Dialogue

Title Details Author Updated Tags Category
Taunts and Triggers (click for details...) Dark_Warrior_1_ 08-17-2014 AI, Dialogue Design Articles
Taunts and Triggers

Excerpt from this article:

"What is this trick good for? Well let's say you have an RPG where you want the player to be able to reply to questions. This trick is exactly how you can do that.

For example the player goes to a blacksmith and he says "Would you like to buy a chain mail? (1=Yes) (2=No)""

Read more...

Dealing with Music and Dialogue (click for details...) Luke 08-17-2014 Audio, Dialogue, Cinematics Design Articles
Dealing with Music and Dialogue

Excerpt from this article:

"If there's one thing most designers would like to have, it's a system that allows them to control background music at will. It's painfully obvious that AoK:TC was never designed for a case study in Vivaldi; and why should it have been, considering the fact that it's an RTS?"

Read more...

Triggering Events Through Typing (click for details...) Magnum Zero 08-07-2004 AI, Dialogue, Triggers Design Articles
Triggering Events Through Typing

Excerpt from this article:

"We all play those campaigns (here by referred to as CPXS or CPNS) where you type a password to open a gate or you type ‘1’ to say yes to that chubby blacksmith to buy a sword. You wonder how they did it, right? (Not the smith... the designer.) Well, your awe is over! In this AI guide you will find multiple ways to pull off this seemingly impossible feat!"

Read more...

Display Instructions Techniques (click for details...) Aro 03-27-2004 Dialogue Design Articles
Display Instructions Techniques

Excerpt from this article:

"Display Instructions (abbreviated DI in this article) is an effect that enables you to show text on the top of the screen, which is preferred by many designers over using a Send Chat, which only shows a 6-second chat message on the bottom of the screen."

Read more...