutorial

Excerpt from this article:

"A Trigger is what you might expect - something that activates and executes a command, and in this case, this will take place within the scenario itself (such as if you get a certain unit to an area, you will win the scenario). The Age of Kings editor has evolved a lot since the original Age of Empires (which was reliant on AI because it contained no trigger capabilities at all) and has enabled designers to create two new genres - RPG and RPS."

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Level Dynamics (click for details...) watchwood 04-12-2004 AI, Triggers Design Articles
Level Dynamics

Excerpt from this article:

"In a guide I wrote a while ago, I touched on a wonderful addition to any campaign called level dynamics. In this guide, I plan to go further in-depth in the intricacies of that addition."

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Game-Crash Troubleshooting (click for details...) Lord_Fadawah 04-08-2004 Troubleshooting Design Articles
Game-Crash Troubleshooting

Excerpt from this article:

"All designers, no matter what their skill level or graphics card, will invariably come across crashes at some point or other. Like death and taxes, they are a part of life. I have been waging a perpetual war against them these last few years, and I believe that I understand everything about them."

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Display Instructions Techniques (click for details...) Aro 03-27-2004 Dialogue Design Articles
Display Instructions Techniques

Excerpt from this article:

"Display Instructions (abbreviated DI in this article) is an effect that enables you to show text on the top of the screen, which is preferred by many designers over using a Send Chat, which only shows a 6-second chat message on the bottom of the screen."

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Beginner's Guide to Scenario Design (click for details...) watchwood 04-12-2004 Beginners, Design Habits Design Articles
Beginner's Guide to Scenario Design

Excerpt from this article:

"Face it, everyone is a beginner at some point or another. You were (or are), I was, everyone was. Developing excellent design skills takes a lot of time and effort. In this guide I will not include very many specifics (trigger and map copy tricks, etc), but I will include plenty of guidelines."

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