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Dialogue
Title | Details | Author | Updated | Tags | Category |
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Taunts and Triggers | (click for details...) | Dark_Warrior_1_ | 08-17-2014 | AI, Dialogue | Design Articles |
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Excerpt from this article:
"What is this trick good for? Well let's say you have an RPG where you want the player to be able to reply to questions. This trick is exactly how you can do that. |
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Dealing with Music and Dialogue | (click for details...) | Luke | 08-17-2014 | Audio, Dialogue, Cinematics | Design Articles |
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Excerpt from this article: "If there's one thing most designers would like to have, it's a system that allows them to control background music at will. It's painfully obvious that AoK:TC was never designed for a case study in Vivaldi; and why should it have been, considering the fact that it's an RTS?" |
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Triggering Events Through Typing | (click for details...) | Magnum Zero | 08-07-2004 | AI, Dialogue, Triggers | Design Articles |
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Excerpt from this article: "We all play those campaigns (here by referred to as CPXS or CPNS) where you type a password to open a gate or you type ‘1’ to say yes to that chubby blacksmith to buy a sword. You wonder how they did it, right? (Not the smith... the designer.) Well, your awe is over! In this AI guide you will find multiple ways to pull off this seemingly impossible feat!" |
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Display Instructions Techniques | (click for details...) | Aro | 03-27-2004 | Dialogue | Design Articles |
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Excerpt from this article: "Display Instructions (abbreviated DI in this article) is an effect that enables you to show text on the top of the screen, which is preferred by many designers over using a Send Chat, which only shows a 6-second chat message on the bottom of the screen." |
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