Reference

Title Details Author Updated Tags Category
Scenario Editor Trigger Tutorial (click for details...) Aro 01-31-2004 Beginners, Reference, Triggers Design Articles
Scenario Editor Trigger Tutorial

Excerpt from this article:

"A Trigger is what you might expect - something that activates and executes a command, and in this case, this will take place within the scenario itself (such as if you get a certain unit to an area, you will win the scenario). The Age of Kings editor has evolved a lot since the original Age of Empires (which was reliant on AI because it contained no trigger capabilities at all) and has enabled designers to create two new genres - RPG and RPS."

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Research Time (click for details...) ES_Sandyman 11-08-1999 Statistics, Reference Statistics
Research Time

Excerpt from this article:

"Knowing upgrade times of the technologies is a great tool to have. It could improve advancing, attacking, and initializing certain tasks greatly. In AoE knowing that it took 2 minutes to adavnce an age was the deciding factor for manyplayers to either not advance and build a defensive army verse a rush, or to go ahead andadvance, "I have the time." Below are all the times (in "GAME SECONDS")."

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An Insight About Gathering (click for details...) Espadachim 10-07-2010 Statistics, Reference Statistics
An Insight About Gathering

Excerpt from this article:

"As we all probably know, Age of Empires II - The Conquerors has four different types of resources that are required to build more units and structures, and research technologies - food, wood, gold and stone. Your civilians (Villagers and Fishing Ships) gather these resources in order to sustain your civilization. Let's give a close examination in each of these individually."

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Relative Market Efficiency (click for details...) Pale Horse 08-17-2014 Statistics, Reference Statistics
Relative Market Efficiency

Excerpt from this article:

"If your new market is completely finished, then when you delete your old markets, your carts will automatically go to the new market. However, your allies carts will go directly to his or her market and then stand idle, which may block your carts from getting through to trade. So communicate with your ally to keep the gold flowing."

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Real Cost of Resources (click for details...) Council of Elders 08-17-2014 Statistics, Reference Statistics
Real Cost of Resources

Excerpt from this article:

"Age of Kings is a game of military conquest, but beneath those charging armies is a powerful economic engine. Economic strategy is often more important than military strategy. To make the right choices you need to know the real cost of your assets in four economic sections: Pre-Castle (including both Dark and Feudal Ages), Castle, Imperial and Post-Imperial. This article will reveal the real cost of every resource, unit, building and technology in the Pre-Castle Age."

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Rates of Fire (click for details...) Neilkaz 08-17-2014 Statistics, Reference Statistics
Rates of Fire

Excerpt from this article:

"A few days ago MFO Blue sent me MFO's copy of the beta so I could do my unit tests.

Here are the results of my Rate of Fire (ROF) for all TC units with a few of my thoughts added. I apologize if anything is different from this beta and the released game. Soon MFO will come out with complete unit tables like we have for AOK and ROR."

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The Complete Gate and Town Center Modding Reference (click for details...) Vardamir 03-13-2017 Building Modding, Data Modding, Reference Modding Articles
The Complete Gate and Town Center Modding Reference

Excerpt from this article:

"A little tinkering with a genie editor reveals that AoK is filled with duplicate buildings. There are four barracks, one for each age; two siege workshops, one for each age where you can build them. However, there are twenty town centers and no less than thirty-two units all unhelpfully called 'Gate', making the modding of gates and Town Centers a difficult proposition. This article explains the purposes, relations, and naming conventions of these units and their even more numerous graphic IDs. Armed with this knowledge, you can add new graphic sets more easily, and even create new sets of gates!"

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The interfac.drs Reference (click for details...) Jan dc 12-28-2016 Data Modding, Interface, Reference Modding Articles
The interfac.drs Reference

Excerpt from this article:

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Units Table (click for details...) Leif Ericson 12-30-2016 Stat Tables, Reference, Statistics Game Info
Units Table

Excerpt from this article:

"Look here for a sortable table of all the units in the game from all the expansions with a full list of stats! The table also has links to individual unit pages with even more info about each unit."

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Militia (click for details...) Leif Ericson 12-30-2016 Game Statistics, Units, Infantry, Reference Game Info
Militia

Excerpt from this article:

"Learn more about the Militia unit!"

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Man-at-Arms (click for details...) Leif Ericson 12-31-2016 Game Statistics, Units, Infantry, Reference Game Info
Man-at-Arms

Excerpt from this article:

"Learn more about the Man-at-Arms unit!"

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Long Swordsman (click for details...) Leif Ericson 12-31-2016 Game Statistics, Units, Infantry, Reference Game Info
Long Swordsman

Excerpt from this article:

"Learn more about the Long Swordsman unit!"

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Two-Handed Swordsman (click for details...) Leif Ericson 12-31-2016 Game Statistics, Units, Infantry, Reference Game Info
Two-Handed Swordsman

Excerpt from this article:

"Learn more about the Two-Handed Swordsman unit!"

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Champion (click for details...) Leif Ericson 12-31-2016 Game Statistics, Units, Infantry, Reference Game Info
Champion

Excerpt from this article:

"Learn more about the Champion unit!"

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Spearman (click for details...) Leif Ericson 01-02-2017 Game Statistics, Units, Infantry, Reference Game Info
Spearman

Excerpt from this article:

"Learn more about the Spearman unit!"

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Pikeman (click for details...) Leif Ericson 01-04-2017 Game Statistics, Units, Infantry, Reference Game Info
Pikeman

Excerpt from this article:

"Learn more about the Pikeman unit!"

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Halberdier (click for details...) Leif Ericson 01-04-2017 Game Statistics, Units, Infantry, Reference Game Info
Halberdier

Excerpt from this article:

"Learn more about the Halberdier unit!"

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