Age of Chivalry: Hegemony

Article written by Kor
Published on 09-28-2008; updated on 08-17-2014

Age of Chivalry

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The first modification pack for Age of Empires II that changes every civilisation in the game, Age of Chivalry: Hegemony is a unique and critically acclaimed project set in Western and Central Europe during the period 1100-1500.

Swiss Pikemen

Changing not only graphics and civilisations, the entire gameplay has been altered to better reflect the intricacies of High and Late Medieval politics and warfare, and to make each country provide a unique playing experience. There's new, civilisation-specific buildings such as the Princely Court, the Guild Hall and the Assembly Hall, as well as over a dozen new technologies, unique and revolutionary Policy Decisions, a mercenary system, new combat dynamics and even a revised history section. An eight-scenario historical campaign featuring some of the period's decisive battles and sieges is included to introduce some of these elements to the player.


  • Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
  • Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
  • Complement your armies with mercenaries like the Genoese Crossbowman, Longbowmen, Flemish Infantry, the Privateer, or, for the French, Scots Guards and Swiss Pikemen
  • Take up the fight as Austria, Bavaria, Bohemia, Brittany, Burgundy, Denmark, England, Flanders, France, Friesland, Guelders, Helvetia, Poland, Savoy, Saxony, Scotland, Wales, or Genoa itself, each completely different
  • Advance your civilisation on one of two paths by making essential policy decisions, affecting the future of your people
  • New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction’s unique hero
  • Amass armies of lancers, batteries of ribalds; raise urban militias or chivalric hosts
  • Research new, civ-specific, technologies, such as English Longbowmen or Welsh Border Forts
  • Regicide and wonder games are given new depth with named rulers and monuments to protect or kill
  • Discover the history of each of the 18 countries - plus special articles on the period’s conflicts and warriors
  • Historical 8-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons’ War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the siege of Maastricht, the battle of Vitkov Hill and the siege of Neuss)

Want to know more? Check out these pages for more specific information!

    Gallery - many in-game screenshots depicting some of the mod's new buildings and units.
    Introduction - an explanation of the major changes of Age of Chivalry. How is combat different and what are those blasted Policy Decisions exactly?
    The Origins of Chivalry - read about how Age of Chivalry was created.
    Constants - a list of constants, for all those scripters out there.
    Scenario Design Notes - how does Age of Chivalry affect scenario design? Also features a list with new scenario editor objects and units.
    Credits - here you can read about the people who contributed to the release of Age of Chivalry.