Joan of Arc 4: "The Rising"

Article written by Socvazius
Originally published on 08-17-2000 ; updated on 08-17-2014
Tags: AoK Campaigns, Joan of Arc


Scenario Objectives: Travel west to reinforce the French town
Joan must survive

Civilizations: You(Frank), Troyes-Enemy(Britons), Chalon-Enemy(Franks), Rheims-Enemy(Britons), British Guard-Enemy(Britons)

Starting Units: 4 Crossbowmen, 6 Knights, 4 Men at Arms, 2 Scout Cavalry, 2 Monks, Hero Joan

Starting Buildings: 3 Pavilions(Houses)

Starting Resources: 200 Wood, 200 Food, 50 Gold, 150 Stone

Starting Age: Castle Age

Gaia Units: 1 Lumber Camp, 4 Pavilions, 1 Town Center, 1 Mill, 1 Mining Camp, 6 Villagers.

Style of Gameplay: Build up, focus on a certain object to destroy

Heroes: Joan

Important Note: In this scenario, you will be able to advance to the Imperial Age, so you will be able to produce the top cavalry units.

Most Useful Units:

Knight: The +20 hit points that Frankish cavalry get will help greatly in the scenario. Knights can be used as shock cavalry, clearing out the enemy units, so that your seige engines can easily destroy the enemy's town center. This is because of their high speed, attack, hit points, armor, and peircing armor. Because of their speed, they can kill the British archers very easily, as they can get into sword range quickly. Also, because they have high peircing armor, they will not lose very many hit point when they charge the archers.

Skirmisher/Elite Skirmisher: The all of your enemies are British, so they will center their army around archers, and these cheap, quickly made units are excellent in killing them. Because they are cheap, they can be easily mass-produced, and will hold off surprise archer attacks on your town. Because they have a +3/4 attack vs archers and a 3/4 peircing armor, a single skirmisher can kill several British crossbowmen. Since they are weak vs. almost all other units, it is best to research the blacksmith technologies which will improve them.

Most Useful Technologies: Archer Blacksmith Technologies: These technologies will not be used for archers, but for skirmishers. Skirmishers are very weak against most units(other than archers), so they need all of the extra defense, range, and attack they can get. The archer technologies will also help vs. archers, because they will be made even better suited as archer killers. These technologies can be researched at the blacksmith.

Husbandry: Your Knights will need to be fast, in order to be successful shock troops and archer killers. Husbandry will increase their speed by %10. Although the increase seems small, because Knights are already rather quick, their speed increase will be very apparent. That will allow them to get enemy archers in their sword range even faster. This cheap 250 food technology can be researched at the stable.

Chapter 1: Reinforce the French town

Travel East along the road you are currently on, until you find the British Guard. They are comprised of 1 scout cavalry, 6 crossbowmen, and 9 men at arms(there are also 3 pavilions). Attack the army with your knights, hero joan, crossbowmen, and men at arms. Move your scout cavalry far away from the battle, they are very weak and will get killed easily. Situate your monks just behind your army, and heal the wounded units. When the army is destroyed, the British Guard will be defeated. Keep moving along the road, until you find a gaia town. The town will be made up of 1 lumber camp, 4 pavilions(houses), 1 town center, 1 mill, 1 mining camp, and 6 villagers. Your objective will change. Now you will have to destroy the town centers of Troyes, Rheims, and Chalon. The villagers will immediately start to gather wood, food, and stone. Immediately wall in the shallows North-West of your town, and the shallows north of the old British Guard's camp. Train more villagers, and station your troops(other than your scout cavalry and hero joan) behind each of your walls. There is a herd of sheep directly west of your town, so order one of your scout cavalry to capture them and take them to your town center. In order for you to gather the resource that sheep have, kill them with your villagers and gather their meat. Enemy war ships will attack you, so build one of your cheap(500 stone castles behind each of your walls(that seal in the shallows). Castles(and all towers) have a + attack against ships, so you shouldn't have any trouble from the river anymore. Research blacksmith technologies.

Chapter 2: Destroy Chalon's town center

Build a stable and archery range behind each wall, and produce elite skirmishers(research it first) and knights. Advance to the Imperial Age, and when that happens, research cavalier. Along with cavalier, research Imperial Age blacksmith technologies. Build 1 trebuchet in your Western castle, and train more cavaliers. Charge Chalon with your cavaliers, and kill the enemy units. Retreat and join your trebuchet and elite skirmishers. Move your trebuchet onto the shallows, and destroy the outlying towers owned by Chalon. If there is a counter-attack, defend with your elite skirmishers and cavaliers. Pack your trebuchet, and unpack it when Chalon's town center is in range. Destroy the town center with your trebuchet, and guard it with your cavaliers and elite skirmishers. When you have destroyed the town center, you will have completed 1 objective. In order to keep Chalon from slowing down your attacks on the other two cities, destroy the mojority of the town. To start, kill the villagers that come out of the town center when you destroy it. That will cripple it's economy, because Chalon can't gather resources. Next, destroy the military units and buildings. After that is completed, Chalon will not be a problem anymore.

Chapter 3: Destroy Troyes' town center

Heal and reinforce your army with cavaliers and elite skirmishers. Move your army East, and you will come in contact with Troyes. Set up camp outside the city, consisting of an archery range, 2 towers, and a barracks. Charge the city with your cavaliers, killing all of the units that they will be able to kill easily(not pikemen). Unpack your trebuchet when a part of the city is within it's range, and destroy the nearest military producing buildings. Also, raze the towers which will be able to damage your army. Pack your trebuchet and move East, until you find the town center. Troyes' town center is beside a castle and very close to shallows. Unpack the trebuchet and select "box formation" for your army. This is so that any attacking units will have to kill your other military units before they can reach the trebuchet. Attack the town center, and when it is destroyed, you will have completed your 2nd objective. Charge the villagers with your cavaliers and retreat when the villagers are killed, because Troyes' castle is too powerful for your cavaliers. Destroy the castle with your trebuchet, and finish the city off, so they can not hinder your attack on Rheims. Kill all of the military units and buildings, and Troyes' will be completely crippled, both economically and militarily.

Chapter 4: Destroy Rheims' town center

Move North-West, and you will find the walls of Rheims. March to the Westernmost gate, and build a castle just outside of the walls. Along with the castle, build another stable and archery range. If you have enough resources, upgrade your cavaliers to paladins. Train more cavaliers/paladins and elite skirmishers. Destroy the towers lining Rheims' walls, and you will be attacked by a mass of longbowmen. Defend against them with your paladins/cavaliers and elite skirmishers. If the battle is within range, your castle can support your cavalry and skirmishers. Rebuild your army, and destroy the nearest Rheims gate with your trebuchet. Eventually, you will be attacked constantly by Rheims' super-ranged longbowmen. Keep defending with your troops, and move your trebuchet North-East into the city walls, until Rheims' town center is within it's range. Unpack your trebuchet, and attack the town center. Surround the trebuchet with your troops, defending against any counter-attack. Destroy the town center, and you will have completed your final objective, and the scenario.