Triggers

Title Details Author Updated Tags Category
Inverted Triggers (click for details...) bumis 02-19-2017 Triggers, Userpatch Design Articles
Inverted Triggers

Excerpt from this article:

"Inverted conditions are like saying "If not", instead of "if"... Meaning that the trigger will only fire if the conditions are not met!"

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Make Scenario Triggers using PHP Script (click for details...) AOHH 08-22-2014 PHP, Triggers Design Articles
Make Scenario Triggers using PHP Script

Excerpt from this article:

"I am working on my "PHP Genie" project which reads/edits/writes Scenarios and Saved-Games. Currently, I am starting version 2. I will however give a few snippets from version 1 which is still a beta. Version 3 will have a User-Interface. I also intend to make a mini-map viewer in version 3 or 4."

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Triggering Events Through Typing (click for details...) Magnum Zero 08-07-2004 AI, Dialogue, Triggers Design Articles
Triggering Events Through Typing

Excerpt from this article:

"We all play those campaigns (here by referred to as CPXS or CPNS) where you type a password to open a gate or you type ‘1’ to say yes to that chubby blacksmith to buy a sword. You wonder how they did it, right? (Not the smith... the designer.) Well, your awe is over! In this AI guide you will find multiple ways to pull off this seemingly impossible feat!"

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Scenario Editor Trigger Tutorial (click for details...) Aro 01-31-2004 Beginners, Reference, Triggers Design Articles
Scenario Editor Trigger Tutorial

Excerpt from this article:

"A Trigger is what you might expect - something that activates and executes a command, and in this case, this will take place within the scenario itself (such as if you get a certain unit to an area, you will win the scenario). The Age of Kings editor has evolved a lot since the original Age of Empires (which was reliant on AI because it contained no trigger capabilities at all) and has enabled designers to create two new genres - RPG and RPS."

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Level Dynamics (click for details...) watchwood 04-12-2004 AI, Triggers Design Articles
Level Dynamics

Excerpt from this article:

"In a guide I wrote a while ago, I touched on a wonderful addition to any campaign called level dynamics. In this guide, I plan to go further in-depth in the intricacies of that addition."

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