Champion

Article written by Leif Ericson
Published on 12-30-2016; updated on 12-31-2016
Tags: Game Statistics, Units, Infantry, Reference

Introduction

The Champion is the best standard infantry unit, at least in pure stats. Unfortuately, like the rest of the militia line, the Champion still doesn't see much use outside of late game trash wars due to its speed. However, it does see some use in the Goth champion flood in the early Imperial Age because of its cheap cost and fast creation rate. Unless it's facing heavy cavalry or a number of ranged units, the Champion is actually a fairly effective unit considering its low gold cost. Many players can find situational uses for it in the middle to late Imperial Age.

Overview

In-Game Description: Stronger than Two-Handed Swordsman. Attack bonus vs. buildings.

History from the Game Manual: Among the best swordsmen there were a few who, through their renown on the battlefield and in tournaments, achieved the status of champion. Such men became war leaders and rose in social standing thanks to abilities so highly regarded at the time. Lords kept champions on retainer for status and because staged fights between elite warriors were used on occasion to resolve disputes. Having a great champion in your pay or as a vassal was the Middle Age equivalent to having a good lawyer. Champions were professional warriors who might also be members of the nobility. A successful champion might gain a noble title through tournament victory, battle honors, or marriage. A minor knight in England named John Marshal was so successful in tournaments that he rose to become a high-ranking noble of great wealth thanks to prizes and successive marriages to admiring women of means.

Civ Bonuses and Upgrades

Statistics

Note: Click on a column header to sort the list by the selected column. Click on the Icon column header to return the table to its default state. The other units in its unit line are included for comparison.

Standard Statistics

Icon Name Age HP Att. Att. Type Reload Time M. Arm. P. Arm. LOS R Acc. Sp. Tr. Time Cost
W F G
 
Militia I 40 4 M 2.0 0 1* 4 0 - 0.9 21 0 60 20
 
Man-at-Arms II 45 6 M 2.0 0 1* 4 0 - 0.9 21 0 60 20
 
Long Swordsman III 55 9 M 2.0 0 1* 4 0 - 0.9 21 0 60 20
 
Two-Handed Swordsman IV 60 11 M 2.0 0 1* 5 0 - 0.9 21 0 60 20
 
Champion IV 70 13 M 2.0 1 1* 5 0 - 0.9 21 0 60 20

*Note: In the original Age of Kings, the militia line had 0 pierce armor.

Advanced Statistics

Icon Name Search Radius Attack Delay Attack Bonuses Attack Bonus Vulnerabilities
 
Militia 4 0 - Infantry: 0
 
Man-at-Arms 4 0 Eagle Warriors: +2*, Buildings: +1 Infantry: 0
 
Long Swordsman 4 0 Eagle Warriors: +4*, Buildings: +2 Infantry: 0
 
Two-Handed Swordsman 4
(LOS is 5)
0 Eagle Warriors: +6*, Buildings: +3 Infantry: 0
 
Champion 5 0 Eagle Warriors: +6*, Buildings: +3 Infantry: 0

*Note: In the original Age of Kings, the militia line had no attack bonus versus eagle warriors.

Civ Availability

Civilization
 
 
 
 
 
 
 
 
 
 
 
Aztecs
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Chinese
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Spanish
Teutons
Turks
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