Barbarossa 1: "Holy Roman Emperor"

Article written by Socvazius
Originally published on 08-17-2000 ; updated on 08-17-2014
Tags: AoK Campaigns, Barbarossa


Scenario Objectives: Capture 4 relics

Civilizations: You(Teuton), Austria-Enemy(Goths), Bavaria-Enemy(Teutons), Saxony-Enemy(Teutons), Swabia-Enemy(Teutons), Bohemia-Enemy(Teutons), Burgundy-Enemy(Franks), Mongols-Enemy(Mongols)-Ally

Starting Units: 3 Knights, 3 Men at Arms, 1 Light Cavalry, 1 Mangonel, 6 Villagers

Starting Buildings: 1 Town Center, 1 Castle, 1 Monastery

Starting Resources: 200 Wood, 200 Food, 500 Gold, 500 Stone

Starting Age: Castle Age

Gaia Units: None

Style of Gameplay: Run in, accomplish task, run out

Heroes: None

Important Note: You are in the center of the map, so you will be attacked in all directions. In the beginning of the scenario, be defensive.

Most Useful Units:

Monk: Obviously you will need this unit, because they are the only units to be able to pick up relics. They can also be used to convert units. Since you are playing defensively in the beginning of the scenario, it is very useful if you have a few monks behind your walls. They can convert units attacking your walls, which in turn can kill their former comrades' units or siege engines. 4 of your enemies are Teutons, so they will produce teutonic knights. Because of their slow speed, teutonic knights can easily be converted by your holy men. Guarded by teutonic knights, they will be able to enter enemy territory without fear of being killed very easily. During battles, their 8 healing range is incredibly useful in keeping your troops alive, while keeping your monks a safe distance from enemy units.

Teutonic Knight: This "super" heavy infantry unit can be used to guard the weak monks that will be used to pick up the relics. Although it is very slow, it packs a very powerful punch and is heavy armored. There are very few units that can take a teutonic knight 1 on 1. But, because of their slow speed, they can be converted very easily. During battles, you can use your monks to heal your them, because of the monks' healing range. It is best to attack mainly buildings when you are offensive, so you ought to mainly use them defensively. This is because you will not have to chase units.

Knight/Cavalier/Paladin: You will need to keep your teutonic knights from being converted and being killed by archers. Heavy cavalry are ideal for the jobs, because of their high speed, attack, and peircing armor. Teutons are unable to research husbandry, so you will not be able to increase your cavalry units' speed. These units are the most efficient in filling in the deficiencies of the teutonic knights, so they are very valuable.

Most Useful Technologies:

Fervor: Your monks will need to run in and out of enemy territory, so you will need as much speed as you can get. Fervor will increase your monks' speed by %15. This is not very much of a difference, but it still helps. As said, you need all of the speed you can get. This cheap 140 gold technology can be researched at the monastery.

Sanctity: Because you will be marching your monks into enemy territory, you will need your monks to take more hits than usual. Sanctity helps with that, as it gives monks +%50 hit points, which means your monks will have 45 hit points after sanctity is researched. This very cheap 120 gold technology can be researched at the monastery.

Squires: You will need to increase the speed of your teutonic knights, because they are almost immobile. Although squires only increases your infantry units' speed by %10, it still helps your teutonic knights. Researching this technology allows you to be more aggressive, because you can catch up with units better. This cheap 200 gold technology can be researched at the barracks.

Chapter 1: Build up

When you start the scenario, you already will have a castle, so you will have a chance to defend if you are attacked in the start. Immediately wall in the 2 shallows to the South-East & North-East, and the bridges to the North-West & South-West. Train more villagers, and build a stable and train knights, along with building a market. While the market is being built, march your light cavalry North along the East bank of the North-Eastern river on the map. Eventually, you will be warned that there are Mongols in the area that your light cavalry is headed for. Ignore it, and you will find a camp owned by the Mongols, consisting of 4 yurts(houses), 3 cavalry archers, 3 siege onagers, and 7 elite mangudai. You will be told if you tribute the Mongols 200 gold, they will give you their military units. The army that the Mongols possess is rather large for 200 gold, so tribute 200 gold to them. They will give you all of their units, and the Mongols will be defeated.

March your new army back to the city, and station your cavalry archers and elite mangudais along the 4 sections of walls sealing the bridges and shallows. Train more villagers, and train teutonic knights as well. Along with training the teutonic knights and villagers, train monks and station them along the walls. If any enemy unit that is ranged attacks, move your monks back, as they can be killed rather easily. But if the unit has a melee attack, attempt to convert it. Research appropriate blacksmith technologies and train more villagers. When you have the required resources, advance to the Imperial Age.

