Design Habits

Title Details Author Updated Tags Category
How to Make Award-Winning Maps: Chapter 1 - Concept and Planning (click for details...) Popeychops 07-06-2016 Design Habits, Multiplayer Design Articles
How to Make Award-Winning Maps: Chapter 1 - Concept and Planning

Excerpt from this article:

"This article is the first in a series discussing my approach to multiplayer designing. I will discuss my suggested approach to the concept/planning stage of development. It is written with a designer of any ability in mind."

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Beginner's Guide to Scenario Design (click for details...) watchwood 04-12-2004 Beginners, Design Habits Design Articles
Beginner's Guide to Scenario Design

Excerpt from this article:

"Face it, everyone is a beginner at some point or another. You were (or are), I was, everyone was. Developing excellent design skills takes a lot of time and effort. In this guide I will not include very many specifics (trigger and map copy tricks, etc), but I will include plenty of guidelines."

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How to Create a Quick Backup of Your Files (click for details...) Jan dc 01-04-2017 Design Habits, Troubleshooting Other Articles
How to Create a Quick Backup of Your Files

Excerpt from this article:

"For modders and scenario designers creating backups is a must. Often you'll have done something which causes your game or scenario to crash so it's nice if you can go back to a working version, preferably as recent as possible. Well it's possible to automate this by using a windows batch file and I'll quickly show you how it's done."

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How To Complete A Scenario (click for details...) Julius999 10-16-2010 Design Habits Other Articles
How To Complete A Scenario

Excerpt from this article:

"In my opinion, one of the main reasons so few projects get completed is the way that people approach them. It's all too easy to get bogged down and not feel like continuing, or skipping to another part of the scenario and ending up with a buggy mess of fragmented triggers that you can't work with and would take days to fix."

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Stories in Single Player: Eleven Guidelines (click for details...) Julius999 10-16-2010 Design Habits Other Articles
Stories in Single Player: Eleven Guidelines

Excerpt from this article:

"Ever wondered in a random map exactly why you're burning down a town like it's going out of fashion? Neither has anyone else, but on the other hand if you expect people to make the effort to download, and more importantly, enjoy your scenario they're going to want something with a bit more to it. Including some form of story is one of the ways of making your scenario more interesting, and it can go a long way to making it more memorable and enjoyable, as not everyone is into unprovoked mass murder."

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