Other Articles

Title Details Author Updated Tags Category
RMS Tutorials: Unequal Player Starts - Part 2 (click for details...) Zetnus 03-21-2017 Random Maps Other Articles
RMS Tutorials: Unequal Player Starts - Part 2

Excerpt from this article:

"This tutorial assumes that you are familiar with the basic concepts of RM scripting – ie. you understand what all the parts of a standard ES map script do, and you are able to write your own basic scripts. If this is not the case, I suggest you read my Updated New RMS Guide or otherwise familiarize yourself with the basics of RM scripting."

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RMS Tutorials: Unequal Player Starts - Part 1 (click for details...) Zetnus 02-19-2017 Random Maps Other Articles
RMS Tutorials: Unequal Player Starts - Part 1

Excerpt from this article:

"As you might have guessed from the title of this tutorial, it is in fact possible to start different players with different resources and on different starting terrains."

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RMS Tutorials: All About Cliffs (click for details...) Zetnus 02-19-2017 Random Maps Other Articles
RMS Tutorials: All About Cliffs

Excerpt from this article:

"cliff_generation is often regarded as one of the least interesting sections of a random map script (after perhaps player_setup). This because there is not that much that you can do to control where you place cliffs, and as a result, many people leave them off their script entirely. My goal is convince you that cliffs are an exciting and useful part of any random map script. Failing that, I at least want to show you that you do have some scope to customize your cliff_generation section to suit your needs."

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How to Create a Quick Backup of Your Files (click for details...) Jan dc 01-04-2017 Design Habits, Troubleshooting Other Articles
How to Create a Quick Backup of Your Files

Excerpt from this article:

"For modders and scenario designers creating backups is a must. Often you'll have done something which causes your game or scenario to crash so it's nice if you can go back to a working version, preferably as recent as possible. Well it's possible to automate this by using a windows batch file and I'll quickly show you how it's done."

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No Background Music Fix (click for details...) Sir Arun 07-06-2016 Audio, Troubleshooting Other Articles
No Background Music Fix

Excerpt from this article:

"This tutorial aims to fix this problem and allow you to (finally! after all these years!) once again be able to enjoy the full AoE experience, provided you have the soundtrack as an .mp3 file (e.g. a quick scan of your Aoe II CD should yield you the Age of Kings soundtrack). If I am not mistaken, it is a 30 minute long music file."

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A Guide to Making Proper Screenshots (click for details...) Youmuu 08-17-2014 Screenshots Other Articles
A Guide to Making Proper Screenshots

Excerpt from this article:

"I'll try to explain as simply as I can, how to make a proper screenshot in Age of Empires 2. Bear in mind that third party programs like Paint or Gimp will be needed."

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Adding Pre-game and Post-game Cinematics to your Scenario (click for details...) Felix 07-06-2016 Cinematics Other Articles
Adding Pre-game and Post-game Cinematics to your Scenario

Excerpt from this article:

"In this article, I am going to show you how to prepare and convert a video for use with the 'Cinematics' section of AoK:TC in the 'Map Editor'. As an example here, I am going to be using RladalFatih's scenario '1453 - The Last Siege of Constantinople' which initially contained a video (and a very excellent video, I may add) that could not be played in game."

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Windows 7 Toxic Grass Fixes (click for details...) Vox Nihili 07-06-2016 Troubleshooting Other Articles
Windows 7 Toxic Grass Fixes

Excerpt from this article:

"Well, if you're reading this you have the problem that pretty much every AOC fan has the moment they start up that new computer. Your grass and trees have turned into a plethora of reds, purples, and pinks. The ocean looks like something from Halo has imploded inside it, causing it to take on a rather unwholesome appearance similar to what you experience on the land. Simply put, your colors have inverted and your screen is seizure inducing."

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How to Wall with an AI (click for details...) offwo200 08-03-2011 AI Other Articles
How to Wall with an AI

Excerpt from this article:

"This guide on how to build walls with AIs is intended for those that know the basic structure of AI scripting but still have yet to learn how to use the whole range of facts, actions, and strategic numbers. An expert or beginner scripter will still learn from this article, though."

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The World of AI Scripting: Chapter 1 (click for details...) Leif Ericson 09-22-2010 AI, Beginners Other Articles
The World of AI Scripting: Chapter 1

Excerpt from this article:

"Welcome. You are about to join the thousands of people throughout the years who have experienced the joy of AI scripting. Those of you still out there who are unlucky enough to have not discovered this world, now is the time! The satisfaction of writing your own AI is far greater than designing your own scenarios. Now, let us jump in and I will show you all you need to get started with your first AI!"

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How To Complete A Scenario (click for details...) Julius999 10-16-2010 Design Habits Other Articles
How To Complete A Scenario

Excerpt from this article:

"In my opinion, one of the main reasons so few projects get completed is the way that people approach them. It's all too easy to get bogged down and not feel like continuing, or skipping to another part of the scenario and ending up with a buggy mess of fragmented triggers that you can't work with and would take days to fix."

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Stories in Single Player: Eleven Guidelines (click for details...) Julius999 10-16-2010 Design Habits Other Articles
Stories in Single Player: Eleven Guidelines

Excerpt from this article:

"Ever wondered in a random map exactly why you're burning down a town like it's going out of fashion? Neither has anyone else, but on the other hand if you expect people to make the effort to download, and more importantly, enjoy your scenario they're going to want something with a bit more to it. Including some form of story is one of the ways of making your scenario more interesting, and it can go a long way to making it more memorable and enjoyable, as not everyone is into unprovoked mass murder."

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Town Size Attack (click for details...) TOAO_DaVe 07-02-2005 AI Other Articles
Town Size Attack

Excerpt from this article:

"This article has been written specifically on town size attack (TSA), and for people who have already have some knowledge of AI scripting. As far as I know, there are not any basic standard-game scripting tutorials, however I encourage you to look at Berserker Jerker's The AI Tutorial for Scenario Designers, from the Tsuniversity and the AI Documentation, found on your Age of Empires II: The Conqueror's Expansion CD (CD Drive:\DOCS\CPSB.DOC)."

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Making Your Own Sound Files (click for details...) Billy Bombar 02-17-2005 Audio Other Articles
Making Your Own Sound Files

Excerpt from this article:

"Putting your own recordings into your scenario will give it a far more unique feel. They are not used a lot in the scenarios at the Blacksmith because of the lengthy download time for these types of files. However, with only a microphone and a sound editing program, you can do wonders for your scenario. Here is my guide to how to make and use recordings along with some tips and other things--from the basics of creating a first recording to finding an ES-standard voice talent."

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