Chapter 2: Capture Burgundy's Relic

When you have advanced to the Imperial Age, research the appropriate blacksmith technologies and research cavalier. Train 2 extra monks, and build 1 trebuchet. Gather your army(that is not defending at the walls), and move them out of your city, through the South-Westerly bridge. Along with the army, bring a couple villagers out to, you will need to set up a "camp/base". Move South, and when you are just outside of the Burgundian city, set up a camp consisting of a stable and monastery. You may scout around the city with a cavalry unit, but it is not necessary. First attack one of the villagers, that will urge the Burgundians to ring the town bell, and garrison their villagers. Unpack your trebuchet, and start pounding away at the town center, while the rest of your army defends against the counter attacks. When the town center is destroyed, charge with your cavaliers and kill all of the villagers. Pull back because of a counter attack, and attack the monastery that most likely holds the holy relic, which is close to the town center. When destroyed, pick up the relic with a monk, and take it back to your city(guarded by troops, of course). You have crippled the Burgundians already, so you might as well finish them off, as they may become a pest, killing monks that are travelling between camps and your city.

Destroy the stable and archery range just South-West of the ruined town center, and kill any enemy units left in that area. Moving South-East along the road that goes through Burgundy, you will find 2 towers and a market. Destroy them, and finish the remaining Burgundian buildings and units. When you finish the remaining Burgundians, they will be defeated, and will not be a pest anymore.

Chapter 3: Capture Swabia's Relic

Attacks from Swabia will have increased, and you need to attack them to slow down their attacks. Because you are attacking, you might as well take their relic, as well. Regroup your army, reinforce, and heal it. Upgrade your cavaliers to paladins, you will need it, as Swabia is a much tougher opponent than Burgundy. Move your troops out of your city along the North-Eastern bridge(accompanied by a few villagers). Set up a camp, with the same buildings as before, and start to attack the city. Start the attacks with a paladin charge, killing all of the monks and villagers you can find, and follow it with a seige. Unpack your trebuchet, and attack the town center. The town bell which sounded off during your charge will ring again, calling Swabia's villagers into the town center(most likely, Swabia will not have built towers or a castle). while the trebuchet is demolishing the town center, be sure to guard it with your troops. Finish the town center, and kill all of the villagers that will be dispersed.

Raze the monastery, and pick up the relic that will appear beside the ruins of the monastery. Take the monk back to your city, and begin another cavalry charge. Kill all of the units that will be able to be killed rather easy, and move the rest of your troops into the city. Raze the military units and houses first. It is good to destroy the houses, because Swabia's unit production will slow down or stop. This is because there will not be any/very much housing for units. Destroy the remaining buildings and kill the remaining units, and Swabia will be defeated.

Chapter 3: Capture Saxony's Relic

Regroup and heal your army again, and move your troops North. Saxony's attacks on your city will increase, and it is best if you put a stop to it. While you are destroying Saxony, you might as well take their relic. Move your troops North-East, across the shallows and along the road. When you reach a cliff, there will be a very small section of wall in between the cliff and trees. Destroy that section of wall, because there are no troops stationed there at that time. When the wall is broken, move your troops inside the city.

Kill the 1st wave of units that will attack you, and attack with a paladin charge, killing all of the villagers and mangonels/onagers that is in the area. Set up camp, and unpack your trebuchet when their town center is within it's range. Defend the trebuchet with your troops(that are in box formation around your trebuchet), and when the town center is destroyed, charge the villagers with your cavalry once again.

Destroy the buildings within your area, and stop the inevitable counter-attack with your troops. Be sure to kill the archers and monks with your cavalry, and kill the other troops with your teutonic knights. If you are able to, convert units with your monks, as well as healing your troops. Move North, and soon you will find Saxony's castle. Expect an attack from teutonic knights, so get your monks ready to convert. If the teutonic knights reach your army, pull your paladins back, they will get killed very easily. Finish the castle, and move West toward the monastery which holds the relic. Destroy the building, and kill any monks with your paladins. Scan the area from the Saxony city to yours, and kill any remaining units.When the final units are killed, Saxony will have been defeated.

Chapter 4: Capture Austria's Relic

Again, regroup your army inside your city and cross the shallows. Move North along the river, and when you reach Austria, set up camp. The camp should be composed of a stable, monastery, and castle(if you have enough stone). You should be attacked by a wave of huskarls and champions/two handed swordmen, so keep your army ready for an attack. Charge the city with your paladins and kill the nearby monks. Destroy the castle that is beside a monastery with your trebuchet, while all your troops guard it. When the castle is destroyed, attack the monastery. The relic garrisoned will eventually be dispersed, so move your entire army and monks to the relic, and pick the holy object up. Be sure to guard the monk with your army. Take the relic back to the monastery in your camp, and if the monk carrying the relic is killed, order another monk to pick it up and take it to the monastery. Keep doing this until you reach the monastery, and garrison it in the monastery. When the relic is garrisoned, you will complete the scenario objective, and the scenario itself.