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Author |
File Description |
Fanica |
Posted on 04/12/10 @ 05:17 AM (updated 05/18/10)
File Details |
Version: |
The Conquerors 1.0c |
It's my entry to TTC 2010. I tried to design a part of North-West Africa . I'm not a good designer , but I only try to test my quality . After reading all below , enjoy the map !
F E A T U R E S
A 90x90 map .
Includes things based on reality .
Doesn't lag or crash .
A D D I T I O N A L I N F O R M A T I O N S
Geography
Most of the coastal area is hilly, sometimes even mountainous, and there are a few natural harbours. The area from the coast to the Tell Atlas is fertile. South of the Tell Atlas is a steppe landscape, which ends with the Saharan Atlas; further south, there is the Sahara desert.
The Ahaggar Mountains , also known as the Hoggar, are a highland region in central Sahara, southern Algeria. They are located about 1,500 km (932 mi) south of the capital, Algiers and just west of Tamanghasset.
History
Berber people controlled much of the Maghreb region throughout the Middle Ages. The Berbers were made up of several tribes. The two main branches were Botr and Barnès, who were themselves divided into tribes, and again into sub-tribes. Each region of the Maghreb contained several tribes (for example, Sanhadja, Houaras, Zenata, Masmouda, Kutama, Awarba, and Berghwata). All these tribes had independence and made territorial decisions.
Several Berber dynasties emerged during the Middle Ages in the Maghreb, Sudan, Andalusia, Italy, Mali, Niger, Senegal, Egypt, and other nearby lands. Ibn Khaldun provides a table summarizing the Berber dynasties: Zirid, Banu Ifran, Maghrawa, Almoravid, Hammadid, Almohad, Merinid, Abdalwadid, Wattasid , Meknassa and Hafsid dynasties.
V E R S I O N
V1.0 - Release
V1.1 - Change from .scx to cpx. format
V1.2 - Include missing sound files |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Cataphract887
Official Reviewer |
Posted on 08/03/17 @ 01:59 PM
"North-West Africa" made a strange first impression with its heavy usage of jungle and bamboo alongside much desert terrain, not something you expect out of a North Africa map. The map did have a pleasant feel to it though it was quite small and little more than a path which crossed a river, through a town, and back over the horizon again. There was a mining camp with the commonly seen cave entrance which looked reasonable enough. The main village looked the part, although some building combinations seemed slightly odd to me with a house floating over a market corner and some walls obstructing the stables. Just adjacent to that is yet another house whose stairwell imposed over another house's stairwell. It makes one wonder if the author wouldn't be better served just sticking with conventional placing techniques. There are plenty of other little detailing issues like exposed broken cliff diagonals which detract somewhat from the quality.
The maps terrain gave quite a splotchy, messy appearance from the opening scene. A broken cobble road gave the impression of being a field of randomly placed cobble, one with a tree growing through it, and the forest on the whole had many trees placed from the terrain tool alongside seemingly some gaia placed trees. The effect was to create many splotches of leaf terrain mixed with desert which looked a bit odd at times. There were too many deer and the like placed on the map which created white outlines, and a heavy usage of gaia sand mountains placed rather haphazardly about the entire map. The entire map was the opening terrain repeated in all areas, somewhat underwhelming for such a small map size.
In summary "North-West Africa" was a reasonably decent looking affair. |
Possidon
Official Reviewer |
Posted on 06/15/21 @ 07:52 AM
North-West Africa is a small showcase scenario created by Fanica that was designed as an entry to the Totally Terrain Contest in 2010. The scenario came in 6th place out 10.
Rating 3.0
The showcase scenario attempts to create a geographically accurate recreation of North-West Africa in the Middle Ages. While small in size, built upon a 90x90 sized map, the scenario boast some pretty elements and showcase a designer who has a good grasp of the editor, terrain mixing and object layout.
The map consisted of a sandy, Deseret like area littered in plenty of vegetation, hills and mountains to create a varied landscape. While I think the sheer volume of trees are a bit too much, it is how I imagine the coastal region of North West Africa to look. Despite the small scale there much to see from a small bandit camp with a prisoner pen, to a band of pirates on the edge of the riverbank, to a basic 3D bridge effect over the river itself, as well a some small ruins in the distant corner of the map. All of these effects proves that the designer knows some clever map design tricks which can be seen in the likes of the prison with its right angles corners and the 3D bridge, but none of them have been done to the highest of standards. The 3D bridge in particular looks quite weak and unrealistic in its appearance. Some of the map copy buildings were nice to look at whilst other were very strange and ugly.
The landscape was quite nice for the most part, but there was far too many trees for my liking, and the bamboo and jungle trees were quite out of place. The terrain mixing was quite nice in elements, and the use of elevation really helped create a good effect. The cliff were a bit weird to me, there were far to many random corners that created an unrealistic zig-zag pattern across the map. Terrain mixing is utilised well however, and I think that with another layer a polish this map could have been excellent.
Well Doen Fanica
Possidon |
HGDL v0.8.2 |
Statistics |
Downloads: | 646 |
Favorites: [] | 1 |
Size: | 835.07 KB |
Added: | 04/12/10 |
Updated: | 05/18/10 |
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