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MGC09 - The Tale of Sir George
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Author |
File Description |
jburnell |
Posted on 12/12/09 @ 05:46 AM (updated 01/09/10)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Role Playing Only |
Screenshot:
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This game is a short story, set in the times when brave knights roamed the land in search of honorable deeds to fulfill, when great battles took place in which noble soldiers died for a greater cause, and when the lands were a setting for spectacular tales, the events of which are only now heard in song! This particular tale is about one of the many quests of the brave Sir George.
There isn't really much more to say - the rest as all waiting for you within the game, an adventure waiting to unfold!
This is my entry for the Minigame Competition. I finished this scenario weeks ago, but I've been desperately trying to correct a crash, so I now hope that the game will run smoothly all the way through.
You need all sound files, and the game must be played on NORMAL speed.
Feedback would be appreciated, Enjoy!
JBurnell
Update: I have corrected the typo and I think I have fixed the crash. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Cataphract887
Official Reviewer |
Posted on 09/30/17 @ 07:03 PM
"The Tale of Sir George" is a game plagued with technical issues that brings a massive story to the table, if a humorous and eclectic one at that. Unfortunately the game crashes when save games are loaded, though I experienced no crashes by letting the game run in the background for repeated attempts. What I found is that the method for advancing described in the spoilers simply doesn't work so I consider the scenario to be trigger-broken in addition.
Playability 1
The gameplay consists of surviving several attack waves. First a large pack of hunting wolves, then a endless wave of super longswords and finally the antagonist of the story in some kind of hide and seek. The wolves were boring as all my units on stand ground killed them with ease, but the problem was in the longswordsmen wave. There is a catapult the player controls by standing near it, but no unit I had could activate it successfully so I could make no progress. The game crashes whenever it is loaded from a savegame, and furthermore there is 15 minutes of storyline delivered in the hard to read chat message system, instead of the print instruction effect. As a result of these combined issues the lowest playability score seems appropriate.
Balance 2
Neither the difficulty nor challenge was particularly good. On difficulty, the first attack wave was absurdly easy, while the second insanely hard, unless one hid in which case they enemy took no action and sat around. I would prefer a challenge where directly fighting and winning over the enemy was the goal, rather than destroying some magic rock.
Creativity 3
A good try here with some varied stages, large story, and usage of sound and music effects for atmosphere. Unfortunately the triggers seem to be causing a lot of crashes issues upon reloading and there is a lack of cutscene skipping ability. The gameplay itself is fairly tame and bland stuff with simple attack waves that must be evaded with a simple trick to solve them only decipherable by reading the hints.
Map Design 3
The town was looking nice with its winding roads and tight streets, packing in a good amount of varied scenes in a small area. The decoration was on point for the most part, with trees scattered through the town and no area left looking too plain. Just enough elevation was used to avoid a flat appearance. The gaia paths sticking off the edge of the map looked odd, and there was a touch of white outline on the berries. The basic terrain mixing of the map was a bit simple, and considering the minuscule map sized used its below the standard of detailing one would expect.
Story\Objectives 3
As if in response to my complaints about a lack of story in common MGC entries, this leviathan rises from the depths packing enough story in terms of length for the entire competition on its own. Unfortunately the focus on quantity rather than quality shows, and while the humorous take may be more of a matter of personal taste, combined with the crashing issue it made restarting a difficult procedure. By the second or third attempt I was about ready to try my own hand at sacking and burning down this town being about fed up with these characters.
Final Thoughts:Not a playable file. |
HGDL v0.8.2 |
Rating |
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2.4 | Breakdown |
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Playability | 1.0 | Balance | 2.0 | Creativity | 3.0 | Map Design | 3.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 231 |
Favorites: [] | 0 |
Size: | 7.23 MB |
Added: | 12/12/09 |
Updated: | 01/09/10 |
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